diff --git a/QSB/ClientServerStateSync/ServerStateManager.cs b/QSB/ClientServerStateSync/ServerStateManager.cs index af197229..4de2a60d 100644 --- a/QSB/ClientServerStateSync/ServerStateManager.cs +++ b/QSB/ClientServerStateSync/ServerStateManager.cs @@ -29,7 +29,7 @@ internal class ServerStateManager : MonoBehaviour return; } - QSBSceneManager.OnPostSceneLoad += OnPostSceneLoaded; + QSBSceneManager.OnPostSceneLoad += OnPostSceneLoad; GlobalMessenger.AddListener("TriggerSupernova", OnTriggerSupernova); Delay.RunWhen(() => PlayerTransformSync.LocalInstance != null, @@ -38,7 +38,7 @@ internal class ServerStateManager : MonoBehaviour private void OnDestroy() { - QSBSceneManager.OnPostSceneLoad -= OnPostSceneLoaded; + QSBSceneManager.OnPostSceneLoad -= OnPostSceneLoad; GlobalMessenger.RemoveListener("TriggerSupernova", OnTriggerSupernova); } @@ -56,7 +56,7 @@ internal class ServerStateManager : MonoBehaviour public ServerState GetServerState() => _currentState; - private static void OnPostSceneLoaded(OWScene oldScene, OWScene newScene) + private static void OnPostSceneLoad(OWScene oldScene, OWScene newScene) { switch (newScene) {