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remove unused trigger
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@ -159,7 +159,6 @@ public class QSBSectorManager : WorldObjectManager
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forge.GetComponentInParent<Sector>(),
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x =>
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{
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var trigger = x.gameObject.AddComponent<OWTriggerVolume>();
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x._triggerRoot = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/" +
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"Sector_HangingCity/Sector_HangingCity_BlackHoleForge/BlackHoleForgePivot/" +
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"Volumes_BlackHoleForge/DirectionalForceVolume");
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