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up character limit to 256
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@ -322,6 +322,7 @@ internal class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
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var inputFieldGO = _textChat.Find("InputField");
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_inputField = inputFieldGO.GetComponent<InputField>();
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_inputField.text = "";
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_inputField.characterLimit = 256;
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_textChat.Find("Messages").Find("Message").GetComponent<Text>().text = "";
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_lines.Clear();
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_messages.Clear();
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