remove unused trigger

This commit is contained in:
JohnCorby 2024-01-29 15:31:04 -08:00
parent 49046f4518
commit 7be5b26b75

View File

@ -159,7 +159,6 @@ public class QSBSectorManager : WorldObjectManager
forge.GetComponentInParent<Sector>(), forge.GetComponentInParent<Sector>(),
x => x =>
{ {
var trigger = x.gameObject.AddComponent<OWTriggerVolume>();
x._triggerRoot = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/" + x._triggerRoot = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/" +
"Sector_HangingCity/Sector_HangingCity_BlackHoleForge/BlackHoleForgePivot/" + "Sector_HangingCity/Sector_HangingCity_BlackHoleForge/BlackHoleForgePivot/" +
"Volumes_BlackHoleForge/DirectionalForceVolume"); "Volumes_BlackHoleForge/DirectionalForceVolume");