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destroy box when players leave
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@ -114,7 +114,7 @@ internal class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
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private void OnRemovePlayer(PlayerInfo player)
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{
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Destroy(player.HUDBox.gameObject);
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}
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private PlanetTrigger CreateTrigger(string parentPath, HUDIcon icon)
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