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sync _fakeDebrisBodies as well, why not
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@ -15,14 +15,22 @@ namespace QSB.TornadoSync
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QSBWorldSync.GetWorldObjects<QSBTornado>().ForEach(tornado
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=> QSBEventManager.FireEvent(EventNames.QSBTornadoFormState, tornado));
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var gdBody = Locator._giantsDeep.GetOWRigidbody();
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// cannon
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var cannon = Locator._orbitalProbeCannon.GetRequiredComponent<OrbitalProbeLaunchController>();
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var gdBody = Locator._giantsDeep.GetOWRigidbody();
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QSBEventManager.FireEvent(EventNames.QSBBodyResync, cannon.GetAttachedOWRigidbody(), gdBody);
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foreach (var proxy in cannon._realDebrisSectorProxies)
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foreach (var fake in cannon._fakeDebrisBodies)
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{
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if (fake)
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{
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QSBEventManager.FireEvent(EventNames.QSBBodyResync,
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fake.GetAttachedOWRigidbody(), gdBody);
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}
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}
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foreach (var real in cannon._realDebrisSectorProxies)
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{
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QSBEventManager.FireEvent(EventNames.QSBBodyResync,
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proxy.transform.root.GetAttachedOWRigidbody(), gdBody);
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real.transform.root.GetAttachedOWRigidbody(), gdBody);
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}
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QSBEventManager.FireEvent(EventNames.QSBBodyResync, cannon._probeBody, gdBody);
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