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stop serializing when not ready
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@ -101,6 +101,11 @@ namespace QSB.Syncs.TransformSync
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_intermediaryTransform = new IntermediaryTransform(transform);
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}
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if (!Player.PlayerStates.IsReady)
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{
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return;
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}
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if (ReferenceSector != null)
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{
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writer.Write(ReferenceSector.ObjectId);
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