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@ -100,7 +100,7 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
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{
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_latencyTransport = gameObject.AddComponent<LatencySimulation>();
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_latencyTransport.reliableLatency = QSBCore.DebugSettings.LatencySimulation;
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_latencyTransport.reliableLatency = _latencyTransport.unreliableLatency = QSBCore.DebugSettings.LatencySimulation;
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_latencyTransport.wrap = QSBCore.UseKcpTransport ? _kcpTransport : _eosTransport;
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}
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