This commit is contained in:
Mister_Nebula 2020-11-28 19:04:58 +00:00
parent beccede131
commit 8772a670a5
26 changed files with 561 additions and 619 deletions

View File

@ -3,24 +3,24 @@ using UnityEngine;
namespace QSB.Animation
{
public static class AnimControllerPatch
{
public static RuntimeAnimatorController SuitedAnimController { get; private set; }
public static class AnimControllerPatch
{
public static RuntimeAnimatorController SuitedAnimController { get; private set; }
public static void Init()
{
QSB.Helper.Events.Subscribe<PlayerAnimController>(OWML.Common.Events.BeforeStart);
QSB.Helper.Events.Event += OnEvent;
}
public static void Init()
{
QSB.Helper.Events.Subscribe<PlayerAnimController>(OWML.Common.Events.BeforeStart);
QSB.Helper.Events.Event += OnEvent;
}
private static void OnEvent(MonoBehaviour behaviour, OWML.Common.Events ev)
{
if (behaviour is PlayerAnimController playerAnimController &&
ev == OWML.Common.Events.BeforeStart &&
SuitedAnimController == null)
{
SuitedAnimController = playerAnimController.GetValue<RuntimeAnimatorController>("_baseAnimController");
}
}
}
private static void OnEvent(MonoBehaviour behaviour, OWML.Common.Events ev)
{
if (behaviour is PlayerAnimController playerAnimController &&
ev == OWML.Common.Events.BeforeStart &&
SuitedAnimController == null)
{
SuitedAnimController = playerAnimController.GetValue<RuntimeAnimatorController>("_baseAnimController");
}
}
}
}

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@ -2,17 +2,17 @@
namespace QSB.Animation
{
public class AnimFloatParam
{
public float Current { get; private set; }
public float Target { get; set; }
public class AnimFloatParam
{
public float Current { get; private set; }
public float Target { get; set; }
private float _velocity;
private float _velocity;
public float Smooth(float smoothTime)
{
Current = Mathf.SmoothDamp(Current, Target, ref _velocity, smoothTime);
return Current;
}
}
public float Smooth(float smoothTime)
{
Current = Mathf.SmoothDamp(Current, Target, ref _velocity, smoothTime);
return Current;
}
}
}

View File

@ -8,237 +8,229 @@ using UnityEngine;
namespace QSB.Animation
{
public class AnimationSync : PlayerSyncObject
{
private Animator _anim;
private Animator _bodyAnim;
private QSBNetworkAnimator _netAnim;
public class AnimationSync : PlayerSyncObject
{
private Animator _anim;
private QSBNetworkAnimator _netAnim;
private RuntimeAnimatorController _suitedAnimController;
private AnimatorOverrideController _unsuitedAnimController;
private GameObject _suitedGraphics;
private GameObject _unsuitedGraphics;
private PlayerCharacterController _playerController;
private CrouchSync _crouchSync;
private RuntimeAnimatorController _suitedAnimController;
private AnimatorOverrideController _unsuitedAnimController;
private GameObject _suitedGraphics;
private GameObject _unsuitedGraphics;
private PlayerCharacterController _playerController;
private CrouchSync _crouchSync;
private RuntimeAnimatorController _chertController;
private RuntimeAnimatorController _eskerController;
private RuntimeAnimatorController _feldsparController;
private RuntimeAnimatorController _gabbroController;
private RuntimeAnimatorController _riebeckController;
private RuntimeAnimatorController _chertController;
private RuntimeAnimatorController _eskerController;
private RuntimeAnimatorController _feldsparController;
private RuntimeAnimatorController _gabbroController;
private RuntimeAnimatorController _riebeckController;
public AnimatorMirror Mirror { get; private set; }
public AnimationType CurrentType = AnimationType.PlayerUnsuited;
public Animator Animator
{
get { return _bodyAnim; }
}
public AnimatorMirror Mirror { get; private set; }
public AnimationType CurrentType = AnimationType.PlayerUnsuited;
public Animator Animator { get; private set; }
private void Awake()
{
_anim = gameObject.AddComponent<Animator>();
_netAnim = gameObject.AddComponent<QSBNetworkAnimator>();
_netAnim.enabled = false;
_netAnim.animator = _anim;
private void Awake()
{
_anim = gameObject.AddComponent<Animator>();
_netAnim = gameObject.AddComponent<QSBNetworkAnimator>();
_netAnim.enabled = false;
_netAnim.animator = _anim;
QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => LoadControllers();
}
QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => LoadControllers();
}
private void OnDestroy()
{
_netAnim.enabled = false;
if (_playerController == null)
{
return;
}
_playerController.OnJump -= OnJump;
_playerController.OnBecomeGrounded -= OnBecomeGrounded;
_playerController.OnBecomeUngrounded -= OnBecomeUngrounded;
private void OnDestroy()
{
_netAnim.enabled = false;
if (_playerController == null)
{
return;
}
_playerController.OnJump -= OnJump;
_playerController.OnBecomeGrounded -= OnBecomeGrounded;
_playerController.OnBecomeUngrounded -= OnBecomeUngrounded;
QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => LoadControllers();
}
QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => LoadControllers();
}
private void LoadControllers()
{
var bundle = QSB.InstrumentAssetBundle;
_chertController = bundle.LoadAsset("assets/Chert/Traveller_Chert.controller") as RuntimeAnimatorController;
_riebeckController = bundle.LoadAsset("assets/Riebeck/Traveller_Riebeck.controller") as RuntimeAnimatorController;
}
private void LoadControllers()
{
var bundle = QSB.InstrumentAssetBundle;
_chertController = bundle.LoadAsset("assets/Chert/Traveller_Chert.controller") as RuntimeAnimatorController;
_riebeckController = bundle.LoadAsset("assets/Riebeck/Traveller_Riebeck.controller") as RuntimeAnimatorController;
}
private void InitCommon(Transform body)
{
if (QSBSceneManager.IsInUniverse)
{
LoadControllers();
}
_netAnim.enabled = true;
Animator = body.GetComponent<Animator>();
Mirror = body.gameObject.AddComponent<AnimatorMirror>();
if (isLocalPlayer)
{
Mirror.Init(Animator, _anim);
}
else
{
Mirror.Init(_anim, Animator);
}
private void InitCommon(Transform body)
{
if (QSBSceneManager.IsInUniverse)
{
LoadControllers();
}
_netAnim.enabled = true;
_bodyAnim = body.GetComponent<Animator>();
Mirror = body.gameObject.AddComponent<AnimatorMirror>();
if (isLocalPlayer)
{
Mirror.Init(_bodyAnim, _anim);
}
else
{
Mirror.Init(_anim, _bodyAnim);
}
QSBPlayerManager.PlayerSyncObjects.Add(this);
QSBPlayerManager.PlayerSyncObjects.Add(this);
for (var i = 0; i < _anim.parameterCount; i++)
{
_netAnim.SetParameterAutoSend(i, true);
}
for (var i = 0; i < _anim.parameterCount; i++)
{
_netAnim.SetParameterAutoSend(i, true);
}
var playerAnimController = body.GetComponent<PlayerAnimController>();
_suitedAnimController = AnimControllerPatch.SuitedAnimController;
_unsuitedAnimController = playerAnimController.GetValue<AnimatorOverrideController>("_unsuitedAnimOverride");
_suitedGraphics = playerAnimController.GetValue<GameObject>("_suitedGroup");
_unsuitedGraphics = playerAnimController.GetValue<GameObject>("_unsuitedGroup");
}
var playerAnimController = body.GetComponent<PlayerAnimController>();
_suitedAnimController = AnimControllerPatch.SuitedAnimController;
_unsuitedAnimController = playerAnimController.GetValue<AnimatorOverrideController>("_unsuitedAnimOverride");
_suitedGraphics = playerAnimController.GetValue<GameObject>("_suitedGroup");
_unsuitedGraphics = playerAnimController.GetValue<GameObject>("_unsuitedGroup");
}
public void InitLocal(Transform body)
{
InitCommon(body);
public void InitLocal(Transform body)
{
InitCommon(body);
_playerController = body.parent.GetComponent<PlayerCharacterController>();
_playerController.OnJump += OnJump;
_playerController.OnBecomeGrounded += OnBecomeGrounded;
_playerController.OnBecomeUngrounded += OnBecomeUngrounded;
_playerController = body.parent.GetComponent<PlayerCharacterController>();
_playerController.OnJump += OnJump;
_playerController.OnBecomeGrounded += OnBecomeGrounded;
_playerController.OnBecomeUngrounded += OnBecomeUngrounded;
InitCrouchSync();
}
InitCrouchSync();
}
public void InitRemote(Transform body)
{
InitCommon(body);
public void InitRemote(Transform body)
{
InitCommon(body);
var playerAnimController = body.GetComponent<PlayerAnimController>();
playerAnimController.enabled = false;
var playerAnimController = body.GetComponent<PlayerAnimController>();
playerAnimController.enabled = false;
playerAnimController.SetValue("_suitedGroup", new GameObject());
playerAnimController.SetValue("_unsuitedGroup", new GameObject());
playerAnimController.SetValue("_baseAnimController", null);
playerAnimController.SetValue("_unsuitedAnimOverride", null);
playerAnimController.SetValue("_rightArmHidden", false);
playerAnimController.SetValue("_suitedGroup", new GameObject());
playerAnimController.SetValue("_unsuitedGroup", new GameObject());
playerAnimController.SetValue("_baseAnimController", null);
playerAnimController.SetValue("_unsuitedAnimOverride", null);
playerAnimController.SetValue("_rightArmHidden", false);
var rightArmObjects = playerAnimController.GetValue<GameObject[]>("_rightArmObjects").ToList();
rightArmObjects.ForEach(rightArmObject => rightArmObject.layer = LayerMask.NameToLayer("Default"));
var rightArmObjects = playerAnimController.GetValue<GameObject[]>("_rightArmObjects").ToList();
rightArmObjects.ForEach(rightArmObject => rightArmObject.layer = LayerMask.NameToLayer("Default"));
body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
InitCrouchSync();
InitCrouchSync();
var ikSync = body.gameObject.AddComponent<PlayerHeadRotationSync>();
QSB.Helper.Events.Unity.RunWhen(() => Player.Camera != null, () => ikSync.Init(Player.Camera.transform));
}
var ikSync = body.gameObject.AddComponent<PlayerHeadRotationSync>();
QSB.Helper.Events.Unity.RunWhen(() => Player.Camera != null, () => ikSync.Init(Player.Camera.transform));
}
private void InitCrouchSync()
{
_crouchSync = gameObject.AddComponent<CrouchSync>();
_crouchSync.Init(this, _playerController, Animator);
}
private void InitCrouchSync()
{
_crouchSync = gameObject.AddComponent<CrouchSync>();
_crouchSync.Init(this, _playerController, _bodyAnim);
}
private void OnJump() => _netAnim.SetTrigger("Jump");
private void OnBecomeGrounded() => _netAnim.SetTrigger("Grounded");
private void OnBecomeUngrounded() => _netAnim.SetTrigger("Ungrounded");
private void OnJump() => _netAnim.SetTrigger("Jump");
private void OnBecomeGrounded() => _netAnim.SetTrigger("Grounded");
private void OnBecomeUngrounded() => _netAnim.SetTrigger("Ungrounded");
public void SendCrouch(float value = 0)
=> GlobalMessenger<float>.FireEvent(EventNames.QSBCrouch, value);
public void SendCrouch(float value = 0)
{
GlobalMessenger<float>.FireEvent(EventNames.QSBCrouch, value);
}
public void HandleCrouch(float value)
=> _crouchSync.CrouchParam.Target = value;
public void HandleCrouch(float value)
{
_crouchSync.CrouchParam.Target = value;
}
private void SuitUp()
{
GlobalMessenger<uint, AnimationType>.FireEvent(EventNames.QSBChangeAnimType, PlayerId, AnimationType.PlayerSuited);
SetAnimationType(AnimationType.PlayerSuited);
}
private void SuitUp()
{
GlobalMessenger<uint, AnimationType>.FireEvent(EventNames.QSBChangeAnimType, PlayerId, AnimationType.PlayerSuited);
SetAnimationType(AnimationType.PlayerSuited);
}
private void SuitDown()
{
GlobalMessenger<uint, AnimationType>.FireEvent(EventNames.QSBChangeAnimType, PlayerId, AnimationType.PlayerUnsuited);
SetAnimationType(AnimationType.PlayerUnsuited);
}
private void SuitDown()
{
GlobalMessenger<uint, AnimationType>.FireEvent(EventNames.QSBChangeAnimType, PlayerId, AnimationType.PlayerUnsuited);
SetAnimationType(AnimationType.PlayerUnsuited);
}
public void SetSuitState(bool state)
{
if (state)
{
SuitUp();
return;
}
SuitDown();
}
public void SetSuitState(bool state)
{
if (state)
{
SuitUp();
return;
}
SuitDown();
}
public void SetAnimationType(AnimationType type)
{
if (CurrentType == type)
{
return;
}
CurrentType = type;
if (_unsuitedAnimController == null)
{
DebugLog.DebugWrite($"Error - Unsuited controller is null. ({PlayerId})", MessageType.Error);
}
if (_suitedAnimController == null)
{
DebugLog.DebugWrite($"Error - Suited controller is null. ({PlayerId})", MessageType.Error);
}
RuntimeAnimatorController controller = default;
switch (type)
{
case AnimationType.PlayerSuited:
controller = _suitedAnimController;
_unsuitedGraphics?.SetActive(false);
_suitedGraphics?.SetActive(true);
break;
case AnimationType.PlayerUnsuited:
controller = _unsuitedAnimController;
_unsuitedGraphics?.SetActive(true);
_suitedGraphics?.SetActive(false);
break;
case AnimationType.Chert:
controller = _chertController;
break;
case AnimationType.Esker:
controller = _eskerController;
break;
case AnimationType.Feldspar:
controller = _feldsparController;
break;
case AnimationType.Gabbro:
controller = _gabbroController;
break;
case AnimationType.Riebeck:
controller = _riebeckController;
break;
}
_anim.runtimeAnimatorController = controller;
_bodyAnim.runtimeAnimatorController = controller;
if (type != AnimationType.PlayerSuited && type != AnimationType.PlayerUnsuited)
{
_bodyAnim.SetTrigger("Playing");
_anim.SetTrigger("Playing");
}
else
{
// Avoids "jumping" when exiting instrument and putting on suit
_bodyAnim.SetTrigger("Grounded");
_anim.SetTrigger("Grounded");
}
_netAnim.animator = _anim; // Probably not needed.
Mirror.RebuildFloatParams();
for (var i = 0; i < _anim.parameterCount; i++)
{
_netAnim.SetParameterAutoSend(i, true);
}
}
}
public void SetAnimationType(AnimationType type)
{
if (CurrentType == type)
{
return;
}
CurrentType = type;
if (_unsuitedAnimController == null)
{
DebugLog.DebugWrite($"Error - Unsuited controller is null. ({PlayerId})", MessageType.Error);
}
if (_suitedAnimController == null)
{
DebugLog.DebugWrite($"Error - Suited controller is null. ({PlayerId})", MessageType.Error);
}
RuntimeAnimatorController controller = default;
switch (type)
{
case AnimationType.PlayerSuited:
controller = _suitedAnimController;
_unsuitedGraphics?.SetActive(false);
_suitedGraphics?.SetActive(true);
break;
case AnimationType.PlayerUnsuited:
controller = _unsuitedAnimController;
_unsuitedGraphics?.SetActive(true);
_suitedGraphics?.SetActive(false);
break;
case AnimationType.Chert:
controller = _chertController;
break;
case AnimationType.Esker:
controller = _eskerController;
break;
case AnimationType.Feldspar:
controller = _feldsparController;
break;
case AnimationType.Gabbro:
controller = _gabbroController;
break;
case AnimationType.Riebeck:
controller = _riebeckController;
break;
}
_anim.runtimeAnimatorController = controller;
Animator.runtimeAnimatorController = controller;
if (type != AnimationType.PlayerSuited && type != AnimationType.PlayerUnsuited)
{
Animator.SetTrigger("Playing");
_anim.SetTrigger("Playing");
}
else
{
// Avoids "jumping" when exiting instrument and putting on suit
Animator.SetTrigger("Grounded");
_anim.SetTrigger("Grounded");
}
_netAnim.animator = _anim; // Probably not needed.
Mirror.RebuildFloatParams();
for (var i = 0; i < _anim.parameterCount; i++)
{
_netAnim.SetParameterAutoSend(i, true);
}
}
}
}

View File

@ -1,13 +1,13 @@
namespace QSB.Animation
{
public enum AnimationType
{
Chert,
Esker,
Feldspar,
Gabbro,
PlayerSuited,
PlayerUnsuited,
Riebeck
}
public enum AnimationType
{
Chert,
Esker,
Feldspar,
Gabbro,
PlayerSuited,
PlayerUnsuited,
Riebeck
}
}

View File

@ -7,92 +7,90 @@ using UnityEngine;
namespace QSB.Animation
{
public class AnimatorMirror : MonoBehaviour
{
private const float SmoothTime = 0.05f;
public class AnimatorMirror : MonoBehaviour
{
private const float SmoothTime = 0.05f;
private Animator _from;
private Animator _to;
private Animator _from;
private Animator _to;
private readonly Dictionary<string, AnimFloatParam> _floatParams = new Dictionary<string, AnimFloatParam>();
private readonly Dictionary<string, AnimFloatParam> _floatParams = new Dictionary<string, AnimFloatParam>();
public void Init(Animator from, Animator to)
{
_from = from;
_to = to;
if (_from.runtimeAnimatorController == null)
{
DebugLog.DebugWrite($"Warning - \"From\" ({from.name}) controller is null.", MessageType.Warning);
_from.runtimeAnimatorController = _to.runtimeAnimatorController;
}
else if (_to.runtimeAnimatorController == null)
{
DebugLog.DebugWrite($"Warning - \"To\" ({to.name}) controller is null.", MessageType.Warning);
_to.runtimeAnimatorController = _from.runtimeAnimatorController;
}
foreach (var param in _from.parameters.Where(p => p.type == AnimatorControllerParameterType.Float))
{
_floatParams.Add(param.name, new AnimFloatParam());
}
}
public void Init(Animator from, Animator to)
{
_from = from;
_to = to;
if (_from.runtimeAnimatorController == null)
{
DebugLog.DebugWrite($"Warning - \"From\" ({from.name}) controller is null.", MessageType.Warning);
_from.runtimeAnimatorController = _to.runtimeAnimatorController;
}
else if (_to.runtimeAnimatorController == null)
{
DebugLog.DebugWrite($"Warning - \"To\" ({to.name}) controller is null.", MessageType.Warning);
_to.runtimeAnimatorController = _from.runtimeAnimatorController;
}
foreach (var param in _from.parameters.Where(p => p.type == AnimatorControllerParameterType.Float))
{
_floatParams.Add(param.name, new AnimFloatParam());
}
}
private PlayerInfo GetPlayer()
{
return QSBPlayerManager.GetSyncObjects<AnimationSync>().First(x => x.Mirror == this).Player;
}
private PlayerInfo GetPlayer()
=> QSBPlayerManager.GetSyncObjects<AnimationSync>().First(x => x.Mirror == this).Player;
private void Update()
{
if (_to == null || _from == null)
{
return;
}
if (_to.runtimeAnimatorController != _from.runtimeAnimatorController)
{
_to.runtimeAnimatorController = _from.runtimeAnimatorController;
}
SyncParams();
SmoothFloats();
}
private void Update()
{
if (_to == null || _from == null)
{
return;
}
if (_to.runtimeAnimatorController != _from.runtimeAnimatorController)
{
_to.runtimeAnimatorController = _from.runtimeAnimatorController;
}
SyncParams();
SmoothFloats();
}
private void SyncParams()
{
foreach (var fromParam in _from.parameters)
{
switch (fromParam.type)
{
case AnimatorControllerParameterType.Float:
if (!_floatParams.ContainsKey(fromParam.name))
{
DebugLog.ToConsole($"Warning - Tried to sync anim float that doesn't exist in dict : {fromParam.name}", MessageType.Warning);
RebuildFloatParams();
break;
}
_floatParams[fromParam.name].Target = _from.GetFloat(fromParam.name);
break;
case AnimatorControllerParameterType.Bool:
_to.SetBool(fromParam.name, _from.GetBool(fromParam.name));
break;
}
}
}
private void SyncParams()
{
foreach (var fromParam in _from.parameters)
{
switch (fromParam.type)
{
case AnimatorControllerParameterType.Float:
if (!_floatParams.ContainsKey(fromParam.name))
{
DebugLog.ToConsole($"Warning - Tried to sync anim float that doesn't exist in dict : {fromParam.name}", MessageType.Warning);
RebuildFloatParams();
break;
}
_floatParams[fromParam.name].Target = _from.GetFloat(fromParam.name);
break;
case AnimatorControllerParameterType.Bool:
_to.SetBool(fromParam.name, _from.GetBool(fromParam.name));
break;
}
}
}
private void SmoothFloats()
{
foreach (var floatParam in _floatParams)
{
var current = floatParam.Value.Smooth(SmoothTime);
_to.SetFloat(floatParam.Key, current);
}
}
private void SmoothFloats()
{
foreach (var floatParam in _floatParams)
{
var current = floatParam.Value.Smooth(SmoothTime);
_to.SetFloat(floatParam.Key, current);
}
}
public void RebuildFloatParams()
{
_floatParams.Clear();
foreach (var param in _from.parameters.Where(p => p.type == AnimatorControllerParameterType.Float))
{
_floatParams.Add(param.name, new AnimFloatParam());
}
}
}
public void RebuildFloatParams()
{
_floatParams.Clear();
foreach (var param in _from.parameters.Where(p => p.type == AnimatorControllerParameterType.Float))
{
_floatParams.Add(param.name, new AnimFloatParam());
}
}
}
}

View File

@ -4,69 +4,69 @@ using UnityEngine.Networking;
namespace QSB.Animation
{
public class CrouchSync : NetworkBehaviour
{
public AnimFloatParam CrouchParam { get; } = new AnimFloatParam();
public class CrouchSync : NetworkBehaviour
{
public AnimFloatParam CrouchParam { get; } = new AnimFloatParam();
private const float CrouchSendInterval = 0.1f;
private const float CrouchChargeThreshold = 0.01f;
private const float CrouchSmoothTime = 0.05f;
private const int CrouchLayerIndex = 1;
private const float CrouchSendInterval = 0.1f;
private const float CrouchChargeThreshold = 0.01f;
private const float CrouchSmoothTime = 0.05f;
private const int CrouchLayerIndex = 1;
private float _sendTimer;
private float _lastSentJumpChargeFraction;
private float _sendTimer;
private float _lastSentJumpChargeFraction;
private AnimationSync _animationSync;
private PlayerCharacterController _playerController;
private Animator _bodyAnim;
private AnimationSync _animationSync;
private PlayerCharacterController _playerController;
private Animator _bodyAnim;
public void Init(AnimationSync animationSync, PlayerCharacterController playerController, Animator bodyAnim)
{
_animationSync = animationSync;
_playerController = playerController;
_bodyAnim = bodyAnim;
}
public void Init(AnimationSync animationSync, PlayerCharacterController playerController, Animator bodyAnim)
{
_animationSync = animationSync;
_playerController = playerController;
_bodyAnim = bodyAnim;
}
private void Update()
{
if (isLocalPlayer)
{
SyncLocalCrouch();
return;
}
SyncRemoteCrouch();
}
private void Update()
{
if (isLocalPlayer)
{
SyncLocalCrouch();
return;
}
SyncRemoteCrouch();
}
private void SyncLocalCrouch()
{
if (_playerController == null)
{
return;
}
_sendTimer += Time.unscaledDeltaTime;
if (_sendTimer < CrouchSendInterval)
{
return;
}
var jumpChargeFraction = _playerController.GetJumpChargeFraction();
if (Math.Abs(jumpChargeFraction - _lastSentJumpChargeFraction) < CrouchChargeThreshold)
{
return;
}
_animationSync.SendCrouch(jumpChargeFraction);
_lastSentJumpChargeFraction = jumpChargeFraction;
_sendTimer = 0;
}
private void SyncLocalCrouch()
{
if (_playerController == null)
{
return;
}
_sendTimer += Time.unscaledDeltaTime;
if (_sendTimer < CrouchSendInterval)
{
return;
}
var jumpChargeFraction = _playerController.GetJumpChargeFraction();
if (Math.Abs(jumpChargeFraction - _lastSentJumpChargeFraction) < CrouchChargeThreshold)
{
return;
}
_animationSync.SendCrouch(jumpChargeFraction);
_lastSentJumpChargeFraction = jumpChargeFraction;
_sendTimer = 0;
}
private void SyncRemoteCrouch()
{
if (_bodyAnim == null)
{
return;
}
CrouchParam.Smooth(CrouchSmoothTime);
var jumpChargeFraction = CrouchParam.Current;
_bodyAnim.SetLayerWeight(CrouchLayerIndex, jumpChargeFraction);
}
}
private void SyncRemoteCrouch()
{
if (_bodyAnim == null)
{
return;
}
CrouchParam.Smooth(CrouchSmoothTime);
var jumpChargeFraction = CrouchParam.Current;
_bodyAnim.SetLayerWeight(CrouchLayerIndex, jumpChargeFraction);
}
}
}

View File

@ -5,26 +5,26 @@ using QSB.Player;
namespace QSB.Animation.Events
{
public class ChangeAnimTypeEvent : QSBEvent<EnumMessage<AnimationType>>
{
public override EventType Type => EventType.PlayInstrument;
public class ChangeAnimTypeEvent : QSBEvent<EnumMessage<AnimationType>>
{
public override EventType Type => EventType.PlayInstrument;
public override void SetupListener() => GlobalMessenger<uint, AnimationType>.AddListener(EventNames.QSBChangeAnimType, Handler);
public override void SetupListener() => GlobalMessenger<uint, AnimationType>.AddListener(EventNames.QSBChangeAnimType, Handler);
public override void CloseListener() => GlobalMessenger<uint, AnimationType>.RemoveListener(EventNames.QSBChangeAnimType, Handler);
public override void CloseListener() => GlobalMessenger<uint, AnimationType>.RemoveListener(EventNames.QSBChangeAnimType, Handler);
private void Handler(uint player, AnimationType type) => SendEvent(CreateMessage(player, type));
private void Handler(uint player, AnimationType type) => SendEvent(CreateMessage(player, type));
private EnumMessage<AnimationType> CreateMessage(uint player, AnimationType type) => new EnumMessage<AnimationType>
{
AboutId = player,
Value = type
};
private EnumMessage<AnimationType> CreateMessage(uint player, AnimationType type) => new EnumMessage<AnimationType>
{
AboutId = player,
Value = type
};
public override void OnReceiveRemote(EnumMessage<AnimationType> message)
{
QSBPlayerManager.GetPlayer(message.AboutId).AnimationSync.SetAnimationType(message.Value);
QSBPlayerManager.GetSyncObject<InstrumentsManager>(message.AboutId).CheckInstrumentProps(message.Value);
}
}
public override void OnReceiveRemote(EnumMessage<AnimationType> message)
{
QSBPlayerManager.GetPlayer(message.AboutId).AnimationSync.SetAnimationType(message.Value);
QSBPlayerManager.GetSyncObject<InstrumentsManager>(message.AboutId).CheckInstrumentProps(message.Value);
}
}
}

View File

@ -4,30 +4,30 @@ using QSB.Player;
namespace QSB.Animation.Events
{
public class CrouchEvent : QSBEvent<FloatMessage>
{
public override EventType Type => EventType.AnimTrigger;
public class CrouchEvent : QSBEvent<FloatMessage>
{
public override EventType Type => EventType.AnimTrigger;
public override void SetupListener() => GlobalMessenger<float>.AddListener(EventNames.QSBCrouch, Handler);
public override void SetupListener() => GlobalMessenger<float>.AddListener(EventNames.QSBCrouch, Handler);
public override void CloseListener() => GlobalMessenger<float>.RemoveListener(EventNames.QSBCrouch, Handler);
public override void CloseListener() => GlobalMessenger<float>.RemoveListener(EventNames.QSBCrouch, Handler);
private void Handler(float value) => SendEvent(CreateMessage(value));
private void Handler(float value) => SendEvent(CreateMessage(value));
private FloatMessage CreateMessage(float value) => new FloatMessage
{
AboutId = LocalPlayerId,
Value = value
};
private FloatMessage CreateMessage(float value) => new FloatMessage
{
AboutId = LocalPlayerId,
Value = value
};
public override void OnReceiveRemote(FloatMessage message)
{
var animationSync = QSBPlayerManager.GetSyncObject<AnimationSync>(message.AboutId);
if (animationSync == null)
{
return;
}
animationSync.HandleCrouch(message.Value);
}
}
public override void OnReceiveRemote(FloatMessage message)
{
var animationSync = QSBPlayerManager.GetSyncObject<AnimationSync>(message.AboutId);
if (animationSync == null)
{
return;
}
animationSync.HandleCrouch(message.Value);
}
}
}

View File

@ -4,52 +4,52 @@ using QSB.Player;
namespace QSB.Animation
{
public class PlayerSuitEvent : QSBEvent<ToggleMessage>
{
public override EventType Type => EventType.SuitActiveChange;
public class PlayerSuitEvent : QSBEvent<ToggleMessage>
{
public override EventType Type => EventType.SuitActiveChange;
public override void SetupListener()
{
GlobalMessenger.AddListener(EventNames.SuitUp, HandleSuitUp);
GlobalMessenger.AddListener(EventNames.RemoveSuit, HandleSuitDown);
}
public override void SetupListener()
{
GlobalMessenger.AddListener(EventNames.SuitUp, HandleSuitUp);
GlobalMessenger.AddListener(EventNames.RemoveSuit, HandleSuitDown);
}
public override void CloseListener()
{
GlobalMessenger.RemoveListener(EventNames.SuitUp, HandleSuitUp);
GlobalMessenger.RemoveListener(EventNames.RemoveSuit, HandleSuitDown);
}
public override void CloseListener()
{
GlobalMessenger.RemoveListener(EventNames.SuitUp, HandleSuitUp);
GlobalMessenger.RemoveListener(EventNames.RemoveSuit, HandleSuitDown);
}
private void HandleSuitUp() => SendEvent(CreateMessage(true));
private void HandleSuitDown() => SendEvent(CreateMessage(false));
private void HandleSuitUp() => SendEvent(CreateMessage(true));
private void HandleSuitDown() => SendEvent(CreateMessage(false));
private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
AboutId = LocalPlayerId,
ToggleValue = value
};
private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
AboutId = LocalPlayerId,
ToggleValue = value
};
public override void OnReceiveRemote(ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player?.UpdateState(State.Suit, message.ToggleValue);
public override void OnReceiveRemote(ToggleMessage message)
{
var player = QSBPlayerManager.GetPlayer(message.AboutId);
player?.UpdateState(State.Suit, message.ToggleValue);
if (!player.IsReady)
{
return;
}
if (!player.IsReady)
{
return;
}
var animator = player.AnimationSync;
var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
animator.SetAnimationType(type);
}
var animator = player.AnimationSync;
var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
animator.SetAnimationType(type);
}
public override void OnReceiveLocal(ToggleMessage message)
{
QSBPlayerManager.LocalPlayer.UpdateState(State.Suit, message.ToggleValue);
var animator = QSBPlayerManager.LocalPlayer.AnimationSync;
var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
animator.CurrentType = type;
}
}
public override void OnReceiveLocal(ToggleMessage message)
{
QSBPlayerManager.LocalPlayer.UpdateState(State.Suit, message.ToggleValue);
var animator = QSBPlayerManager.LocalPlayer.AnimationSync;
var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
animator.CurrentType = type;
}
}
}

View File

@ -2,34 +2,34 @@
namespace QSB.Animation.Events
{
class QSBAnimationMessage : MessageBase
{
public NetworkInstanceId netId;
public int stateHash;
public float normalizedTime;
public byte[] parameters;
class QSBAnimationMessage : MessageBase
{
public NetworkInstanceId netId;
public int stateHash;
public float normalizedTime;
public byte[] parameters;
public override void Deserialize(NetworkReader reader)
{
netId = reader.ReadNetworkId();
stateHash = (int)reader.ReadPackedUInt32();
normalizedTime = reader.ReadSingle();
parameters = reader.ReadBytesAndSize();
}
public override void Deserialize(NetworkReader reader)
{
netId = reader.ReadNetworkId();
stateHash = (int)reader.ReadPackedUInt32();
normalizedTime = reader.ReadSingle();
parameters = reader.ReadBytesAndSize();
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(netId);
writer.WritePackedUInt32((uint)stateHash);
writer.Write(normalizedTime);
if (parameters == null)
{
writer.WriteBytesAndSize(parameters, 0);
}
else
{
writer.WriteBytesAndSize(parameters, parameters.Length);
}
}
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(netId);
writer.WritePackedUInt32((uint)stateHash);
writer.Write(normalizedTime);
if (parameters == null)
{
writer.WriteBytesAndSize(parameters, 0);
}
else
{
writer.WriteBytesAndSize(parameters, parameters.Length);
}
}
}
}

View File

@ -2,28 +2,28 @@
namespace QSB.Animation.Events
{
class QSBAnimationParametersMessage : MessageBase
{
public NetworkInstanceId netId;
public byte[] parameters;
class QSBAnimationParametersMessage : MessageBase
{
public NetworkInstanceId netId;
public byte[] parameters;
public override void Deserialize(NetworkReader reader)
{
netId = reader.ReadNetworkId();
parameters = reader.ReadBytesAndSize();
}
public override void Deserialize(NetworkReader reader)
{
netId = reader.ReadNetworkId();
parameters = reader.ReadBytesAndSize();
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(netId);
if (parameters == null)
{
writer.WriteBytesAndSize(parameters, 0);
}
else
{
writer.WriteBytesAndSize(parameters, parameters.Length);
}
}
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(netId);
if (parameters == null)
{
writer.WriteBytesAndSize(parameters, 0);
}
else
{
writer.WriteBytesAndSize(parameters, parameters.Length);
}
}
}
}

View File

@ -2,21 +2,21 @@
namespace QSB.Animation.Events
{
class QSBAnimationTriggerMessage : MessageBase
{
public NetworkInstanceId netId;
public int hash;
class QSBAnimationTriggerMessage : MessageBase
{
public NetworkInstanceId netId;
public int hash;
public override void Deserialize(NetworkReader reader)
{
netId = reader.ReadNetworkId();
hash = (int)reader.ReadPackedUInt32();
}
public override void Deserialize(NetworkReader reader)
{
netId = reader.ReadNetworkId();
hash = (int)reader.ReadPackedUInt32();
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(netId);
writer.WritePackedUInt32((uint)hash);
}
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(netId);
writer.WritePackedUInt32((uint)hash);
}
}
}

View File

@ -11,10 +11,8 @@ namespace QSB.OrbSync
{
public static OrbManager Instance { get; private set; }
private void Awake()
{
Instance = this;
}
private void Awake()
=> Instance = this;
private void BuildOrbSlots()
{

View File

@ -11,15 +11,9 @@ namespace QSB.Player.Events
{
public override EventType Type => EventType.PlayerSectorChange;
public override void SetupListener()
{
GlobalMessenger<uint, QSBSector>.AddListener(EventNames.QSBSectorChange, Handler);
}
public override void SetupListener() => GlobalMessenger<uint, QSBSector>.AddListener(EventNames.QSBSectorChange, Handler);
public override void CloseListener()
{
GlobalMessenger<uint, QSBSector>.RemoveListener(EventNames.QSBSectorChange, Handler);
}
public override void CloseListener() => GlobalMessenger<uint, QSBSector>.RemoveListener(EventNames.QSBSectorChange, Handler);
private void Handler(uint netId, QSBSector sector) => SendEvent(CreateMessage(netId, sector));

View File

@ -45,10 +45,8 @@ namespace QSB.Player
PlayerList.Clear();
}
public static bool PlayerExists(uint id)
{
return id != uint.MaxValue && PlayerList.Any(x => x.PlayerId == id);
}
public static bool PlayerExists(uint id)
=> id != uint.MaxValue && PlayerList.Any(x => x.PlayerId == id);
public static void HandleFullStateMessage(PlayerStateMessage message)
{
@ -62,15 +60,11 @@ namespace QSB.Player
}
}
public static IEnumerable<T> GetSyncObjects<T>() where T : PlayerSyncObject
{
return PlayerSyncObjects.OfType<T>().Where(x => x != null);
}
public static IEnumerable<T> GetSyncObjects<T>() where T : PlayerSyncObject
=> PlayerSyncObjects.OfType<T>().Where(x => x != null);
public static T GetSyncObject<T>(uint id) where T : PlayerSyncObject
{
return GetSyncObjects<T>().FirstOrDefault(x => x != null && x.AttachedNetId == id);
}
public static T GetSyncObject<T>(uint id) where T : PlayerSyncObject
=> GetSyncObjects<T>().FirstOrDefault(x => x != null && x.AttachedNetId == id);
public static bool IsBelongingToLocalPlayer(uint id)
{
@ -128,8 +122,8 @@ namespace QSB.Player
{
return default;
}
int count = 0;
int totalCount = PlayerSyncObjects.Count;
var count = 0;
var totalCount = PlayerSyncObjects.Count;
PlayerSyncObjects.RemoveAll(x => x == null);
PlayerSyncObjects.RemoveAll(x => x.GetComponent<NetworkIdentity>() == null);
if (PlayerSyncObjects.Count != totalCount)

View File

@ -71,10 +71,8 @@ namespace QSB
QSBSceneManager.OnUniverseSceneLoaded += OnSceneLoaded;
}
private void OnDestroy()
{
QSBSceneManager.OnUniverseSceneLoaded -= OnSceneLoaded;
}
private void OnDestroy()
=> QSBSceneManager.OnUniverseSceneLoaded -= OnSceneLoaded;
private void OnSceneLoaded(OWScene scene)
{

View File

@ -30,9 +30,7 @@ namespace QSB
}
}
private static bool InUniverse(OWScene scene)
{
return scene == OWScene.SolarSystem || scene == OWScene.EyeOfTheUniverse;
}
private static bool InUniverse(OWScene scene)
=> scene == OWScene.SolarSystem || scene == OWScene.EyeOfTheUniverse;
}
}

View File

@ -23,10 +23,9 @@ namespace QSB.SectorSync
QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => RebuildSectors();
DebugLog.DebugWrite("Sector Manager ready.", MessageType.Success);
}
private void OnDestroy()
{
QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => RebuildSectors();
}
private void OnDestroy()
=> QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => RebuildSectors();
public void RebuildSectors()
{

View File

@ -41,9 +41,7 @@ namespace QSB.SectorSync
SendSector(transformSync.netId.Value, closestSector);
}
private void SendSector(uint id, QSBSector sector)
{
GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, id, sector);
}
private void SendSector(uint id, QSBSector sector)
=> GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, id, sector);
}
}

View File

@ -19,9 +19,7 @@ namespace QSB.TimeSync.Events
LoopCount = count
};
public override void OnReceiveRemote(ServerTimeMessage message)
{
WakeUpSync.LocalInstance.OnClientReceiveMessage(message);
}
public override void OnReceiveRemote(ServerTimeMessage message)
=> WakeUpSync.Instance.OnClientReceiveMessage(message);
}
}

View File

@ -9,7 +9,7 @@ namespace QSB.TimeSync
{
public class WakeUpSync : NetworkBehaviour
{
public static WakeUpSync LocalInstance { get; private set; }
public static WakeUpSync Instance { get; private set; }
private const float TimeThreshold = 0.5f;
private const float MaxFastForwardSpeed = 60f;
@ -27,10 +27,8 @@ namespace QSB.TimeSync
private int _localLoopCount;
private int _serverLoopCount;
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
public override void OnStartLocalPlayer()
=> Instance = this;
private void Start()
{
@ -78,10 +76,8 @@ namespace QSB.TimeSync
}
}
private void OnLoopStart()
{
_localLoopCount++;
}
private void OnLoopStart()
=> _localLoopCount++;
private void Init()
{
@ -98,10 +94,8 @@ namespace QSB.TimeSync
}
}
private void SendServerTime()
{
GlobalMessenger<float, int>.FireEvent(EventNames.QSBServerTime, Time.timeSinceLevelLoad, _localLoopCount);
}
private void SendServerTime()
=> GlobalMessenger<float, int>.FireEvent(EventNames.QSBServerTime, Time.timeSinceLevelLoad, _localLoopCount);
public void OnClientReceiveMessage(ServerTimeMessage message)
{

View File

@ -188,9 +188,7 @@ namespace QSB.Tools
return launcherRoot;
}
private static MeshRenderer GetRenderer(GameObject root, string gameObjectName)
{
return root.GetComponentsInChildren<MeshRenderer>(true).First(x => x.name == gameObjectName);
}
private static MeshRenderer GetRenderer(GameObject root, string gameObjectName)
=> root.GetComponentsInChildren<MeshRenderer>(true).First(x => x.name == gameObjectName);
}
}

View File

@ -10,10 +10,8 @@ namespace QSB.TransformSync
{
public static PlayerCameraSync LocalInstance { get; private set; }
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
public override void OnStartLocalPlayer()
=> LocalInstance = this;
protected override Transform InitLocalTransform()
{

View File

@ -12,15 +12,11 @@ namespace QSB.TransformSync
private Transform _disabledSocket;
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
public override void OnStartLocalPlayer()
=> LocalInstance = this;
private Transform GetProbe()
{
return Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
}
private Transform GetProbe()
=> Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
protected override Transform InitLocalTransform()
{

View File

@ -29,15 +29,10 @@ namespace QSB.TransformSync
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
protected virtual void OnDestroy()
{
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
}
protected virtual void OnDestroy()
=> QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
private void OnSceneLoaded(OWScene scene, bool isInUniverse)
{
_isInitialized = false;
}
private void OnSceneLoaded(OWScene scene, bool isInUniverse) => _isInitialized = false;
protected void Init()
{

View File

@ -25,20 +25,14 @@ namespace QSB.WorldSync
WorldObjects.Add(worldObject);
}
public static IEnumerable<T> GetObjects<T>()
{
return WorldObjects.OfType<T>();
}
public static IEnumerable<T> GetObjects<T>()
=> WorldObjects.OfType<T>();
public static T GetObject<T>(int id) where T : WorldObject
{
return GetObjects<T>().FirstOrDefault(x => x.ObjectId == id);
}
public static T GetObject<T>(int id) where T : WorldObject
=> GetObjects<T>().FirstOrDefault(x => x.ObjectId == id);
public static void RemoveObjects<T>() where T : WorldObject
{
WorldObjects.RemoveAll(x => x.GetType() == typeof(T));
}
public static void RemoveObjects<T>() where T : WorldObject
=> WorldObjects.RemoveAll(x => x.GetType() == typeof(T));
public static void HandleSlotStateChange(NomaiInterfaceSlot slot, NomaiInterfaceOrb affectingOrb, bool state)
{