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Merge pull request #660 from qsb-dev/remove-freeze-time-options
Remove freeze time options from preflight and pause menu
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commit
84735f6b18
63
QSB/Menus/PreflightChecklistAdjustment.cs
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63
QSB/Menus/PreflightChecklistAdjustment.cs
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using QSB.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace QSB.Menus;
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internal class PreflightChecklistAdjustment : MonoBehaviour, IAddComponentOnStart
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{
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private string[] _preflightOptionsToRemove = new string[]
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{
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"UIElement-FreezeTimeTranslating",
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"UIElement-FreezeTimeShipLog",
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"UIElement-FreezeTimeConversations",
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"UIElement-FreezeTimeTranslator",
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"UIElement-FreezeTimeDialogue"
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};
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private MenuOption[] DestroyFreezeTimeOptions(MenuOption[] options)
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{
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var remainingMenuOptions = new List<MenuOption>();
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foreach (var preflightChecklistOption in options)
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{
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if (_preflightOptionsToRemove.Contains(preflightChecklistOption.name))
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{
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GameObject.Destroy(preflightChecklistOption.gameObject);
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}
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else
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{
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remainingMenuOptions.Add(preflightChecklistOption);
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}
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}
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return remainingMenuOptions.ToArray();
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}
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public void Awake()
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{
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QSBSceneManager.OnPostSceneLoad += (_, loadScene) =>
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{
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if (QSBCore.IsInMultiplayer && loadScene.IsUniverseScene())
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{
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// PREFLIGHT MENU IN THE SHIP
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var suitMenuManager = GameObject.FindObjectOfType<SuitMenuManager>()._mainMenu;
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suitMenuManager._menuOptions = DestroyFreezeTimeOptions(suitMenuManager._menuOptions);
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// Remove cosmetic elements from ship preflight checklist
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var suitOptionsMenu = GameObject.Find("PauseMenu/PreFlightCanvas/OptionsMenu-Panel/SuitOptionsDisplayPanel/SuitOptionsMainMenu/");
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GameObject.Destroy(suitOptionsMenu.transform.Find("FreezeTimeImage").gameObject);
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GameObject.Destroy(suitOptionsMenu.transform.Find("Box-FreezeTimeBorder").gameObject);
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// PREFLIGHT MENU IN THE OPTIONS MENU
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var settingsMenuView = GameObject.FindObjectOfType<SettingsMenuView>();
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settingsMenuView._listSettingsOptions = DestroyFreezeTimeOptions(settingsMenuView._listSettingsOptions);
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// This one also points to the same options, have to remove the destroyed objects from it
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var menuGameplayPreFlight = GameObject.Find("PauseMenu/OptionsCanvas/OptionsMenu-Panel/OptionsDisplayPanel/GameplayMenu/MenuGameplayPreFl/").GetComponent<Menu>();
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Delay.RunNextFrame(() => menuGameplayPreFlight._menuOptions = menuGameplayPreFlight._menuOptions.Where(x => x != null).ToArray());
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}
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};
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}
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}
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