mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-04-15 20:42:33 +00:00
cleanup
This commit is contained in:
parent
eb9a6ced96
commit
77c92887ad
@ -32,22 +32,22 @@ namespace QuantumUNET.Components
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public void SetParameterAutoSend(int index, bool value)
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{
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if (value)
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{
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m_ParameterSendBits |= (uint)(1 << index);
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}
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else
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{
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m_ParameterSendBits &= (uint)~(1 << index);
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}
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}
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public bool GetParameterAutoSend(int index)
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{
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return ((int)m_ParameterSendBits & 1 << index) != 0;
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}
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public bool GetParameterAutoSend(int index) =>
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((int)m_ParameterSendBits & (1 << index)) != 0;
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public override void OnStartAuthority()
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{
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public override void OnStartAuthority() =>
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m_ParameterWriter = new QSBNetworkWriter();
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}
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private void FixedUpdate()
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public void FixedUpdate()
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{
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if (m_ParameterWriter == null)
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{
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@ -134,7 +134,10 @@ namespace QuantumUNET.Components
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else
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{
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if (!IsServer || LocalPlayerAuthority)
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{
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return;
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}
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QSBNetworkServer.SendToReady(gameObject, 41, parametersMessage);
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}
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}
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@ -161,14 +164,11 @@ namespace QuantumUNET.Components
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ReadParameters(reader, true);
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}
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internal void HandleAnimTriggerMsg(int hash)
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{
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m_Animator.SetTrigger(hash);
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}
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internal void HandleAnimTriggerMsg(int hash) => m_Animator.SetTrigger(hash);
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private void WriteParameters(QSBNetworkWriter writer, bool autoSend)
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{
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for (int index = 0; index < m_Animator.parameters.Length; ++index)
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for (var index = 0; index < m_Animator.parameters.Length; ++index)
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{
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if (!autoSend || GetParameterAutoSend(index))
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{
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@ -193,7 +193,7 @@ namespace QuantumUNET.Components
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private void ReadParameters(QSBNetworkReader reader, bool autoSend)
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{
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for (int index = 0; index < m_Animator.parameters.Length; ++index)
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for (var index = 0; index < m_Animator.parameters.Length; ++index)
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{
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if (!autoSend || GetParameterAutoSend(index))
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{
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@ -257,10 +257,7 @@ namespace QuantumUNET.Components
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m_Animator.Play(stateNameHash, 0, normalizedTime);
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}
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public void SetTrigger(string triggerName)
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{
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SetTrigger(Animator.StringToHash(triggerName));
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}
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public void SetTrigger(string triggerName) => SetTrigger(Animator.StringToHash(triggerName));
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public void SetTrigger(int hash)
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{
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@ -338,10 +335,16 @@ namespace QuantumUNET.Components
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netMsg.ReadMessage(AnimationMessage);
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var localObject = QSBClientScene.FindLocalObject(AnimationMessage.netId);
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if (localObject == null)
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{
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return;
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}
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var component = localObject.GetComponent<QSBNetworkAnimator>();
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if (component == null)
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{
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return;
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}
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var reader = new QSBNetworkReader(AnimationMessage.parameters);
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component.HandleAnimMsg(AnimationMessage, reader);
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}
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@ -351,10 +354,16 @@ namespace QuantumUNET.Components
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netMsg.ReadMessage(ParametersMessage);
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var localObject = QSBClientScene.FindLocalObject(ParametersMessage.netId);
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if (localObject == null)
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{
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return;
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}
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var component = localObject.GetComponent<QSBNetworkAnimator>();
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if (component == null)
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{
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return;
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}
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var reader = new QSBNetworkReader(ParametersMessage.parameters);
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component.HandleAnimParamsMsg(ParametersMessage, reader);
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}
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@ -364,10 +373,16 @@ namespace QuantumUNET.Components
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netMsg.ReadMessage(TriggersMessage);
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var localObject = QSBClientScene.FindLocalObject(TriggersMessage.netId);
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if (localObject == null)
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{
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return;
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}
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var component = localObject.GetComponent<QSBNetworkAnimator>();
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if (component == null)
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{
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return;
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}
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component.HandleAnimTriggerMsg(TriggersMessage.hash);
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}
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}
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@ -132,7 +132,7 @@ namespace QuantumUNET.Components
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{
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if (m_NetworkBehaviours == null)
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{
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m_NetworkBehaviours = base.GetComponents<QSBNetworkBehaviour>();
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m_NetworkBehaviours = GetComponents<QSBNetworkBehaviour>();
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}
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}
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@ -179,11 +179,11 @@ namespace QuantumUNET.Components
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}
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}
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private void OnDestroy()
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public void OnDestroy()
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{
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if (m_IsServer && QSBNetworkServer.active)
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{
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QSBNetworkServer.Destroy(base.gameObject);
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QSBNetworkServer.Destroy(gameObject);
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}
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}
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@ -233,7 +233,7 @@ namespace QuantumUNET.Components
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}
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if (QSBNetworkClient.active && QSBNetworkServer.localClientActive)
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{
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QSBClientScene.SetLocalObject(NetId, base.gameObject);
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QSBClientScene.SetLocalObject(NetId, gameObject);
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OnStartClient();
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}
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if (HasAuthority)
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@ -253,7 +253,7 @@ namespace QuantumUNET.Components
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Debug.Log(string.Concat(new object[]
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{
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"OnStartClient ",
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base.gameObject,
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gameObject,
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" GUID:",
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NetId,
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" localPlayerAuthority:",
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@ -355,7 +355,7 @@ namespace QuantumUNET.Components
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{
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if (!LocalPlayerAuthority)
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{
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Debug.LogError("HandleClientAuthority " + base.gameObject + " does not have localPlayerAuthority");
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Debug.LogError("HandleClientAuthority " + gameObject + " does not have localPlayerAuthority");
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}
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else
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{
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@ -384,7 +384,7 @@ namespace QuantumUNET.Components
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"Found no behaviour for incoming [",
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cmdHashHandlerName,
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"] on ",
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base.gameObject,
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gameObject,
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", the server and client should have the same NetworkBehaviour instances [netId=",
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NetId,
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"]."
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@ -402,7 +402,7 @@ namespace QuantumUNET.Components
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internal void HandleSyncEvent(int cmdHash, QSBNetworkReader reader)
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{
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if (base.gameObject == null)
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if (gameObject == null)
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{
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var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
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Debug.LogWarning(string.Concat(new object[]
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@ -422,7 +422,7 @@ namespace QuantumUNET.Components
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"Found no receiver for incoming [",
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cmdHashHandlerName2,
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"] on ",
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base.gameObject,
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gameObject,
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", the server and client should have the same NetworkBehaviour instances [netId=",
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NetId,
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"]."
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@ -448,7 +448,7 @@ namespace QuantumUNET.Components
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internal void HandleSyncList(int cmdHash, QSBNetworkReader reader)
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{
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if (base.gameObject == null)
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if (gameObject == null)
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{
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var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
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Debug.LogWarning(string.Concat(new object[]
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@ -468,7 +468,7 @@ namespace QuantumUNET.Components
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"Found no receiver for incoming [",
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cmdHashHandlerName2,
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"] on ",
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base.gameObject,
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gameObject,
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", the server and client should have the same NetworkBehaviour instances [netId=",
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NetId,
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"]."
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@ -494,7 +494,7 @@ namespace QuantumUNET.Components
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internal void HandleCommand(int cmdHash, QSBNetworkReader reader)
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{
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if (base.gameObject == null)
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if (gameObject == null)
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{
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var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
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Debug.LogWarning(string.Concat(new object[]
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@ -514,7 +514,7 @@ namespace QuantumUNET.Components
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"Found no receiver for incoming [",
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cmdHashHandlerName2,
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"] on ",
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base.gameObject,
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gameObject,
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", the server and client should have the same NetworkBehaviour instances [netId=",
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NetId,
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"]."
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@ -540,7 +540,7 @@ namespace QuantumUNET.Components
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internal void HandleRPC(int cmdHash, QSBNetworkReader reader)
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{
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if (base.gameObject == null)
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if (gameObject == null)
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{
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var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(cmdHash);
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Debug.LogWarning(string.Concat(new object[]
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@ -560,7 +560,7 @@ namespace QuantumUNET.Components
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"Found no receiver for incoming [",
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cmdHashHandlerName2,
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"] on ",
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base.gameObject,
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gameObject,
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", the server and client should have the same NetworkBehaviour instances [netId=",
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NetId,
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"]."
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@ -627,7 +627,7 @@ namespace QuantumUNET.Components
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Debug.LogWarning(string.Concat(new object[]
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{
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"Large state update of ",
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(int)(s_UpdateWriter.Position - position),
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s_UpdateWriter.Position - position,
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" bytes for netId:",
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NetId,
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" from script:",
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@ -639,7 +639,7 @@ namespace QuantumUNET.Components
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if (flag)
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{
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s_UpdateWriter.FinishMessage();
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QSBNetworkServer.SendWriterToReady(base.gameObject, s_UpdateWriter, j);
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QSBNetworkServer.SendWriterToReady(gameObject, s_UpdateWriter, j);
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}
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}
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IL_197:
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@ -654,7 +654,7 @@ namespace QuantumUNET.Components
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{
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if (initialState && m_NetworkBehaviours == null)
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{
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m_NetworkBehaviours = base.GetComponents<QSBNetworkBehaviour>();
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m_NetworkBehaviours = GetComponents<QSBNetworkBehaviour>();
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}
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for (var i = 0; i < m_NetworkBehaviours.Length; i++)
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{
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@ -668,7 +668,7 @@ namespace QuantumUNET.Components
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ModConsole.OwmlConsole.WriteLine($"SetLocalPlayer {localPlayerControllerId}");
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IsLocalPlayer = true;
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PlayerControllerId = localPlayerControllerId;
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var hasAuthority = this.HasAuthority;
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var hasAuthority = HasAuthority;
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if (LocalPlayerAuthority)
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{
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HasAuthority = true;
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@ -723,7 +723,7 @@ namespace QuantumUNET.Components
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{
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if (m_Observers == null)
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{
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Debug.LogError("AddObserver for " + base.gameObject + " observer list is null");
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Debug.LogError("AddObserver for " + gameObject + " observer list is null");
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}
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else if (m_ObserverConnections.Contains(conn.connectionId))
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{
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@ -732,7 +732,7 @@ namespace QuantumUNET.Components
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"Duplicate observer ",
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conn.address,
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" added for ",
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base.gameObject
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gameObject
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}));
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}
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else
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@ -742,7 +742,7 @@ namespace QuantumUNET.Components
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"Added observer ",
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conn.address,
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" added for ",
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base.gameObject
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gameObject
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}));
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m_Observers.Add(conn);
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m_ObserverConnections.Add(conn.connectionId);
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@ -812,7 +812,7 @@ namespace QuantumUNET.Components
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Debug.LogWarning(string.Concat(new object[]
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{
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"Observer is not ready for ",
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base.gameObject,
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gameObject,
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" ",
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networkConnection3
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}));
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@ -823,7 +823,7 @@ namespace QuantumUNET.Components
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Debug.Log(string.Concat(new object[]
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{
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"New Observer for ",
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base.gameObject,
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gameObject,
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" ",
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networkConnection3
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}));
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@ -839,7 +839,7 @@ namespace QuantumUNET.Components
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Debug.Log(string.Concat(new object[]
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{
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"Removed Observer for ",
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base.gameObject,
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gameObject,
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" ",
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networkConnection4
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}));
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@ -883,12 +883,12 @@ namespace QuantumUNET.Components
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}
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else if (ClientAuthorityOwner == null)
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{
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Debug.LogError("RemoveClientAuthority for " + base.gameObject + " has no clientAuthority owner.");
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Debug.LogError("RemoveClientAuthority for " + gameObject + " has no clientAuthority owner.");
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return false;
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}
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else if (ClientAuthorityOwner != conn)
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{
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Debug.LogError("RemoveClientAuthority for " + base.gameObject + " has different owner.");
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Debug.LogError("RemoveClientAuthority for " + gameObject + " has different owner.");
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return false;
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}
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ClientAuthorityOwner.RemoveOwnedObject(this);
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@ -917,12 +917,12 @@ namespace QuantumUNET.Components
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}
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else if (ClientAuthorityOwner != null && conn != ClientAuthorityOwner)
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{
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ModConsole.OwmlConsole.WriteLine("AssignClientAuthority for " + base.gameObject + " already has an owner. Use RemoveClientAuthority() first.");
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ModConsole.OwmlConsole.WriteLine("AssignClientAuthority for " + gameObject + " already has an owner. Use RemoveClientAuthority() first.");
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return false;
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}
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else if (conn == null)
|
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{
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ModConsole.OwmlConsole.WriteLine("AssignClientAuthority for " + base.gameObject + " owner cannot be null. Use RemoveClientAuthority() instead.");
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ModConsole.OwmlConsole.WriteLine("AssignClientAuthority for " + gameObject + " owner cannot be null. Use RemoveClientAuthority() instead.");
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return false;
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}
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ClientAuthorityOwner = conn;
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|
@ -9,10 +9,7 @@ namespace QuantumUNET.Components
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public int offsetX;
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public int offsetY;
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|
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private void Awake()
|
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{
|
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manager = GetComponent<QSBNetworkManagerUNET>();
|
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}
|
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private void Awake() => manager = GetComponent<QSBNetworkManagerUNET>();
|
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|
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private void OnGUI()
|
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{
|
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|
@ -50,13 +50,7 @@ namespace QuantumUNET.Components
|
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private static QSBNetworkConnection s_ClientReadyConnection;
|
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private static string s_Address;
|
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|
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public List<Transform> startPositions
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{
|
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get
|
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{
|
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return s_StartPositions;
|
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}
|
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}
|
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public List<Transform> startPositions => s_StartPositions;
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|
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public bool customConfig { get; set; }
|
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|
||||
@ -107,10 +101,7 @@ namespace QuantumUNET.Components
|
||||
}
|
||||
}
|
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|
||||
private void Awake()
|
||||
{
|
||||
InitializeSingleton();
|
||||
}
|
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public void Awake() => InitializeSingleton();
|
||||
|
||||
private void InitializeSingleton()
|
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{
|
||||
@ -121,14 +112,14 @@ namespace QuantumUNET.Components
|
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if (singleton != null)
|
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{
|
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Debug.Log("Multiple NetworkManagers detected in the scene. Only one NetworkManager can exist at a time. The duplicate NetworkManager will not be used.");
|
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Destroy(base.gameObject);
|
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Destroy(gameObject);
|
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return;
|
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}
|
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Debug.Log("NetworkManager created singleton (DontDestroyOnLoad)");
|
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singleton = this;
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
DontDestroyOnLoad(base.gameObject);
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -157,10 +148,7 @@ namespace QuantumUNET.Components
|
||||
QSBNetworkServer.RegisterHandler(QSBMsgType.Error, new QSBNetworkMessageDelegate(OnServerErrorInternal));
|
||||
}
|
||||
|
||||
public bool StartServer()
|
||||
{
|
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return StartServer(null, -1);
|
||||
}
|
||||
public bool StartServer() => StartServer(null, -1);
|
||||
|
||||
private bool StartServer(ConnectionConfig config, int maxConnections)
|
||||
{
|
||||
@ -339,15 +327,9 @@ namespace QuantumUNET.Components
|
||||
return client;
|
||||
}
|
||||
|
||||
public QSBNetworkClient StartClient()
|
||||
{
|
||||
return StartClient(null);
|
||||
}
|
||||
public QSBNetworkClient StartClient() => StartClient(null);
|
||||
|
||||
public QSBNetworkClient StartClient(ConnectionConfig config)
|
||||
{
|
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return StartClient(config, 0);
|
||||
}
|
||||
public QSBNetworkClient StartClient(ConnectionConfig config) => StartClient(config, 0);
|
||||
|
||||
public virtual QSBNetworkClient StartHost(ConnectionConfig config, int maxConnections)
|
||||
{
|
||||
@ -579,10 +561,7 @@ namespace QuantumUNET.Components
|
||||
s_StartPositions.Remove(start);
|
||||
}
|
||||
|
||||
public bool IsClientConnected()
|
||||
{
|
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return client != null && client.isConnected;
|
||||
}
|
||||
public bool IsClientConnected() => client != null && client.isConnected;
|
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|
||||
public static void Shutdown()
|
||||
{
|
||||
@ -776,15 +755,9 @@ namespace QuantumUNET.Components
|
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QSBNetworkServer.SetClientReady(conn);
|
||||
}
|
||||
|
||||
public virtual void OnServerAddPlayer(QSBNetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader)
|
||||
{
|
||||
OnServerAddPlayerInternal(conn, playerControllerId);
|
||||
}
|
||||
public virtual void OnServerAddPlayer(QSBNetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader) => OnServerAddPlayerInternal(conn, playerControllerId);
|
||||
|
||||
public virtual void OnServerAddPlayer(QSBNetworkConnection conn, short playerControllerId)
|
||||
{
|
||||
OnServerAddPlayerInternal(conn, playerControllerId);
|
||||
}
|
||||
public virtual void OnServerAddPlayer(QSBNetworkConnection conn, short playerControllerId) => OnServerAddPlayerInternal(conn, playerControllerId);
|
||||
|
||||
private void OnServerAddPlayerInternal(QSBNetworkConnection conn, short playerControllerId)
|
||||
{
|
||||
|
@ -29,65 +29,15 @@ namespace QuantumUNET.Components
|
||||
|
||||
public float LastSyncTime { get; private set; }
|
||||
|
||||
public Vector3 TargetSyncPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TargetSyncPosition;
|
||||
}
|
||||
}
|
||||
public Vector3 TargetSyncPosition => m_TargetSyncPosition;
|
||||
|
||||
public Vector3 targetSyncVelocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TargetSyncVelocity;
|
||||
}
|
||||
}
|
||||
public Vector3 targetSyncVelocity => m_TargetSyncVelocity;
|
||||
|
||||
public Quaternion targetSyncRotation3D
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TargetSyncRotation3D;
|
||||
}
|
||||
}
|
||||
public Quaternion targetSyncRotation3D => m_TargetSyncRotation3D;
|
||||
|
||||
public bool Grounded { get; set; } = true;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
if (SendInterval < 0f)
|
||||
{
|
||||
SendInterval = 0f;
|
||||
}
|
||||
if (SyncRotationAxis < AxisSyncMode.None || SyncRotationAxis > AxisSyncMode.AxisXYZ)
|
||||
{
|
||||
SyncRotationAxis = AxisSyncMode.None;
|
||||
}
|
||||
if (MovementTheshold < 0f)
|
||||
{
|
||||
MovementTheshold = 0f;
|
||||
}
|
||||
if (velocityThreshold < 0f)
|
||||
{
|
||||
velocityThreshold = 0f;
|
||||
}
|
||||
if (SnapThreshold < 0f)
|
||||
{
|
||||
SnapThreshold = 0.01f;
|
||||
}
|
||||
if (InterpolateRotation < 0f)
|
||||
{
|
||||
InterpolateRotation = 0.01f;
|
||||
}
|
||||
if (InterpolateMovement < 0f)
|
||||
{
|
||||
InterpolateMovement = 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
public void Awake()
|
||||
{
|
||||
m_PrevPosition = transform.position;
|
||||
m_PrevRotation = transform.rotation;
|
||||
@ -97,10 +47,7 @@ namespace QuantumUNET.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
LastSyncTime = 0f;
|
||||
}
|
||||
public override void OnStartServer() => LastSyncTime = 0f;
|
||||
|
||||
public override bool OnSerialize(QSBNetworkWriter writer, bool initialState)
|
||||
{
|
||||
@ -336,12 +283,12 @@ namespace QuantumUNET.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
result = (float)reader.ReadInt16();
|
||||
result = reader.ReadInt16();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = (float)reader.ReadInt16();
|
||||
result = reader.ReadInt16();
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -351,10 +298,8 @@ namespace QuantumUNET.Components
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void SerializeVelocity3D(QSBNetworkWriter writer, Vector3 velocity, CompressionSyncMode compression)
|
||||
{
|
||||
public static void SerializeVelocity3D(QSBNetworkWriter writer, Vector3 velocity, CompressionSyncMode compression) =>
|
||||
writer.Write(velocity);
|
||||
}
|
||||
|
||||
public static void SerializeRotation3D(QSBNetworkWriter writer, Quaternion rot, AxisSyncMode mode, CompressionSyncMode compression)
|
||||
{
|
||||
@ -434,10 +379,7 @@ namespace QuantumUNET.Components
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3 UnserializeVelocity3D(QSBNetworkReader reader, CompressionSyncMode compression)
|
||||
{
|
||||
return reader.ReadVector3();
|
||||
}
|
||||
public static Vector3 UnserializeVelocity3D(QSBNetworkReader reader, CompressionSyncMode compression) => reader.ReadVector3();
|
||||
|
||||
public static Quaternion UnserializeRotation3D(QSBNetworkReader reader, AxisSyncMode mode, CompressionSyncMode compression)
|
||||
{
|
||||
@ -519,20 +461,11 @@ namespace QuantumUNET.Components
|
||||
return zero;
|
||||
}
|
||||
|
||||
public override int GetNetworkChannel()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
public override int GetNetworkChannel() => 1;
|
||||
|
||||
public override float GetNetworkSendInterval()
|
||||
{
|
||||
return SendInterval;
|
||||
}
|
||||
public override float GetNetworkSendInterval() => SendInterval;
|
||||
|
||||
public override void OnStartAuthority()
|
||||
{
|
||||
LastSyncTime = 0f;
|
||||
}
|
||||
public override void OnStartAuthority() => LastSyncTime = 0f;
|
||||
|
||||
private Vector3 m_TargetSyncPosition;
|
||||
|
||||
|
@ -2,15 +2,9 @@
|
||||
{
|
||||
public class QSBErrorMessage : QSBMessageBase
|
||||
{
|
||||
public override void Deserialize(QSBNetworkReader reader)
|
||||
{
|
||||
this.errorCode = (int)reader.ReadUInt16();
|
||||
}
|
||||
public override void Deserialize(QSBNetworkReader reader) => errorCode = reader.ReadUInt16();
|
||||
|
||||
public override void Serialize(QSBNetworkWriter writer)
|
||||
{
|
||||
writer.Write((ushort)this.errorCode);
|
||||
}
|
||||
public override void Serialize(QSBNetworkWriter writer) => writer.Write((ushort)errorCode);
|
||||
|
||||
public int errorCode;
|
||||
}
|
||||
|
@ -11,7 +11,7 @@
|
||||
}
|
||||
else
|
||||
{
|
||||
string text = msgLabels[(int)value];
|
||||
var text = msgLabels[value];
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
text = "[" + value + "]";
|
||||
|
@ -17,9 +17,6 @@ namespace QuantumUNET.Messages
|
||||
return result;
|
||||
}
|
||||
|
||||
public void ReadMessage<TMsg>(TMsg msg) where TMsg : QSBMessageBase
|
||||
{
|
||||
msg.Deserialize(Reader);
|
||||
}
|
||||
public void ReadMessage<TMsg>(TMsg msg) where TMsg : QSBMessageBase => msg.Deserialize(Reader);
|
||||
}
|
||||
}
|
@ -6,14 +6,8 @@ namespace QuantumUNET.Messages
|
||||
{
|
||||
public NetworkInstanceId NetId;
|
||||
|
||||
public override void Deserialize(QSBNetworkReader reader)
|
||||
{
|
||||
NetId = reader.ReadNetworkId();
|
||||
}
|
||||
public override void Deserialize(QSBNetworkReader reader) => NetId = reader.ReadNetworkId();
|
||||
|
||||
public override void Serialize(QSBNetworkWriter writer)
|
||||
{
|
||||
writer.Write(NetId);
|
||||
}
|
||||
public override void Serialize(QSBNetworkWriter writer) => writer.Write(NetId);
|
||||
}
|
||||
}
|
@ -4,14 +4,8 @@
|
||||
{
|
||||
public uint State;
|
||||
|
||||
public override void Deserialize(QSBNetworkReader reader)
|
||||
{
|
||||
State = reader.ReadPackedUInt32();
|
||||
}
|
||||
public override void Deserialize(QSBNetworkReader reader) => State = reader.ReadPackedUInt32();
|
||||
|
||||
public override void Serialize(QSBNetworkWriter writer)
|
||||
{
|
||||
writer.WritePackedUInt32(State);
|
||||
}
|
||||
public override void Serialize(QSBNetworkWriter writer) => writer.WritePackedUInt32(State);
|
||||
}
|
||||
}
|
@ -6,44 +6,44 @@ namespace QuantumUNET.Messages
|
||||
{
|
||||
public override void Deserialize(QSBNetworkReader reader)
|
||||
{
|
||||
this.connectionId = (int)reader.ReadPackedUInt32();
|
||||
this.address = reader.ReadString();
|
||||
this.port = (int)reader.ReadPackedUInt32();
|
||||
this.isHost = reader.ReadBoolean();
|
||||
this.isYou = reader.ReadBoolean();
|
||||
uint num = reader.ReadPackedUInt32();
|
||||
connectionId = (int)reader.ReadPackedUInt32();
|
||||
address = reader.ReadString();
|
||||
port = (int)reader.ReadPackedUInt32();
|
||||
isHost = reader.ReadBoolean();
|
||||
isYou = reader.ReadBoolean();
|
||||
var num = reader.ReadPackedUInt32();
|
||||
if (num > 0U)
|
||||
{
|
||||
List<QSBPeerInfoPlayer> list = new List<QSBPeerInfoPlayer>();
|
||||
for (uint num2 = 0U; num2 < num; num2 += 1U)
|
||||
var list = new List<QSBPeerInfoPlayer>();
|
||||
for (var num2 = 0U; num2 < num; num2 += 1U)
|
||||
{
|
||||
QSBPeerInfoPlayer item;
|
||||
item.netId = reader.ReadNetworkId();
|
||||
item.playerControllerId = (short)reader.ReadPackedUInt32();
|
||||
list.Add(item);
|
||||
}
|
||||
this.playerIds = list.ToArray();
|
||||
playerIds = list.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(QSBNetworkWriter writer)
|
||||
{
|
||||
writer.WritePackedUInt32((uint)this.connectionId);
|
||||
writer.Write(this.address);
|
||||
writer.WritePackedUInt32((uint)this.port);
|
||||
writer.Write(this.isHost);
|
||||
writer.Write(this.isYou);
|
||||
if (this.playerIds == null)
|
||||
writer.WritePackedUInt32((uint)connectionId);
|
||||
writer.Write(address);
|
||||
writer.WritePackedUInt32((uint)port);
|
||||
writer.Write(isHost);
|
||||
writer.Write(isYou);
|
||||
if (playerIds == null)
|
||||
{
|
||||
writer.WritePackedUInt32(0U);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.WritePackedUInt32((uint)this.playerIds.Length);
|
||||
for (int i = 0; i < this.playerIds.Length; i++)
|
||||
writer.WritePackedUInt32((uint)playerIds.Length);
|
||||
for (var i = 0; i < playerIds.Length; i++)
|
||||
{
|
||||
writer.Write(this.playerIds[i].netId);
|
||||
writer.WritePackedUInt32((uint)this.playerIds[i].playerControllerId);
|
||||
writer.Write(playerIds[i].netId);
|
||||
writer.WritePackedUInt32((uint)playerIds[i].playerControllerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -53,15 +53,15 @@ namespace QuantumUNET.Messages
|
||||
return string.Concat(new object[]
|
||||
{
|
||||
"PeerInfo conn:",
|
||||
this.connectionId,
|
||||
connectionId,
|
||||
" addr:",
|
||||
this.address,
|
||||
address,
|
||||
":",
|
||||
this.port,
|
||||
port,
|
||||
" host:",
|
||||
this.isHost,
|
||||
isHost,
|
||||
" isYou:",
|
||||
this.isYou
|
||||
isYou
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -4,14 +4,8 @@
|
||||
{
|
||||
public short PlayerControllerId;
|
||||
|
||||
public override void Deserialize(QSBNetworkReader reader)
|
||||
{
|
||||
PlayerControllerId = (short)reader.ReadUInt16();
|
||||
}
|
||||
public override void Deserialize(QSBNetworkReader reader) => PlayerControllerId = (short)reader.ReadUInt16();
|
||||
|
||||
public override void Serialize(QSBNetworkWriter writer)
|
||||
{
|
||||
writer.Write((ushort)PlayerControllerId);
|
||||
}
|
||||
public override void Serialize(QSBNetworkWriter writer) => writer.Write((ushort)PlayerControllerId);
|
||||
}
|
||||
}
|
@ -8,18 +8,12 @@
|
||||
|
||||
public QSBStringMessage(string v)
|
||||
{
|
||||
this.value = v;
|
||||
value = v;
|
||||
}
|
||||
|
||||
public override void Deserialize(QSBNetworkReader reader)
|
||||
{
|
||||
this.value = reader.ReadString();
|
||||
}
|
||||
public override void Deserialize(QSBNetworkReader reader) => value = reader.ReadString();
|
||||
|
||||
public override void Serialize(QSBNetworkWriter writer)
|
||||
{
|
||||
writer.Write(this.value);
|
||||
}
|
||||
public override void Serialize(QSBNetworkWriter writer) => writer.Write(value);
|
||||
|
||||
public string value;
|
||||
}
|
||||
|
@ -8,53 +8,43 @@ namespace QuantumUNET
|
||||
{
|
||||
public QSBChannelPacket(int packetSize, bool isReliable)
|
||||
{
|
||||
this.m_Position = 0;
|
||||
this.m_Buffer = new byte[packetSize];
|
||||
this.m_IsReliable = isReliable;
|
||||
m_Position = 0;
|
||||
m_Buffer = new byte[packetSize];
|
||||
m_IsReliable = isReliable;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
this.m_Position = 0;
|
||||
}
|
||||
public void Reset() => m_Position = 0;
|
||||
|
||||
public bool IsEmpty()
|
||||
{
|
||||
return this.m_Position == 0;
|
||||
}
|
||||
public bool IsEmpty() => m_Position == 0;
|
||||
|
||||
public void Write(byte[] bytes, int numBytes)
|
||||
{
|
||||
Array.Copy(bytes, 0, this.m_Buffer, this.m_Position, numBytes);
|
||||
this.m_Position += numBytes;
|
||||
Array.Copy(bytes, 0, m_Buffer, m_Position, numBytes);
|
||||
m_Position += numBytes;
|
||||
}
|
||||
|
||||
public bool HasSpace(int numBytes)
|
||||
{
|
||||
return this.m_Position + numBytes <= this.m_Buffer.Length;
|
||||
}
|
||||
public bool HasSpace(int numBytes) => m_Position + numBytes <= m_Buffer.Length;
|
||||
|
||||
public bool SendToTransport(QSBNetworkConnection conn, int channelId)
|
||||
{
|
||||
bool result = true;
|
||||
byte b;
|
||||
if (!conn.TransportSend(this.m_Buffer, (int)((ushort)this.m_Position), channelId, out b))
|
||||
var result = true;
|
||||
if (!conn.TransportSend(m_Buffer, (ushort)m_Position, channelId, out var b))
|
||||
{
|
||||
if (!this.m_IsReliable || b != 4)
|
||||
if (!m_IsReliable || b != 4)
|
||||
{
|
||||
Debug.LogError(string.Concat(new object[]
|
||||
{
|
||||
"Failed to send internal buffer channel:",
|
||||
channelId,
|
||||
" bytesToSend:",
|
||||
this.m_Position
|
||||
m_Position
|
||||
}));
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
if (b != 0)
|
||||
{
|
||||
if (this.m_IsReliable && b == 4)
|
||||
if (m_IsReliable && b == 4)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -65,11 +55,11 @@ namespace QuantumUNET
|
||||
" channel:",
|
||||
channelId,
|
||||
" bytesToSend:",
|
||||
this.m_Position
|
||||
m_Position
|
||||
}));
|
||||
result = false;
|
||||
}
|
||||
this.m_Position = 0;
|
||||
m_Position = 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,7 @@ namespace QuantumUNET
|
||||
{
|
||||
player = null;
|
||||
bool result;
|
||||
if ((int)playerControllerId >= localPlayers.Count)
|
||||
if (playerControllerId >= localPlayers.Count)
|
||||
{
|
||||
if (LogFilter.logWarn)
|
||||
{
|
||||
@ -62,7 +62,7 @@ namespace QuantumUNET
|
||||
}
|
||||
result = false;
|
||||
}
|
||||
else if (localPlayers[(int)playerControllerId] == null)
|
||||
else if (localPlayers[playerControllerId] == null)
|
||||
{
|
||||
if (LogFilter.logWarn)
|
||||
{
|
||||
@ -72,7 +72,7 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
player = localPlayers[(int)playerControllerId];
|
||||
player = localPlayers[playerControllerId];
|
||||
result = (player.Gameobject != null);
|
||||
}
|
||||
return result;
|
||||
@ -84,13 +84,13 @@ namespace QuantumUNET
|
||||
{
|
||||
Debug.LogWarning("ClientScene::InternalAddPlayer: playerControllerId : " + playerControllerId);
|
||||
}
|
||||
if ((int)playerControllerId >= localPlayers.Count)
|
||||
if (playerControllerId >= localPlayers.Count)
|
||||
{
|
||||
if (LogFilter.logWarn)
|
||||
{
|
||||
Debug.LogWarning("ClientScene::InternalAddPlayer: playerControllerId higher than expected: " + playerControllerId);
|
||||
}
|
||||
while ((int)playerControllerId >= localPlayers.Count)
|
||||
while (playerControllerId >= localPlayers.Count)
|
||||
{
|
||||
localPlayers.Add(new QSBPlayerController());
|
||||
}
|
||||
@ -101,7 +101,7 @@ namespace QuantumUNET
|
||||
PlayerControllerId = playerControllerId,
|
||||
UnetView = view
|
||||
};
|
||||
localPlayers[(int)playerControllerId] = playerController;
|
||||
localPlayers[playerControllerId] = playerController;
|
||||
readyConnection.SetPlayerController(playerController);
|
||||
}
|
||||
|
||||
@ -143,7 +143,7 @@ namespace QuantumUNET
|
||||
Debug.LogWarning("ClientScene::AddPlayer: playerControllerId of " + playerControllerId + " is unusually high");
|
||||
}
|
||||
}
|
||||
while ((int)playerControllerId >= localPlayers.Count)
|
||||
while (playerControllerId >= localPlayers.Count)
|
||||
{
|
||||
localPlayers.Add(new QSBPlayerController());
|
||||
}
|
||||
@ -194,7 +194,7 @@ namespace QuantumUNET
|
||||
var networkWriter = new QSBNetworkWriter();
|
||||
extraMessage.Serialize(networkWriter);
|
||||
addPlayerMessage.msgData = networkWriter.ToArray();
|
||||
addPlayerMessage.msgSize = (int)networkWriter.Position;
|
||||
addPlayerMessage.msgSize = networkWriter.Position;
|
||||
}
|
||||
readyConnection.Send(37, addPlayerMessage);
|
||||
result = true;
|
||||
@ -224,8 +224,8 @@ namespace QuantumUNET
|
||||
};
|
||||
readyConnection.Send(38, removePlayerMessage);
|
||||
readyConnection.RemovePlayerController(playerControllerId);
|
||||
localPlayers[(int)playerControllerId] = new QSBPlayerController();
|
||||
UnityEngine.Object.Destroy(playerController.Gameobject);
|
||||
localPlayers[playerControllerId] = new QSBPlayerController();
|
||||
Object.Destroy(playerController.Gameobject);
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
@ -346,29 +346,29 @@ namespace QuantumUNET
|
||||
{
|
||||
if (localClient)
|
||||
{
|
||||
client.RegisterHandlerSafe((short)1, new QSBNetworkMessageDelegate(OnLocalClientObjectDestroy));
|
||||
client.RegisterHandlerSafe((short)13, new QSBNetworkMessageDelegate(OnLocalClientObjectHide));
|
||||
client.RegisterHandlerSafe((short)3, new QSBNetworkMessageDelegate(OnLocalClientObjectSpawn));
|
||||
client.RegisterHandlerSafe((short)10, new QSBNetworkMessageDelegate(OnLocalClientObjectSpawnScene));
|
||||
client.RegisterHandlerSafe((short)15, new QSBNetworkMessageDelegate(OnClientAuthority));
|
||||
client.RegisterHandlerSafe(1, new QSBNetworkMessageDelegate(OnLocalClientObjectDestroy));
|
||||
client.RegisterHandlerSafe(13, new QSBNetworkMessageDelegate(OnLocalClientObjectHide));
|
||||
client.RegisterHandlerSafe(3, new QSBNetworkMessageDelegate(OnLocalClientObjectSpawn));
|
||||
client.RegisterHandlerSafe(10, new QSBNetworkMessageDelegate(OnLocalClientObjectSpawnScene));
|
||||
client.RegisterHandlerSafe(15, new QSBNetworkMessageDelegate(OnClientAuthority));
|
||||
}
|
||||
else
|
||||
{
|
||||
client.RegisterHandlerSafe((short)3, new QSBNetworkMessageDelegate(OnObjectSpawn));
|
||||
client.RegisterHandlerSafe((short)10, new QSBNetworkMessageDelegate(OnObjectSpawnScene));
|
||||
client.RegisterHandlerSafe((short)12, new QSBNetworkMessageDelegate(OnObjectSpawnFinished));
|
||||
client.RegisterHandlerSafe((short)1, new QSBNetworkMessageDelegate(OnObjectDestroy));
|
||||
client.RegisterHandlerSafe((short)13, new QSBNetworkMessageDelegate(OnObjectDestroy));
|
||||
client.RegisterHandlerSafe((short)8, new QSBNetworkMessageDelegate(OnUpdateVarsMessage));
|
||||
client.RegisterHandlerSafe((short)4, new QSBNetworkMessageDelegate(OnOwnerMessage));
|
||||
client.RegisterHandlerSafe((short)9, new QSBNetworkMessageDelegate(OnSyncListMessage));
|
||||
client.RegisterHandlerSafe((short)40, new QSBNetworkMessageDelegate(QSBNetworkAnimator.OnAnimationClientMessage));
|
||||
client.RegisterHandlerSafe((short)41, new QSBNetworkMessageDelegate(QSBNetworkAnimator.OnAnimationParametersClientMessage));
|
||||
client.RegisterHandlerSafe((short)15, new QSBNetworkMessageDelegate(OnClientAuthority));
|
||||
client.RegisterHandlerSafe(3, new QSBNetworkMessageDelegate(OnObjectSpawn));
|
||||
client.RegisterHandlerSafe(10, new QSBNetworkMessageDelegate(OnObjectSpawnScene));
|
||||
client.RegisterHandlerSafe(12, new QSBNetworkMessageDelegate(OnObjectSpawnFinished));
|
||||
client.RegisterHandlerSafe(1, new QSBNetworkMessageDelegate(OnObjectDestroy));
|
||||
client.RegisterHandlerSafe(13, new QSBNetworkMessageDelegate(OnObjectDestroy));
|
||||
client.RegisterHandlerSafe(8, new QSBNetworkMessageDelegate(OnUpdateVarsMessage));
|
||||
client.RegisterHandlerSafe(4, new QSBNetworkMessageDelegate(OnOwnerMessage));
|
||||
client.RegisterHandlerSafe(9, new QSBNetworkMessageDelegate(OnSyncListMessage));
|
||||
client.RegisterHandlerSafe(40, new QSBNetworkMessageDelegate(QSBNetworkAnimator.OnAnimationClientMessage));
|
||||
client.RegisterHandlerSafe(41, new QSBNetworkMessageDelegate(QSBNetworkAnimator.OnAnimationParametersClientMessage));
|
||||
client.RegisterHandlerSafe(15, new QSBNetworkMessageDelegate(OnClientAuthority));
|
||||
}
|
||||
client.RegisterHandlerSafe((short)2, new QSBNetworkMessageDelegate(OnRPCMessage));
|
||||
client.RegisterHandlerSafe((short)7, new QSBNetworkMessageDelegate(OnSyncEventMessage));
|
||||
client.RegisterHandlerSafe((short)42, new QSBNetworkMessageDelegate(QSBNetworkAnimator.OnAnimationTriggerClientMessage));
|
||||
client.RegisterHandlerSafe(2, new QSBNetworkMessageDelegate(OnRPCMessage));
|
||||
client.RegisterHandlerSafe(7, new QSBNetworkMessageDelegate(OnSyncEventMessage));
|
||||
client.RegisterHandlerSafe(42, new QSBNetworkMessageDelegate(QSBNetworkAnimator.OnAnimationTriggerClientMessage));
|
||||
}
|
||||
|
||||
internal static string GetStringForAssetId(NetworkHash128 assetId)
|
||||
@ -449,7 +449,7 @@ namespace QuantumUNET
|
||||
}
|
||||
else if (QSBNetworkScene.GetPrefab(s_ObjectSpawnMessage.assetId, out var original))
|
||||
{
|
||||
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(original, s_ObjectSpawnMessage.Position, s_ObjectSpawnMessage.Rotation);
|
||||
var gameObject = Object.Instantiate<GameObject>(original, s_ObjectSpawnMessage.Position, s_ObjectSpawnMessage.Rotation);
|
||||
component = gameObject.GetComponent<QSBNetworkIdentity>();
|
||||
if (component == null)
|
||||
{
|
||||
@ -572,7 +572,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (networkIdentity.SceneId.IsEmpty())
|
||||
{
|
||||
UnityEngine.Object.Destroy(networkIdentity.gameObject);
|
||||
Object.Destroy(networkIdentity.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -663,7 +663,7 @@ namespace QuantumUNET
|
||||
}
|
||||
else if (LogFilter.logWarn)
|
||||
{
|
||||
string cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(num);
|
||||
var cmdHashHandlerName = QSBNetworkBehaviour.GetCmdHashHandlerName(num);
|
||||
Debug.LogWarningFormat("Could not find target object with netId:{0} for RPC call {1}", new object[]
|
||||
{
|
||||
networkInstanceId,
|
||||
|
@ -14,7 +14,7 @@ namespace QuantumUNET
|
||||
PostInternalMessage(33);
|
||||
m_Connected = false;
|
||||
}
|
||||
m_AsyncConnect = QSBNetworkClient.ConnectState.Disconnected;
|
||||
m_AsyncConnect = ConnectState.Disconnected;
|
||||
m_LocalServer.RemoveLocalClient(m_Connection);
|
||||
}
|
||||
|
||||
@ -31,11 +31,11 @@ namespace QuantumUNET
|
||||
}
|
||||
m_LocalServer = QSBNetworkServer.instance;
|
||||
m_Connection = new QSBULocalConnectionToServer(m_LocalServer);
|
||||
base.SetHandlers(m_Connection);
|
||||
SetHandlers(m_Connection);
|
||||
m_Connection.connectionId = m_LocalServer.AddLocalClient(this);
|
||||
m_AsyncConnect = QSBNetworkClient.ConnectState.Connected;
|
||||
QSBNetworkClient.SetActive(true);
|
||||
base.RegisterSystemHandlers(true);
|
||||
m_AsyncConnect = ConnectState.Connected;
|
||||
SetActive(true);
|
||||
RegisterSystemHandlers(true);
|
||||
if (generateConnectMsg)
|
||||
{
|
||||
PostInternalMessage(32);
|
||||
@ -108,11 +108,11 @@ namespace QuantumUNET
|
||||
}
|
||||
s_InternalMessage.Reader.ReadInt16();
|
||||
s_InternalMessage.ChannelId = t.channelId;
|
||||
s_InternalMessage.Connection = base.connection;
|
||||
s_InternalMessage.Connection = connection;
|
||||
s_InternalMessage.MsgType = s_InternalMessage.Reader.ReadInt16();
|
||||
m_Connection.InvokeHandler(s_InternalMessage);
|
||||
m_FreeMessages.Push(t);
|
||||
base.connection.lastMessageTime = Time.time;
|
||||
connection.lastMessageTime = Time.time;
|
||||
}
|
||||
m_InternalMsgs = internalMsgs;
|
||||
m_InternalMsgs.Clear();
|
||||
|
@ -15,34 +15,22 @@ namespace QuantumUNET
|
||||
m_Buffer = buffer;
|
||||
}
|
||||
|
||||
public uint Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Pos;
|
||||
}
|
||||
}
|
||||
public uint Position { get; private set; }
|
||||
|
||||
public int Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Buffer.Length;
|
||||
}
|
||||
}
|
||||
public int Length => m_Buffer.Length;
|
||||
|
||||
public byte ReadByte()
|
||||
{
|
||||
if ((ulong)m_Pos >= (ulong)((long)m_Buffer.Length))
|
||||
if (Position >= (ulong)m_Buffer.Length)
|
||||
{
|
||||
throw new IndexOutOfRangeException("NetworkReader:ReadByte out of range:" + ToString());
|
||||
}
|
||||
return m_Buffer[(int)((UIntPtr)(m_Pos++))];
|
||||
return m_Buffer[(int)((UIntPtr)(Position++))];
|
||||
}
|
||||
|
||||
public void ReadBytes(byte[] buffer, uint count)
|
||||
{
|
||||
if ((ulong)(m_Pos + count) > (ulong)((long)m_Buffer.Length))
|
||||
if (Position + count > (ulong)m_Buffer.Length)
|
||||
{
|
||||
throw new IndexOutOfRangeException(string.Concat(new object[]
|
||||
{
|
||||
@ -53,110 +41,107 @@ namespace QuantumUNET
|
||||
}));
|
||||
}
|
||||
ushort num = 0;
|
||||
while ((uint)num < count)
|
||||
while (num < count)
|
||||
{
|
||||
buffer[(int)num] = m_Buffer[(int)((UIntPtr)(m_Pos + (uint)num))];
|
||||
buffer[num] = m_Buffer[(int)((UIntPtr)(Position + num))];
|
||||
num += 1;
|
||||
}
|
||||
m_Pos += count;
|
||||
Position += count;
|
||||
}
|
||||
|
||||
internal ArraySegment<byte> AsArraySegment()
|
||||
{
|
||||
return new ArraySegment<byte>(m_Buffer, 0, (int)m_Pos);
|
||||
}
|
||||
internal ArraySegment<byte> AsArraySegment() => new ArraySegment<byte>(m_Buffer, 0, (int)Position);
|
||||
|
||||
public void WriteByte(byte value)
|
||||
{
|
||||
WriteCheckForSpace(1);
|
||||
m_Buffer[(int)((UIntPtr)m_Pos)] = value;
|
||||
m_Pos += 1U;
|
||||
m_Buffer[(int)((UIntPtr)Position)] = value;
|
||||
Position += 1U;
|
||||
}
|
||||
|
||||
public void WriteByte2(byte value0, byte value1)
|
||||
{
|
||||
WriteCheckForSpace(2);
|
||||
m_Buffer[(int)((UIntPtr)m_Pos)] = value0;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 1U))] = value1;
|
||||
m_Pos += 2U;
|
||||
m_Buffer[(int)((UIntPtr)Position)] = value0;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 1U))] = value1;
|
||||
Position += 2U;
|
||||
}
|
||||
|
||||
public void WriteByte4(byte value0, byte value1, byte value2, byte value3)
|
||||
{
|
||||
WriteCheckForSpace(4);
|
||||
m_Buffer[(int)((UIntPtr)m_Pos)] = value0;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 1U))] = value1;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 2U))] = value2;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 3U))] = value3;
|
||||
m_Pos += 4U;
|
||||
m_Buffer[(int)((UIntPtr)Position)] = value0;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 1U))] = value1;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 2U))] = value2;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 3U))] = value3;
|
||||
Position += 4U;
|
||||
}
|
||||
|
||||
public void WriteByte8(byte value0, byte value1, byte value2, byte value3, byte value4, byte value5, byte value6, byte value7)
|
||||
{
|
||||
WriteCheckForSpace(8);
|
||||
m_Buffer[(int)((UIntPtr)m_Pos)] = value0;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 1U))] = value1;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 2U))] = value2;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 3U))] = value3;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 4U))] = value4;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 5U))] = value5;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 6U))] = value6;
|
||||
m_Buffer[(int)((UIntPtr)(m_Pos + 7U))] = value7;
|
||||
m_Pos += 8U;
|
||||
m_Buffer[(int)((UIntPtr)Position)] = value0;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 1U))] = value1;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 2U))] = value2;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 3U))] = value3;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 4U))] = value4;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 5U))] = value5;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 6U))] = value6;
|
||||
m_Buffer[(int)((UIntPtr)(Position + 7U))] = value7;
|
||||
Position += 8U;
|
||||
}
|
||||
|
||||
public void WriteBytesAtOffset(byte[] buffer, ushort targetOffset, ushort count)
|
||||
{
|
||||
uint num = (uint)(count + targetOffset);
|
||||
var num = (uint)(count + targetOffset);
|
||||
WriteCheckForSpace((ushort)num);
|
||||
if (targetOffset == 0 && (int)count == buffer.Length)
|
||||
if (targetOffset == 0 && count == buffer.Length)
|
||||
{
|
||||
buffer.CopyTo(m_Buffer, (int)m_Pos);
|
||||
buffer.CopyTo(m_Buffer, (int)Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < (int)count; i++)
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
m_Buffer[(int)targetOffset + i] = buffer[i];
|
||||
m_Buffer[targetOffset + i] = buffer[i];
|
||||
}
|
||||
}
|
||||
if (num > m_Pos)
|
||||
if (num > Position)
|
||||
{
|
||||
m_Pos = num;
|
||||
Position = num;
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteBytes(byte[] buffer, ushort count)
|
||||
{
|
||||
WriteCheckForSpace(count);
|
||||
if ((int)count == buffer.Length)
|
||||
if (count == buffer.Length)
|
||||
{
|
||||
buffer.CopyTo(m_Buffer, (int)m_Pos);
|
||||
buffer.CopyTo(m_Buffer, (int)Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < (int)count; i++)
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
m_Buffer[(int)(checked((IntPtr)(unchecked((ulong)m_Pos + (ulong)((long)i)))))] = buffer[i];
|
||||
m_Buffer[(int)(checked((IntPtr)(unchecked(Position + (ulong)i))))] = buffer[i];
|
||||
}
|
||||
}
|
||||
m_Pos += (uint)count;
|
||||
Position += count;
|
||||
}
|
||||
|
||||
private void WriteCheckForSpace(ushort count)
|
||||
{
|
||||
if ((ulong)(m_Pos + (uint)count) >= (ulong)((long)m_Buffer.Length))
|
||||
if (Position + count >= (ulong)m_Buffer.Length)
|
||||
{
|
||||
int num = (int)Math.Ceiling((double)((float)m_Buffer.Length * 1.5f));
|
||||
while ((ulong)(m_Pos + (uint)count) >= (ulong)((long)num))
|
||||
var num = (int)Math.Ceiling(m_Buffer.Length * 1.5f);
|
||||
while (Position + count >= (ulong)num)
|
||||
{
|
||||
num = (int)Math.Ceiling((double)((float)num * 1.5f));
|
||||
num = (int)Math.Ceiling(num * 1.5f);
|
||||
if (num > 134217728)
|
||||
{
|
||||
Debug.LogWarning("NetworkBuffer size is " + num + " bytes!");
|
||||
}
|
||||
}
|
||||
byte[] array = new byte[num];
|
||||
var array = new byte[num];
|
||||
m_Buffer.CopyTo(array, 0);
|
||||
m_Buffer = array;
|
||||
}
|
||||
@ -164,31 +149,22 @@ namespace QuantumUNET
|
||||
|
||||
public void FinishMessage()
|
||||
{
|
||||
ushort num = (ushort)(m_Pos - 4U);
|
||||
var num = (ushort)(Position - 4U);
|
||||
m_Buffer[0] = (byte)(num & 255);
|
||||
m_Buffer[1] = (byte)(num >> 8 & 255);
|
||||
m_Buffer[1] = (byte)((num >> 8) & 255);
|
||||
}
|
||||
|
||||
public void SeekZero()
|
||||
{
|
||||
m_Pos = 0U;
|
||||
}
|
||||
public void SeekZero() => Position = 0U;
|
||||
|
||||
public void Replace(byte[] buffer)
|
||||
{
|
||||
m_Buffer = buffer;
|
||||
m_Pos = 0U;
|
||||
Position = 0U;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("NetBuf sz:{0} pos:{1}", m_Buffer.Length, m_Pos);
|
||||
}
|
||||
public override string ToString() => string.Format("NetBuf sz:{0} pos:{1}", m_Buffer.Length, Position);
|
||||
|
||||
private byte[] m_Buffer;
|
||||
|
||||
private uint m_Pos;
|
||||
|
||||
private const int k_InitialSize = 64;
|
||||
|
||||
private const float k_GrowthFactor = 1.5f;
|
||||
|
@ -77,7 +77,7 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
writer.FinishMessage();
|
||||
QSBNetworkServer.SendWriterToReady(base.gameObject, writer, channelId);
|
||||
QSBNetworkServer.SendWriterToReady(gameObject, writer, channelId);
|
||||
}
|
||||
|
||||
protected void SendTargetRPCInternal(QSBNetworkConnection conn, QSBNetworkWriter writer, int channelId, string rpcName)
|
||||
@ -434,7 +434,7 @@ namespace QuantumUNET
|
||||
Debug.Log(string.Concat(new object[]
|
||||
{
|
||||
"SetSyncVar GameObject ",
|
||||
base.GetType().Name,
|
||||
GetType().Name,
|
||||
" bit [",
|
||||
dirtyBit,
|
||||
"] netfieldId:",
|
||||
|
@ -20,13 +20,7 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, int> scripts
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Scripts;
|
||||
}
|
||||
}
|
||||
public Dictionary<string, int> scripts { get; } = new Dictionary<string, int>();
|
||||
|
||||
public static bool scriptCRCCheck
|
||||
{
|
||||
@ -42,12 +36,12 @@ namespace QuantumUNET
|
||||
|
||||
public static void ReinitializeScriptCRCs(Assembly callingAssembly)
|
||||
{
|
||||
singleton.m_Scripts.Clear();
|
||||
foreach (Type type in callingAssembly.GetTypes())
|
||||
singleton.scripts.Clear();
|
||||
foreach (var type in callingAssembly.GetTypes())
|
||||
{
|
||||
if (type.GetBaseType() == typeof(QSBNetworkBehaviour))
|
||||
{
|
||||
MethodInfo method = type.GetMethod(".cctor", BindingFlags.Static);
|
||||
var method = type.GetMethod(".cctor", BindingFlags.Static);
|
||||
if (method != null)
|
||||
{
|
||||
method.Invoke(null, new object[0]);
|
||||
@ -56,31 +50,25 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterBehaviour(string name, int channel)
|
||||
{
|
||||
singleton.m_Scripts[name] = channel;
|
||||
}
|
||||
public static void RegisterBehaviour(string name, int channel) => singleton.scripts[name] = channel;
|
||||
|
||||
internal static bool Validate(QSBCRCMessageEntry[] scripts, int numChannels)
|
||||
{
|
||||
return singleton.ValidateInternal(scripts, numChannels);
|
||||
}
|
||||
internal static bool Validate(QSBCRCMessageEntry[] scripts, int numChannels) => singleton.ValidateInternal(scripts, numChannels);
|
||||
|
||||
private bool ValidateInternal(QSBCRCMessageEntry[] remoteScripts, int numChannels)
|
||||
{
|
||||
bool result;
|
||||
if (this.m_Scripts.Count != remoteScripts.Length)
|
||||
if (scripts.Count != remoteScripts.Length)
|
||||
{
|
||||
if (LogFilter.logWarn)
|
||||
{
|
||||
Debug.LogWarning("Network configuration mismatch detected. The number of networked scripts on the client does not match the number of networked scripts on the server. This could be caused by lazy loading of scripts on the client. This warning can be disabled by the checkbox in NetworkManager Script CRC Check.");
|
||||
}
|
||||
this.Dump(remoteScripts);
|
||||
Dump(remoteScripts);
|
||||
result = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (QSBCRCMessageEntry crcmessageEntry in remoteScripts)
|
||||
foreach (var crcmessageEntry in remoteScripts)
|
||||
{
|
||||
if (LogFilter.logDebug)
|
||||
{
|
||||
@ -92,10 +80,10 @@ namespace QuantumUNET
|
||||
crcmessageEntry.channel
|
||||
}));
|
||||
}
|
||||
if (this.m_Scripts.ContainsKey(crcmessageEntry.name))
|
||||
if (scripts.ContainsKey(crcmessageEntry.name))
|
||||
{
|
||||
int num = this.m_Scripts[crcmessageEntry.name];
|
||||
if (num != (int)crcmessageEntry.channel)
|
||||
var num = scripts[crcmessageEntry.name];
|
||||
if (num != crcmessageEntry.channel)
|
||||
{
|
||||
if (LogFilter.logError)
|
||||
{
|
||||
@ -109,11 +97,11 @@ namespace QuantumUNET
|
||||
crcmessageEntry.channel
|
||||
}));
|
||||
}
|
||||
this.Dump(remoteScripts);
|
||||
Dump(remoteScripts);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if ((int)crcmessageEntry.channel >= numChannels)
|
||||
if (crcmessageEntry.channel >= numChannels)
|
||||
{
|
||||
if (LogFilter.logError)
|
||||
{
|
||||
@ -125,7 +113,7 @@ namespace QuantumUNET
|
||||
crcmessageEntry.channel
|
||||
}));
|
||||
}
|
||||
this.Dump(remoteScripts);
|
||||
Dump(remoteScripts);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -136,17 +124,17 @@ namespace QuantumUNET
|
||||
|
||||
private void Dump(QSBCRCMessageEntry[] remoteScripts)
|
||||
{
|
||||
foreach (string text in this.m_Scripts.Keys)
|
||||
foreach (var text in scripts.Keys)
|
||||
{
|
||||
Debug.Log(string.Concat(new object[]
|
||||
{
|
||||
"CRC Local Dump ",
|
||||
text,
|
||||
" : ",
|
||||
this.m_Scripts[text]
|
||||
scripts[text]
|
||||
}));
|
||||
}
|
||||
foreach (QSBCRCMessageEntry crcmessageEntry in remoteScripts)
|
||||
foreach (var crcmessageEntry in remoteScripts)
|
||||
{
|
||||
Debug.Log(string.Concat(new object[]
|
||||
{
|
||||
@ -159,9 +147,6 @@ namespace QuantumUNET
|
||||
}
|
||||
|
||||
internal static QSBNetworkCRC s_Singleton;
|
||||
|
||||
private Dictionary<string, int> m_Scripts = new Dictionary<string, int>();
|
||||
|
||||
private bool m_ScriptCRCCheck;
|
||||
}
|
||||
}
|
@ -30,82 +30,25 @@ namespace QuantumUNET
|
||||
RegisterSystemHandlers(false);
|
||||
}
|
||||
|
||||
public static List<QSBNetworkClient> allClients
|
||||
{
|
||||
get
|
||||
{
|
||||
return s_Clients;
|
||||
}
|
||||
}
|
||||
public static List<QSBNetworkClient> allClients { get; private set; } = new List<QSBNetworkClient>();
|
||||
|
||||
public static bool active
|
||||
{
|
||||
get
|
||||
{
|
||||
return s_IsActive;
|
||||
}
|
||||
}
|
||||
public static bool active { get; private set; }
|
||||
|
||||
internal void SetHandlers(QSBNetworkConnection conn)
|
||||
{
|
||||
conn.SetHandlers(m_MessageHandlers);
|
||||
}
|
||||
internal void SetHandlers(QSBNetworkConnection conn) => conn.SetHandlers(m_MessageHandlers);
|
||||
|
||||
public string serverIp
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ServerIp;
|
||||
}
|
||||
}
|
||||
public string serverIp { get; private set; } = "";
|
||||
|
||||
public int serverPort
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ServerPort;
|
||||
}
|
||||
}
|
||||
public int serverPort { get; private set; }
|
||||
|
||||
public QSBNetworkConnection connection
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Connection;
|
||||
}
|
||||
}
|
||||
public QSBNetworkConnection connection => m_Connection;
|
||||
|
||||
internal int hostId
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ClientId;
|
||||
}
|
||||
}
|
||||
internal int hostId { get; private set; } = -1;
|
||||
|
||||
public Dictionary<short, QSBNetworkMessageDelegate> handlers
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_MessageHandlers.GetHandlers();
|
||||
}
|
||||
}
|
||||
public Dictionary<short, QSBNetworkMessageDelegate> handlers => m_MessageHandlers.GetHandlers();
|
||||
|
||||
public int numChannels
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_HostTopology.DefaultConfig.ChannelCount;
|
||||
}
|
||||
}
|
||||
public int numChannels => hostTopology.DefaultConfig.ChannelCount;
|
||||
|
||||
public HostTopology hostTopology
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_HostTopology;
|
||||
}
|
||||
}
|
||||
public HostTopology hostTopology { get; private set; }
|
||||
|
||||
public int hostPort
|
||||
{
|
||||
@ -127,36 +70,21 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public bool isConnected
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_AsyncConnect == ConnectState.Connected;
|
||||
}
|
||||
}
|
||||
public bool isConnected => m_AsyncConnect == ConnectState.Connected;
|
||||
|
||||
public Type networkConnectionClass
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_NetworkConnectionClass;
|
||||
}
|
||||
}
|
||||
public Type networkConnectionClass { get; private set; } = typeof(QSBNetworkConnection);
|
||||
|
||||
public void SetNetworkConnectionClass<T>() where T : QSBNetworkConnection
|
||||
{
|
||||
m_NetworkConnectionClass = typeof(T);
|
||||
}
|
||||
public void SetNetworkConnectionClass<T>() where T : QSBNetworkConnection => networkConnectionClass = typeof(T);
|
||||
|
||||
public bool Configure(ConnectionConfig config, int maxConnections)
|
||||
{
|
||||
HostTopology topology = new HostTopology(config, maxConnections);
|
||||
var topology = new HostTopology(config, maxConnections);
|
||||
return Configure(topology);
|
||||
}
|
||||
|
||||
public bool Configure(HostTopology topology)
|
||||
{
|
||||
m_HostTopology = topology;
|
||||
hostTopology = topology;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -195,16 +123,16 @@ namespace QuantumUNET
|
||||
QSBClientScene.ClearLocalPlayers();
|
||||
m_Connection.Disconnect();
|
||||
m_Connection = null;
|
||||
m_ClientId = NetworkTransport.AddHost(m_HostTopology, m_HostPort);
|
||||
m_ServerPort = serverPort;
|
||||
hostId = NetworkTransport.AddHost(hostTopology, m_HostPort);
|
||||
this.serverPort = serverPort;
|
||||
if (Application.platform == RuntimePlatform.WebGLPlayer)
|
||||
{
|
||||
m_ServerIp = serverIp;
|
||||
this.serverIp = serverIp;
|
||||
m_AsyncConnect = ConnectState.Resolved;
|
||||
}
|
||||
else if (serverIp.Equals("127.0.0.1") || serverIp.Equals("localhost"))
|
||||
{
|
||||
m_ServerIp = "127.0.0.1";
|
||||
this.serverIp = "127.0.0.1";
|
||||
m_AsyncConnect = ConnectState.Resolved;
|
||||
}
|
||||
else
|
||||
@ -250,7 +178,7 @@ namespace QuantumUNET
|
||||
QSBClientScene.ClearLocalPlayers();
|
||||
m_Connection.Disconnect();
|
||||
m_Connection = null;
|
||||
m_ClientId = NetworkTransport.AddHost(m_HostTopology, m_HostPort);
|
||||
hostId = NetworkTransport.AddHost(hostTopology, m_HostPort);
|
||||
if (secureTunnelEndPoint == null)
|
||||
{
|
||||
if (LogFilter.logError)
|
||||
@ -271,11 +199,11 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
string fullName = secureTunnelEndPoint.GetType().FullName;
|
||||
var fullName = secureTunnelEndPoint.GetType().FullName;
|
||||
if (fullName == "System.Net.IPEndPoint")
|
||||
{
|
||||
IPEndPoint ipendPoint = (IPEndPoint)secureTunnelEndPoint;
|
||||
this.Connect(ipendPoint.Address.ToString(), ipendPoint.Port);
|
||||
var ipendPoint = (IPEndPoint)secureTunnelEndPoint;
|
||||
Connect(ipendPoint.Address.ToString(), ipendPoint.Port);
|
||||
result = (m_AsyncConnect != ConnectState.Failed);
|
||||
}
|
||||
else if (fullName != "UnityEngine.XboxOne.XboxOneEndPoint" && fullName != "UnityEngine.PS4.SceEndPoint")
|
||||
@ -289,12 +217,12 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
byte b = 0;
|
||||
m_RemoteEndPoint = secureTunnelEndPoint;
|
||||
m_AsyncConnect = ConnectState.Connecting;
|
||||
byte b;
|
||||
try
|
||||
{
|
||||
m_ClientConnectionId = NetworkTransport.ConnectEndPoint(m_ClientId, m_RemoteEndPoint, 0, out b);
|
||||
m_ClientConnectionId = NetworkTransport.ConnectEndPoint(hostId, m_RemoteEndPoint, 0, out b);
|
||||
}
|
||||
catch (Exception arg)
|
||||
{
|
||||
@ -316,9 +244,9 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Connection = (QSBNetworkConnection)Activator.CreateInstance(m_NetworkConnectionClass);
|
||||
m_Connection = (QSBNetworkConnection)Activator.CreateInstance(networkConnectionClass);
|
||||
m_Connection.SetHandlers(m_MessageHandlers);
|
||||
m_Connection.Initialize(m_ServerIp, m_ClientId, m_ClientConnectionId, m_HostTopology);
|
||||
m_Connection.Initialize(serverIp, hostId, m_ClientConnectionId, hostTopology);
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
@ -337,7 +265,7 @@ namespace QuantumUNET
|
||||
|
||||
private static bool IsValidIpV6(string address)
|
||||
{
|
||||
foreach (char c in address)
|
||||
foreach (var c in address)
|
||||
{
|
||||
if (c != ':' && (c < '0' || c > '9') && (c < 'a' || c > 'f') && (c < 'A' || c > 'F'))
|
||||
{
|
||||
@ -357,20 +285,20 @@ namespace QuantumUNET
|
||||
":",
|
||||
serverPort
|
||||
}));
|
||||
m_ServerPort = serverPort;
|
||||
this.serverPort = serverPort;
|
||||
if (Application.platform == RuntimePlatform.WebGLPlayer)
|
||||
{
|
||||
m_ServerIp = serverIp;
|
||||
this.serverIp = serverIp;
|
||||
m_AsyncConnect = ConnectState.Resolved;
|
||||
}
|
||||
else if (serverIp.Equals("127.0.0.1") || serverIp.Equals("localhost"))
|
||||
{
|
||||
m_ServerIp = "127.0.0.1";
|
||||
this.serverIp = "127.0.0.1";
|
||||
m_AsyncConnect = ConnectState.Resolved;
|
||||
}
|
||||
else if (serverIp.IndexOf(":") != -1 && IsValidIpV6(serverIp))
|
||||
{
|
||||
m_ServerIp = serverIp;
|
||||
this.serverIp = serverIp;
|
||||
m_AsyncConnect = ConnectState.Resolved;
|
||||
}
|
||||
else
|
||||
@ -385,7 +313,7 @@ namespace QuantumUNET
|
||||
public void Connect(EndPoint secureTunnelEndPoint)
|
||||
{
|
||||
//bool usePlatformSpecificProtocols = NetworkTransport.DoesEndPointUsePlatformProtocols(secureTunnelEndPoint);
|
||||
bool usePlatformSpecificProtocols = false;
|
||||
var usePlatformSpecificProtocols = false;
|
||||
PrepareForConnect(usePlatformSpecificProtocols);
|
||||
if (LogFilter.logDebug)
|
||||
{
|
||||
@ -409,11 +337,11 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
string fullName = secureTunnelEndPoint.GetType().FullName;
|
||||
var fullName = secureTunnelEndPoint.GetType().FullName;
|
||||
if (fullName == "System.Net.IPEndPoint")
|
||||
{
|
||||
IPEndPoint ipendPoint = (IPEndPoint)secureTunnelEndPoint;
|
||||
this.Connect(ipendPoint.Address.ToString(), ipendPoint.Port);
|
||||
var ipendPoint = (IPEndPoint)secureTunnelEndPoint;
|
||||
Connect(ipendPoint.Address.ToString(), ipendPoint.Port);
|
||||
}
|
||||
else if (fullName != "UnityEngine.XboxOne.XboxOneEndPoint" && fullName != "UnityEngine.PS4.SceEndPoint" && fullName != "UnityEngine.PSVita.SceEndPoint")
|
||||
{
|
||||
@ -430,7 +358,7 @@ namespace QuantumUNET
|
||||
m_AsyncConnect = ConnectState.Connecting;
|
||||
try
|
||||
{
|
||||
m_ClientConnectionId = NetworkTransport.ConnectEndPoint(m_ClientId, m_RemoteEndPoint, 0, out b);
|
||||
m_ClientConnectionId = NetworkTransport.ConnectEndPoint(hostId, m_RemoteEndPoint, 0, out b);
|
||||
}
|
||||
catch (Exception arg)
|
||||
{
|
||||
@ -451,39 +379,36 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Connection = (QSBNetworkConnection)Activator.CreateInstance(m_NetworkConnectionClass);
|
||||
m_Connection = (QSBNetworkConnection)Activator.CreateInstance(networkConnectionClass);
|
||||
m_Connection.SetHandlers(m_MessageHandlers);
|
||||
m_Connection.Initialize(m_ServerIp, m_ClientId, m_ClientConnectionId, m_HostTopology);
|
||||
m_Connection.Initialize(serverIp, hostId, m_ClientConnectionId, hostTopology);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PrepareForConnect()
|
||||
{
|
||||
PrepareForConnect(false);
|
||||
}
|
||||
private void PrepareForConnect() => PrepareForConnect(false);
|
||||
|
||||
private void PrepareForConnect(bool usePlatformSpecificProtocols)
|
||||
{
|
||||
SetActive(true);
|
||||
RegisterSystemHandlers(false);
|
||||
if (m_HostTopology == null)
|
||||
if (hostTopology == null)
|
||||
{
|
||||
ConnectionConfig connectionConfig = new ConnectionConfig();
|
||||
var connectionConfig = new ConnectionConfig();
|
||||
connectionConfig.AddChannel(QosType.ReliableSequenced);
|
||||
connectionConfig.AddChannel(QosType.Unreliable);
|
||||
connectionConfig.UsePlatformSpecificProtocols = usePlatformSpecificProtocols;
|
||||
m_HostTopology = new HostTopology(connectionConfig, 8);
|
||||
hostTopology = new HostTopology(connectionConfig, 8);
|
||||
}
|
||||
if (m_UseSimulator)
|
||||
{
|
||||
int num = m_SimulatedLatency / 3 - 1;
|
||||
var num = (m_SimulatedLatency / 3) - 1;
|
||||
if (num < 1)
|
||||
{
|
||||
num = 1;
|
||||
}
|
||||
int num2 = m_SimulatedLatency * 3;
|
||||
var num2 = m_SimulatedLatency * 3;
|
||||
ModConsole.OwmlConsole.WriteLine(string.Concat(new object[]
|
||||
{
|
||||
"AddHost Using Simulator ",
|
||||
@ -491,11 +416,11 @@ namespace QuantumUNET
|
||||
"/",
|
||||
num2
|
||||
}));
|
||||
m_ClientId = NetworkTransport.AddHostWithSimulator(m_HostTopology, num, num2, m_HostPort);
|
||||
hostId = NetworkTransport.AddHostWithSimulator(hostTopology, num, num2, m_HostPort);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ClientId = NetworkTransport.AddHost(m_HostTopology, m_HostPort);
|
||||
hostId = NetworkTransport.AddHost(hostTopology, m_HostPort);
|
||||
}
|
||||
}
|
||||
|
||||
@ -503,8 +428,8 @@ namespace QuantumUNET
|
||||
{
|
||||
try
|
||||
{
|
||||
IPAddress[] array = Dns.EndGetHostAddresses(ar);
|
||||
QSBNetworkClient networkClient = (QSBNetworkClient)ar.AsyncState;
|
||||
var array = Dns.EndGetHostAddresses(ar);
|
||||
var networkClient = (QSBNetworkClient)ar.AsyncState;
|
||||
if (array.Length == 0)
|
||||
{
|
||||
Debug.LogError("DNS lookup failed for:" + networkClient.m_RequestedServerHost);
|
||||
@ -512,22 +437,22 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
networkClient.m_ServerIp = array[0].ToString();
|
||||
networkClient.serverIp = array[0].ToString();
|
||||
networkClient.m_AsyncConnect = ConnectState.Resolved;
|
||||
Debug.Log(string.Concat(new string[]
|
||||
{
|
||||
"Async DNS Result:",
|
||||
networkClient.m_ServerIp,
|
||||
networkClient.serverIp,
|
||||
" for ",
|
||||
networkClient.m_RequestedServerHost,
|
||||
": ",
|
||||
networkClient.m_ServerIp
|
||||
networkClient.serverIp
|
||||
}));
|
||||
}
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
QSBNetworkClient networkClient2 = (QSBNetworkClient)ar.AsyncState;
|
||||
var networkClient2 = (QSBNetworkClient)ar.AsyncState;
|
||||
Debug.LogError("DNS resolution failed: " + ex.GetErrorCode());
|
||||
Debug.LogError("Exception:" + ex);
|
||||
networkClient2.m_AsyncConnect = ConnectState.Failed;
|
||||
@ -538,7 +463,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (m_UseSimulator)
|
||||
{
|
||||
int num = m_SimulatedLatency / 3;
|
||||
var num = m_SimulatedLatency / 3;
|
||||
if (num < 1)
|
||||
{
|
||||
num = 1;
|
||||
@ -550,18 +475,16 @@ namespace QuantumUNET
|
||||
"/",
|
||||
m_SimulatedLatency
|
||||
}));
|
||||
ConnectionSimulatorConfig conf = new ConnectionSimulatorConfig(num, m_SimulatedLatency, num, m_SimulatedLatency, m_PacketLoss);
|
||||
byte b;
|
||||
m_ClientConnectionId = NetworkTransport.ConnectWithSimulator(m_ClientId, m_ServerIp, m_ServerPort, 0, out b, conf);
|
||||
var conf = new ConnectionSimulatorConfig(num, m_SimulatedLatency, num, m_SimulatedLatency, m_PacketLoss);
|
||||
m_ClientConnectionId = NetworkTransport.ConnectWithSimulator(hostId, serverIp, serverPort, 0, out var b, conf);
|
||||
}
|
||||
else
|
||||
{
|
||||
byte b;
|
||||
m_ClientConnectionId = NetworkTransport.Connect(m_ClientId, m_ServerIp, m_ServerPort, 0, out b);
|
||||
m_ClientConnectionId = NetworkTransport.Connect(hostId, serverIp, serverPort, 0, out var b);
|
||||
}
|
||||
m_Connection = (QSBNetworkConnection)Activator.CreateInstance(m_NetworkConnectionClass);
|
||||
m_Connection = (QSBNetworkConnection)Activator.CreateInstance(networkConnectionClass);
|
||||
m_Connection.SetHandlers(m_MessageHandlers);
|
||||
m_Connection.Initialize(m_ServerIp, m_ClientId, m_ClientConnectionId, m_HostTopology);
|
||||
m_Connection.Initialize(serverIp, hostId, m_ClientConnectionId, hostTopology);
|
||||
}
|
||||
|
||||
public virtual void Disconnect()
|
||||
@ -573,10 +496,10 @@ namespace QuantumUNET
|
||||
m_Connection.Disconnect();
|
||||
m_Connection.Dispose();
|
||||
m_Connection = null;
|
||||
if (m_ClientId != -1)
|
||||
if (hostId != -1)
|
||||
{
|
||||
NetworkTransport.RemoveHost(m_ClientId);
|
||||
m_ClientId = -1;
|
||||
NetworkTransport.RemoveHost(hostId);
|
||||
hostId = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -745,15 +668,15 @@ namespace QuantumUNET
|
||||
{
|
||||
if (LogFilter.logDebug)
|
||||
{
|
||||
Debug.Log("Shutting down client " + m_ClientId);
|
||||
Debug.Log("Shutting down client " + hostId);
|
||||
}
|
||||
if (m_ClientId != -1)
|
||||
if (hostId != -1)
|
||||
{
|
||||
NetworkTransport.RemoveHost(m_ClientId);
|
||||
m_ClientId = -1;
|
||||
NetworkTransport.RemoveHost(hostId);
|
||||
hostId = -1;
|
||||
}
|
||||
RemoveClient(this);
|
||||
if (s_Clients.Count == 0)
|
||||
if (allClients.Count == 0)
|
||||
{
|
||||
SetActive(false);
|
||||
}
|
||||
@ -761,7 +684,7 @@ namespace QuantumUNET
|
||||
|
||||
internal virtual void Update()
|
||||
{
|
||||
if (m_ClientId != -1)
|
||||
if (hostId != -1)
|
||||
{
|
||||
switch (m_AsyncConnect)
|
||||
{
|
||||
@ -788,14 +711,11 @@ namespace QuantumUNET
|
||||
m_StatResetTime = (int)Time.time;
|
||||
}
|
||||
}
|
||||
int num = 0;
|
||||
var num = 0;
|
||||
byte b;
|
||||
for (; ; )
|
||||
{
|
||||
int num2;
|
||||
int channelId;
|
||||
int numBytes;
|
||||
NetworkEventType networkEventType = NetworkTransport.ReceiveFromHost(m_ClientId, out num2, out channelId, m_MsgBuffer, (int)((ushort)m_MsgBuffer.Length), out numBytes, out b);
|
||||
var networkEventType = NetworkTransport.ReceiveFromHost(hostId, out var num2, out var channelId, m_MsgBuffer, (ushort)m_MsgBuffer.Length, out var numBytes, out b);
|
||||
if (m_Connection != null)
|
||||
{
|
||||
m_Connection.LastError = (NetworkError)b;
|
||||
@ -834,7 +754,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (b != 6)
|
||||
{
|
||||
GenerateDisconnectError((int)b);
|
||||
GenerateDisconnectError(b);
|
||||
}
|
||||
}
|
||||
QSBClientScene.HandleClientDisconnect(m_Connection);
|
||||
@ -858,7 +778,7 @@ namespace QuantumUNET
|
||||
{
|
||||
goto Block_17;
|
||||
}
|
||||
if (m_ClientId == -1)
|
||||
if (hostId == -1)
|
||||
{
|
||||
goto Block_19;
|
||||
}
|
||||
@ -868,10 +788,10 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
Block_10:
|
||||
GenerateConnectError((int)b);
|
||||
GenerateConnectError(b);
|
||||
return;
|
||||
Block_11:
|
||||
GenerateDataError((int)b);
|
||||
GenerateDataError(b);
|
||||
return;
|
||||
Block_17:
|
||||
if (LogFilter.logDebug)
|
||||
@ -916,19 +836,21 @@ namespace QuantumUNET
|
||||
|
||||
private void GenerateError(int error)
|
||||
{
|
||||
QSBNetworkMessageDelegate handler = m_MessageHandlers.GetHandler(34);
|
||||
var handler = m_MessageHandlers.GetHandler(34);
|
||||
if (handler == null)
|
||||
{
|
||||
handler = m_MessageHandlers.GetHandler(34);
|
||||
}
|
||||
if (handler != null)
|
||||
{
|
||||
QSBErrorMessage errorMessage = new QSBErrorMessage();
|
||||
errorMessage.errorCode = error;
|
||||
byte[] buffer = new byte[200];
|
||||
QSBNetworkWriter writer = new QSBNetworkWriter(buffer);
|
||||
var errorMessage = new QSBErrorMessage
|
||||
{
|
||||
errorCode = error
|
||||
};
|
||||
var buffer = new byte[200];
|
||||
var writer = new QSBNetworkWriter(buffer);
|
||||
errorMessage.Serialize(writer);
|
||||
QSBNetworkReader reader = new QSBNetworkReader(buffer);
|
||||
var reader = new QSBNetworkReader(buffer);
|
||||
handler(new QSBNetworkMessage
|
||||
{
|
||||
MsgType = 34,
|
||||
@ -986,14 +908,13 @@ namespace QuantumUNET
|
||||
public int GetRTT()
|
||||
{
|
||||
int result;
|
||||
if (m_ClientId == -1)
|
||||
if (hostId == -1)
|
||||
{
|
||||
result = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte b;
|
||||
result = NetworkTransport.GetCurrentRTT(m_ClientId, m_ClientConnectionId, out b);
|
||||
result = NetworkTransport.GetCurrentRTT(hostId, m_ClientConnectionId, out var b);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -1001,7 +922,7 @@ namespace QuantumUNET
|
||||
internal void RegisterSystemHandlers(bool localClient)
|
||||
{
|
||||
QSBClientScene.RegisterSystemHandlers(this, localClient);
|
||||
this.RegisterHandlerSafe(14, new QSBNetworkMessageDelegate(OnCRC));
|
||||
RegisterHandlerSafe(14, new QSBNetworkMessageDelegate(OnCRC));
|
||||
}
|
||||
|
||||
private void OnCRC(QSBNetworkMessage netMsg)
|
||||
@ -1010,33 +931,24 @@ namespace QuantumUNET
|
||||
QSBNetworkCRC.Validate(s_CRCMessage.scripts, numChannels);
|
||||
}
|
||||
|
||||
public void RegisterHandler(short msgType, QSBNetworkMessageDelegate handler)
|
||||
{
|
||||
m_MessageHandlers.RegisterHandler(msgType, handler);
|
||||
}
|
||||
public void RegisterHandler(short msgType, QSBNetworkMessageDelegate handler) => m_MessageHandlers.RegisterHandler(msgType, handler);
|
||||
|
||||
public void RegisterHandlerSafe(short msgType, QSBNetworkMessageDelegate handler)
|
||||
{
|
||||
m_MessageHandlers.RegisterHandlerSafe(msgType, handler);
|
||||
}
|
||||
public void RegisterHandlerSafe(short msgType, QSBNetworkMessageDelegate handler) => m_MessageHandlers.RegisterHandlerSafe(msgType, handler);
|
||||
|
||||
public void UnregisterHandler(short msgType)
|
||||
{
|
||||
m_MessageHandlers.UnregisterHandler(msgType);
|
||||
}
|
||||
public void UnregisterHandler(short msgType) => m_MessageHandlers.UnregisterHandler(msgType);
|
||||
|
||||
public static Dictionary<short, QSBNetworkConnection.PacketStat> GetTotalConnectionStats()
|
||||
{
|
||||
Dictionary<short, QSBNetworkConnection.PacketStat> dictionary = new Dictionary<short, QSBNetworkConnection.PacketStat>();
|
||||
for (int i = 0; i < s_Clients.Count; i++)
|
||||
var dictionary = new Dictionary<short, QSBNetworkConnection.PacketStat>();
|
||||
for (var i = 0; i < allClients.Count; i++)
|
||||
{
|
||||
QSBNetworkClient networkClient = s_Clients[i];
|
||||
Dictionary<short, QSBNetworkConnection.PacketStat> connectionStats = networkClient.GetConnectionStats();
|
||||
foreach (short key in connectionStats.Keys)
|
||||
var networkClient = allClients[i];
|
||||
var connectionStats = networkClient.GetConnectionStats();
|
||||
foreach (var key in connectionStats.Keys)
|
||||
{
|
||||
if (dictionary.ContainsKey(key))
|
||||
{
|
||||
QSBNetworkConnection.PacketStat packetStat = dictionary[key];
|
||||
var packetStat = dictionary[key];
|
||||
packetStat.count += connectionStats[key].count;
|
||||
packetStat.bytes += connectionStats[key].bytes;
|
||||
dictionary[key] = packetStat;
|
||||
@ -1050,61 +962,46 @@ namespace QuantumUNET
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
internal static void AddClient(QSBNetworkClient client)
|
||||
{
|
||||
s_Clients.Add(client);
|
||||
}
|
||||
internal static void AddClient(QSBNetworkClient client) => allClients.Add(client);
|
||||
|
||||
internal static bool RemoveClient(QSBNetworkClient client)
|
||||
{
|
||||
return s_Clients.Remove(client);
|
||||
}
|
||||
internal static bool RemoveClient(QSBNetworkClient client) => allClients.Remove(client);
|
||||
|
||||
internal static void UpdateClients()
|
||||
{
|
||||
for (int i = 0; i < s_Clients.Count; i++)
|
||||
for (var i = 0; i < allClients.Count; i++)
|
||||
{
|
||||
if (s_Clients[i] != null)
|
||||
if (allClients[i] != null)
|
||||
{
|
||||
s_Clients[i].Update();
|
||||
allClients[i].Update();
|
||||
}
|
||||
else
|
||||
{
|
||||
s_Clients.RemoveAt(i);
|
||||
allClients.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ShutdownAll()
|
||||
{
|
||||
while (s_Clients.Count != 0)
|
||||
while (allClients.Count != 0)
|
||||
{
|
||||
s_Clients[0].Shutdown();
|
||||
allClients[0].Shutdown();
|
||||
}
|
||||
s_Clients = new List<QSBNetworkClient>();
|
||||
s_IsActive = false;
|
||||
allClients = new List<QSBNetworkClient>();
|
||||
active = false;
|
||||
QSBClientScene.Shutdown();
|
||||
}
|
||||
|
||||
internal static void SetActive(bool state)
|
||||
{
|
||||
if (!s_IsActive && state)
|
||||
if (!active && state)
|
||||
{
|
||||
NetworkTransport.Init();
|
||||
}
|
||||
s_IsActive = state;
|
||||
active = state;
|
||||
}
|
||||
|
||||
private Type m_NetworkConnectionClass = typeof(QSBNetworkConnection);
|
||||
|
||||
private const int k_MaxEventsPerFrame = 500;
|
||||
|
||||
private static List<QSBNetworkClient> s_Clients = new List<QSBNetworkClient>();
|
||||
|
||||
private static bool s_IsActive;
|
||||
|
||||
private HostTopology m_HostTopology;
|
||||
|
||||
private int m_HostPort;
|
||||
|
||||
private bool m_UseSimulator;
|
||||
@ -1112,13 +1009,6 @@ namespace QuantumUNET
|
||||
private int m_SimulatedLatency;
|
||||
|
||||
private float m_PacketLoss;
|
||||
|
||||
private string m_ServerIp = "";
|
||||
|
||||
private int m_ServerPort;
|
||||
|
||||
private int m_ClientId = -1;
|
||||
|
||||
private int m_ClientConnectionId = -1;
|
||||
|
||||
private int m_StatResetTime;
|
||||
|
@ -47,7 +47,7 @@ namespace QuantumUNET
|
||||
var bufferSize = packetSize;
|
||||
if (channelQOS.QOS == QosType.ReliableFragmented || channelQOS.QOS == QosType.UnreliableFragmented)
|
||||
{
|
||||
bufferSize = (int)(hostTopology.DefaultConfig.FragmentSize * 128);
|
||||
bufferSize = hostTopology.DefaultConfig.FragmentSize * 128;
|
||||
}
|
||||
m_Channels[i] = new QSBChannelBuffer(this, bufferSize, (byte)i, IsReliableQoS(channelQOS.QOS), IsSequencedQoS(channelQOS.QOS));
|
||||
}
|
||||
@ -102,8 +102,7 @@ namespace QuantumUNET
|
||||
QSBClientScene.HandleClientDisconnect(this);
|
||||
if (hostId != -1)
|
||||
{
|
||||
byte b;
|
||||
NetworkTransport.Disconnect(hostId, connectionId, out b);
|
||||
NetworkTransport.Disconnect(hostId, connectionId, out var b);
|
||||
RemoveObservers();
|
||||
}
|
||||
}
|
||||
@ -182,18 +181,18 @@ namespace QuantumUNET
|
||||
|
||||
internal void SetPlayerController(QSBPlayerController player)
|
||||
{
|
||||
while ((int)player.PlayerControllerId >= PlayerControllers.Count)
|
||||
while (player.PlayerControllerId >= PlayerControllers.Count)
|
||||
{
|
||||
PlayerControllers.Add(new QSBPlayerController());
|
||||
}
|
||||
PlayerControllers[(int)player.PlayerControllerId] = player;
|
||||
PlayerControllers[player.PlayerControllerId] = player;
|
||||
}
|
||||
|
||||
internal void RemovePlayerController(short playerControllerId)
|
||||
{
|
||||
for (var i = PlayerControllers.Count; i >= 0; i--)
|
||||
{
|
||||
if ((int)playerControllerId == i && playerControllerId == PlayerControllers[i].PlayerControllerId)
|
||||
if (playerControllerId == i && playerControllerId == PlayerControllers[i].PlayerControllerId)
|
||||
{
|
||||
PlayerControllers[i] = new QSBPlayerController();
|
||||
return;
|
||||
@ -263,15 +262,9 @@ namespace QuantumUNET
|
||||
return SendWriter(m_Writer, channelId);
|
||||
}
|
||||
|
||||
public virtual bool SendBytes(byte[] bytes, int numBytes, int channelId)
|
||||
{
|
||||
return CheckChannel(channelId) && m_Channels[channelId].SendBytes(bytes, numBytes);
|
||||
}
|
||||
public virtual bool SendBytes(byte[] bytes, int numBytes, int channelId) => CheckChannel(channelId) && m_Channels[channelId].SendBytes(bytes, numBytes);
|
||||
|
||||
public virtual bool SendWriter(QSBNetworkWriter writer, int channelId)
|
||||
{
|
||||
return CheckChannel(channelId) && m_Channels[channelId].SendWriter(writer);
|
||||
}
|
||||
public virtual bool SendWriter(QSBNetworkWriter writer, int channelId) => CheckChannel(channelId) && m_Channels[channelId].SendWriter(writer);
|
||||
|
||||
private void LogSend(byte[] bytes)
|
||||
{
|
||||
@ -279,7 +272,7 @@ namespace QuantumUNET
|
||||
var num = networkReader.ReadUInt16();
|
||||
var num2 = networkReader.ReadUInt16();
|
||||
var stringBuilder = new StringBuilder();
|
||||
for (var i = 4; i < (int)(4 + num); i++)
|
||||
for (var i = 4; i < 4 + num; i++)
|
||||
{
|
||||
stringBuilder.AppendFormat("{0:X2}", bytes[i]);
|
||||
if (i > 150)
|
||||
@ -348,7 +341,7 @@ namespace QuantumUNET
|
||||
{
|
||||
var num = reader.ReadUInt16();
|
||||
var num2 = reader.ReadInt16();
|
||||
var array = reader.ReadBytes((int)num);
|
||||
var array = reader.ReadBytes(num);
|
||||
var reader2 = new QSBNetworkReader(array);
|
||||
QSBNetworkMessageDelegate networkMessageDelegate = null;
|
||||
if (m_MessageHandlersDict.ContainsKey(num2))
|
||||
|
@ -7,21 +7,13 @@ namespace QuantumUNET
|
||||
{
|
||||
internal class QSBNetworkScene
|
||||
{
|
||||
private Dictionary<NetworkInstanceId, QSBNetworkIdentity> m_LocalObjects = new Dictionary<NetworkInstanceId, QSBNetworkIdentity>();
|
||||
|
||||
internal static Dictionary<NetworkHash128, GameObject> guidToPrefab { get; } = new Dictionary<NetworkHash128, GameObject>();
|
||||
|
||||
internal static Dictionary<NetworkHash128, SpawnDelegate> spawnHandlers { get; } = new Dictionary<NetworkHash128, SpawnDelegate>();
|
||||
|
||||
internal static Dictionary<NetworkHash128, UnSpawnDelegate> unspawnHandlers { get; } = new Dictionary<NetworkHash128, UnSpawnDelegate>();
|
||||
|
||||
internal Dictionary<NetworkInstanceId, QSBNetworkIdentity> localObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_LocalObjects;
|
||||
}
|
||||
}
|
||||
internal Dictionary<NetworkInstanceId, QSBNetworkIdentity> localObjects { get; } = new Dictionary<NetworkInstanceId, QSBNetworkIdentity>();
|
||||
|
||||
internal void Shutdown()
|
||||
{
|
||||
@ -80,10 +72,7 @@ namespace QuantumUNET
|
||||
return result;
|
||||
}
|
||||
|
||||
internal bool RemoveLocalObject(NetworkInstanceId netId)
|
||||
{
|
||||
return localObjects.Remove(netId);
|
||||
}
|
||||
internal bool RemoveLocalObject(NetworkInstanceId netId) => localObjects.Remove(netId);
|
||||
|
||||
internal bool RemoveLocalObjectAndDestroy(NetworkInstanceId netId)
|
||||
{
|
||||
@ -91,7 +80,7 @@ namespace QuantumUNET
|
||||
if (localObjects.ContainsKey(netId))
|
||||
{
|
||||
var networkIdentity = localObjects[netId];
|
||||
UnityEngine.Object.Destroy(networkIdentity.gameObject);
|
||||
Object.Destroy(networkIdentity.gameObject);
|
||||
result = localObjects.Remove(netId);
|
||||
}
|
||||
else
|
||||
@ -101,10 +90,7 @@ namespace QuantumUNET
|
||||
return result;
|
||||
}
|
||||
|
||||
internal void ClearLocalObjects()
|
||||
{
|
||||
localObjects.Clear();
|
||||
}
|
||||
internal void ClearLocalObjects() => localObjects.Clear();
|
||||
|
||||
internal static void RegisterPrefab(GameObject prefab, NetworkHash128 newAssetId)
|
||||
{
|
||||
@ -273,7 +259,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (networkIdentity.SceneId.IsEmpty())
|
||||
{
|
||||
UnityEngine.Object.Destroy(networkIdentity.gameObject);
|
||||
Object.Destroy(networkIdentity.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -21,61 +21,19 @@ namespace QuantumUNET
|
||||
m_SimpleServerSimple = new ServerSimpleWrapper(this);
|
||||
}
|
||||
|
||||
public static List<QSBNetworkConnection> localConnections
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_LocalConnectionsFakeList;
|
||||
}
|
||||
}
|
||||
public static List<QSBNetworkConnection> localConnections => instance.m_LocalConnectionsFakeList;
|
||||
|
||||
public static int listenPort
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_SimpleServerSimple.listenPort;
|
||||
}
|
||||
}
|
||||
public static int listenPort => instance.m_SimpleServerSimple.listenPort;
|
||||
|
||||
public static int serverHostId
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_SimpleServerSimple.serverHostId;
|
||||
}
|
||||
}
|
||||
public static int serverHostId => instance.m_SimpleServerSimple.serverHostId;
|
||||
|
||||
public static ReadOnlyCollection<QSBNetworkConnection> connections
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_SimpleServerSimple.connections;
|
||||
}
|
||||
}
|
||||
public static ReadOnlyCollection<QSBNetworkConnection> connections => instance.m_SimpleServerSimple.connections;
|
||||
|
||||
public static Dictionary<short, QSBNetworkMessageDelegate> handlers
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_SimpleServerSimple.handlers;
|
||||
}
|
||||
}
|
||||
public static Dictionary<short, QSBNetworkMessageDelegate> handlers => instance.m_SimpleServerSimple.handlers;
|
||||
|
||||
public static HostTopology hostTopology
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_SimpleServerSimple.hostTopology;
|
||||
}
|
||||
}
|
||||
public static HostTopology hostTopology => instance.m_SimpleServerSimple.hostTopology;
|
||||
|
||||
public static Dictionary<NetworkInstanceId, QSBNetworkIdentity> objects
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_NetworkScene.localObjects;
|
||||
}
|
||||
}
|
||||
public static Dictionary<NetworkInstanceId, QSBNetworkIdentity> objects => instance.m_NetworkScene.localObjects;
|
||||
|
||||
public static bool dontListen { get; set; }
|
||||
|
||||
@ -112,21 +70,9 @@ namespace QuantumUNET
|
||||
|
||||
public static bool active { get; private set; }
|
||||
|
||||
public static bool localClientActive
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_LocalClientActive;
|
||||
}
|
||||
}
|
||||
public static bool localClientActive => instance.m_LocalClientActive;
|
||||
|
||||
public static int numChannels
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_SimpleServerSimple.hostTopology.DefaultConfig.ChannelCount;
|
||||
}
|
||||
}
|
||||
public static int numChannels => instance.m_SimpleServerSimple.hostTopology.DefaultConfig.ChannelCount;
|
||||
|
||||
public static float maxDelay
|
||||
{
|
||||
@ -140,28 +86,13 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public static Type networkConnectionClass
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.m_SimpleServerSimple.networkConnectionClass;
|
||||
}
|
||||
}
|
||||
public static Type networkConnectionClass => instance.m_SimpleServerSimple.networkConnectionClass;
|
||||
|
||||
public static void SetNetworkConnectionClass<T>() where T : QSBNetworkConnection
|
||||
{
|
||||
instance.m_SimpleServerSimple.SetNetworkConnectionClass<T>();
|
||||
}
|
||||
public static void SetNetworkConnectionClass<T>() where T : QSBNetworkConnection => instance.m_SimpleServerSimple.SetNetworkConnectionClass<T>();
|
||||
|
||||
public static bool Configure(ConnectionConfig config, int maxConnections)
|
||||
{
|
||||
return instance.m_SimpleServerSimple.Configure(config, maxConnections);
|
||||
}
|
||||
public static bool Configure(ConnectionConfig config, int maxConnections) => instance.m_SimpleServerSimple.Configure(config, maxConnections);
|
||||
|
||||
public static bool Configure(HostTopology topology)
|
||||
{
|
||||
return instance.m_SimpleServerSimple.Configure(topology);
|
||||
}
|
||||
public static bool Configure(HostTopology topology) => instance.m_SimpleServerSimple.Configure(topology);
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
@ -200,10 +131,7 @@ namespace QuantumUNET
|
||||
maxPacketSize = hostTopology.DefaultConfig.PacketSize;
|
||||
}
|
||||
|
||||
public static void ListenRelay(string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId)
|
||||
{
|
||||
instance.InternalListenRelay(relayIp, relayPort, netGuid, sourceId, nodeId);
|
||||
}
|
||||
public static void ListenRelay(string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId) => instance.InternalListenRelay(relayIp, relayPort, netGuid, sourceId, nodeId);
|
||||
|
||||
private void InternalListenRelay(string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId)
|
||||
{
|
||||
@ -212,15 +140,9 @@ namespace QuantumUNET
|
||||
RegisterMessageHandlers();
|
||||
}
|
||||
|
||||
public static bool Listen(int serverPort)
|
||||
{
|
||||
return instance.InternalListen(null, serverPort);
|
||||
}
|
||||
public static bool Listen(int serverPort) => instance.InternalListen(null, serverPort);
|
||||
|
||||
public static bool Listen(string ipAddress, int serverPort)
|
||||
{
|
||||
return instance.InternalListen(ipAddress, serverPort);
|
||||
}
|
||||
public static bool Listen(string ipAddress, int serverPort) => instance.InternalListen(ipAddress, serverPort);
|
||||
|
||||
internal bool InternalListen(string ipAddress, int serverPort)
|
||||
{
|
||||
@ -585,10 +507,7 @@ namespace QuantumUNET
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void DisconnectAll()
|
||||
{
|
||||
instance.InternalDisconnectAll();
|
||||
}
|
||||
public static void DisconnectAll() => instance.InternalDisconnectAll();
|
||||
|
||||
internal void InternalDisconnectAll()
|
||||
{
|
||||
@ -690,10 +609,7 @@ namespace QuantumUNET
|
||||
conn.Dispose();
|
||||
}
|
||||
|
||||
private void OnData(QSBNetworkConnection conn, int receivedSize, int channelId)
|
||||
{
|
||||
conn.TransportReceive(m_SimpleServerSimple.messageBuffer, receivedSize, channelId);
|
||||
}
|
||||
private void OnData(QSBNetworkConnection conn, int receivedSize, int channelId) => conn.TransportReceive(m_SimpleServerSimple.messageBuffer, receivedSize, channelId);
|
||||
|
||||
private void GenerateConnectError(int error)
|
||||
{
|
||||
@ -734,8 +650,10 @@ namespace QuantumUNET
|
||||
{
|
||||
if (handlers.ContainsKey(34))
|
||||
{
|
||||
var errorMessage = new QSBErrorMessage();
|
||||
errorMessage.errorCode = error;
|
||||
var errorMessage = new QSBErrorMessage
|
||||
{
|
||||
errorCode = error
|
||||
};
|
||||
var writer = new QSBNetworkWriter();
|
||||
errorMessage.Serialize(writer);
|
||||
var reader = new QSBNetworkReader(writer);
|
||||
@ -743,25 +661,13 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterHandler(short msgType, QSBNetworkMessageDelegate handler)
|
||||
{
|
||||
instance.m_SimpleServerSimple.RegisterHandler(msgType, handler);
|
||||
}
|
||||
public static void RegisterHandler(short msgType, QSBNetworkMessageDelegate handler) => instance.m_SimpleServerSimple.RegisterHandler(msgType, handler);
|
||||
|
||||
public static void UnregisterHandler(short msgType)
|
||||
{
|
||||
instance.m_SimpleServerSimple.UnregisterHandler(msgType);
|
||||
}
|
||||
public static void UnregisterHandler(short msgType) => instance.m_SimpleServerSimple.UnregisterHandler(msgType);
|
||||
|
||||
public static void ClearHandlers()
|
||||
{
|
||||
instance.m_SimpleServerSimple.ClearHandlers();
|
||||
}
|
||||
public static void ClearHandlers() => instance.m_SimpleServerSimple.ClearHandlers();
|
||||
|
||||
public static void ClearSpawners()
|
||||
{
|
||||
QSBNetworkScene.ClearSpawners();
|
||||
}
|
||||
public static void ClearSpawners() => QSBNetworkScene.ClearSpawners();
|
||||
|
||||
public static void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)
|
||||
{
|
||||
@ -774,11 +680,7 @@ namespace QuantumUNET
|
||||
var networkConnection = connections[i];
|
||||
if (networkConnection != null)
|
||||
{
|
||||
int num;
|
||||
int num2;
|
||||
int num3;
|
||||
int num4;
|
||||
networkConnection.GetStatsOut(out num, out num2, out num3, out num4);
|
||||
networkConnection.GetStatsOut(out var num, out var num2, out var num3, out var num4);
|
||||
numMsgs += num;
|
||||
numBufferedMsgs += num2;
|
||||
numBytes += num3;
|
||||
@ -796,9 +698,7 @@ namespace QuantumUNET
|
||||
var networkConnection = connections[i];
|
||||
if (networkConnection != null)
|
||||
{
|
||||
int num;
|
||||
int num2;
|
||||
networkConnection.GetStatsIn(out num, out num2);
|
||||
networkConnection.GetStatsIn(out var num, out var num2);
|
||||
numMsgs += num;
|
||||
numBytes += num2;
|
||||
}
|
||||
@ -846,16 +746,12 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public static bool AddPlayerForConnection(QSBNetworkConnection conn, GameObject player, short playerControllerId)
|
||||
{
|
||||
return instance.InternalAddPlayerForConnection(conn, player, playerControllerId);
|
||||
}
|
||||
public static bool AddPlayerForConnection(QSBNetworkConnection conn, GameObject player, short playerControllerId) => instance.InternalAddPlayerForConnection(conn, player, playerControllerId);
|
||||
|
||||
internal bool InternalAddPlayerForConnection(QSBNetworkConnection conn, GameObject playerGameObject, short playerControllerId)
|
||||
{
|
||||
QSBNetworkIdentity networkIdentity;
|
||||
bool result;
|
||||
if (!GetNetworkIdentity(playerGameObject, out networkIdentity))
|
||||
if (!GetNetworkIdentity(playerGameObject, out var networkIdentity))
|
||||
{
|
||||
if (LogFilter.logError)
|
||||
{
|
||||
@ -872,9 +768,8 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
QSBPlayerController playerController = null;
|
||||
GameObject x = null;
|
||||
if (conn.GetPlayerController(playerControllerId, out playerController))
|
||||
if (conn.GetPlayerController(playerControllerId, out var playerController))
|
||||
{
|
||||
x = playerController.Gameobject;
|
||||
}
|
||||
@ -963,9 +858,8 @@ namespace QuantumUNET
|
||||
private bool SetupLocalPlayerForConnection(QSBNetworkConnection conn, QSBNetworkIdentity uv, QSBPlayerController newPlayerController)
|
||||
{
|
||||
Debug.Log("NetworkServer SetupLocalPlayerForConnection netID:" + uv.NetId);
|
||||
var ulocalConnectionToClient = conn as QSBULocalConnectionToClient;
|
||||
bool result;
|
||||
if (ulocalConnectionToClient != null)
|
||||
if (conn is QSBULocalConnectionToClient ulocalConnectionToClient)
|
||||
{
|
||||
Debug.Log("NetworkServer AddPlayer handling ULocalConnectionToClient");
|
||||
if (uv.NetId.IsEmpty())
|
||||
@ -1002,9 +896,8 @@ namespace QuantumUNET
|
||||
|
||||
internal bool InternalReplacePlayerForConnection(QSBNetworkConnection conn, GameObject playerGameObject, short playerControllerId)
|
||||
{
|
||||
QSBNetworkIdentity networkIdentity;
|
||||
bool result;
|
||||
if (!GetNetworkIdentity(playerGameObject, out networkIdentity))
|
||||
if (!GetNetworkIdentity(playerGameObject, out var networkIdentity))
|
||||
{
|
||||
if (LogFilter.logError)
|
||||
{
|
||||
@ -1019,8 +912,7 @@ namespace QuantumUNET
|
||||
else
|
||||
{
|
||||
Debug.Log("NetworkServer ReplacePlayer");
|
||||
QSBPlayerController playerController;
|
||||
if (conn.GetPlayerController(playerControllerId, out playerController))
|
||||
if (conn.GetPlayerController(playerControllerId, out var playerController))
|
||||
{
|
||||
playerController.UnetView.SetNotLocalPlayer();
|
||||
playerController.UnetView.ClearClientOwner();
|
||||
@ -1072,10 +964,7 @@ namespace QuantumUNET
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void SetClientReady(QSBNetworkConnection conn)
|
||||
{
|
||||
instance.SetClientReadyInternal(conn);
|
||||
}
|
||||
public static void SetClientReady(QSBNetworkConnection conn) => instance.SetClientReadyInternal(conn);
|
||||
|
||||
internal void SetClientReadyInternal(QSBNetworkConnection conn)
|
||||
{
|
||||
@ -1100,15 +989,14 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
conn.isReady = true;
|
||||
var ulocalConnectionToClient = conn as QSBULocalConnectionToClient;
|
||||
if (ulocalConnectionToClient != null)
|
||||
if (conn is QSBULocalConnectionToClient ulocalConnectionToClient)
|
||||
{
|
||||
Debug.Log("NetworkServer Ready handling ULocalConnectionToClient");
|
||||
foreach (var networkIdentity in objects.Values)
|
||||
{
|
||||
if (networkIdentity != null && networkIdentity.gameObject != null)
|
||||
{
|
||||
bool flag = networkIdentity.OnCheckObserver(conn);
|
||||
var flag = networkIdentity.OnCheckObserver(conn);
|
||||
if (flag)
|
||||
{
|
||||
networkIdentity.AddObserver(conn);
|
||||
@ -1133,8 +1021,10 @@ namespace QuantumUNET
|
||||
conn.connectionId
|
||||
}));
|
||||
}
|
||||
var objectSpawnFinishedMessage = new QSBObjectSpawnFinishedMessage();
|
||||
objectSpawnFinishedMessage.State = 0U;
|
||||
var objectSpawnFinishedMessage = new QSBObjectSpawnFinishedMessage
|
||||
{
|
||||
State = 0U
|
||||
};
|
||||
conn.Send(12, objectSpawnFinishedMessage);
|
||||
foreach (var networkIdentity2 in objects.Values)
|
||||
{
|
||||
@ -1157,7 +1047,7 @@ namespace QuantumUNET
|
||||
networkIdentity2.NetId
|
||||
}));
|
||||
}
|
||||
bool flag2 = networkIdentity2.OnCheckObserver(conn);
|
||||
var flag2 = networkIdentity2.OnCheckObserver(conn);
|
||||
if (flag2)
|
||||
{
|
||||
networkIdentity2.AddObserver(conn);
|
||||
@ -1198,10 +1088,7 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetClientNotReady(QSBNetworkConnection conn)
|
||||
{
|
||||
instance.InternalSetClientNotReady(conn);
|
||||
}
|
||||
public static void SetClientNotReady(QSBNetworkConnection conn) => instance.InternalSetClientNotReady(conn);
|
||||
|
||||
internal void InternalSetClientNotReady(QSBNetworkConnection conn)
|
||||
{
|
||||
@ -1230,8 +1117,7 @@ namespace QuantumUNET
|
||||
private static void OnRemovePlayerMessage(QSBNetworkMessage netMsg)
|
||||
{
|
||||
netMsg.ReadMessage<QSBRemovePlayerMessage>(s_RemovePlayerMessage);
|
||||
QSBPlayerController playerController = null;
|
||||
netMsg.Connection.GetPlayerController(s_RemovePlayerMessage.PlayerControllerId, out playerController);
|
||||
netMsg.Connection.GetPlayerController(s_RemovePlayerMessage.PlayerControllerId, out var playerController);
|
||||
if (playerController != null)
|
||||
{
|
||||
netMsg.Connection.RemovePlayerController(s_RemovePlayerMessage.PlayerControllerId);
|
||||
@ -1302,12 +1188,11 @@ namespace QuantumUNET
|
||||
|
||||
internal void SpawnObject(GameObject obj)
|
||||
{
|
||||
QSBNetworkIdentity networkIdentity;
|
||||
if (!active)
|
||||
{
|
||||
ModConsole.OwmlConsole.WriteLine("Error - SpawnObject for " + obj + ", NetworkServer is not active. Cannot spawn objects without an active server.");
|
||||
}
|
||||
else if (!GetNetworkIdentity(obj, out networkIdentity))
|
||||
else if (!GetNetworkIdentity(obj, out var networkIdentity))
|
||||
{
|
||||
Debug.LogError(string.Concat(new object[]
|
||||
{
|
||||
@ -1331,11 +1216,13 @@ namespace QuantumUNET
|
||||
{
|
||||
if (uv.SceneId.IsEmpty())
|
||||
{
|
||||
var objectSpawnMessage = new QSBObjectSpawnMessage();
|
||||
objectSpawnMessage.NetId = uv.NetId;
|
||||
objectSpawnMessage.assetId = uv.AssetId;
|
||||
objectSpawnMessage.Position = uv.transform.position;
|
||||
objectSpawnMessage.Rotation = uv.transform.rotation;
|
||||
var objectSpawnMessage = new QSBObjectSpawnMessage
|
||||
{
|
||||
NetId = uv.NetId,
|
||||
assetId = uv.AssetId,
|
||||
Position = uv.transform.position,
|
||||
Rotation = uv.transform.rotation
|
||||
};
|
||||
var networkWriter = new QSBNetworkWriter();
|
||||
uv.UNetSerializeAllVars(networkWriter);
|
||||
if (networkWriter.Position > 0)
|
||||
@ -1353,10 +1240,12 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
var objectSpawnSceneMessage = new QSBObjectSpawnSceneMessage();
|
||||
objectSpawnSceneMessage.NetId = uv.NetId;
|
||||
objectSpawnSceneMessage.SceneId = uv.SceneId;
|
||||
objectSpawnSceneMessage.Position = uv.transform.position;
|
||||
var objectSpawnSceneMessage = new QSBObjectSpawnSceneMessage
|
||||
{
|
||||
NetId = uv.NetId,
|
||||
SceneId = uv.SceneId,
|
||||
Position = uv.transform.position
|
||||
};
|
||||
var networkWriter2 = new QSBNetworkWriter();
|
||||
uv.UNetSerializeAllVars(networkWriter2);
|
||||
if (networkWriter2.Position > 0)
|
||||
@ -1416,30 +1305,25 @@ namespace QuantumUNET
|
||||
|
||||
private static void UnSpawnObject(GameObject obj)
|
||||
{
|
||||
QSBNetworkIdentity uv;
|
||||
if (obj == null)
|
||||
{
|
||||
Debug.Log("NetworkServer UnspawnObject is null");
|
||||
}
|
||||
else if (GetNetworkIdentity(obj, out uv))
|
||||
else if (GetNetworkIdentity(obj, out var uv))
|
||||
{
|
||||
UnSpawnObject(uv);
|
||||
}
|
||||
}
|
||||
|
||||
private static void UnSpawnObject(QSBNetworkIdentity uv)
|
||||
{
|
||||
DestroyObject(uv, false);
|
||||
}
|
||||
private static void UnSpawnObject(QSBNetworkIdentity uv) => DestroyObject(uv, false);
|
||||
|
||||
private static void DestroyObject(GameObject obj)
|
||||
{
|
||||
QSBNetworkIdentity uv;
|
||||
if (obj == null)
|
||||
{
|
||||
Debug.Log("NetworkServer DestroyObject is null");
|
||||
}
|
||||
else if (GetNetworkIdentity(obj, out uv))
|
||||
else if (GetNetworkIdentity(obj, out var uv))
|
||||
{
|
||||
DestroyObject(uv, true);
|
||||
}
|
||||
@ -1459,8 +1343,10 @@ namespace QuantumUNET
|
||||
{
|
||||
uv.ClientAuthorityOwner.RemoveOwnedObject(uv);
|
||||
}
|
||||
var objectDestroyMessage = new QSBObjectDestroyMessage();
|
||||
objectDestroyMessage.NetId = uv.NetId;
|
||||
var objectDestroyMessage = new QSBObjectDestroyMessage
|
||||
{
|
||||
NetId = uv.NetId
|
||||
};
|
||||
SendToObservers(uv.gameObject, 1, objectDestroyMessage);
|
||||
uv.ClearObservers();
|
||||
if (QSBNetworkClient.active && instance.m_LocalClientActive)
|
||||
@ -1475,10 +1361,7 @@ namespace QuantumUNET
|
||||
uv.MarkForReset();
|
||||
}
|
||||
|
||||
public static void ClearLocalObjects()
|
||||
{
|
||||
objects.Clear();
|
||||
}
|
||||
public static void ClearLocalObjects() => objects.Clear();
|
||||
|
||||
public static void Spawn(GameObject obj)
|
||||
{
|
||||
@ -1488,10 +1371,7 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
private static bool CheckForPrefab(GameObject obj)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
private static bool CheckForPrefab(GameObject obj) => false;
|
||||
|
||||
private static bool VerifyCanSpawn(GameObject obj)
|
||||
{
|
||||
@ -1560,8 +1440,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (VerifyCanSpawn(obj))
|
||||
{
|
||||
QSBNetworkIdentity networkIdentity;
|
||||
if (GetNetworkIdentity(obj, out networkIdentity))
|
||||
if (GetNetworkIdentity(obj, out var networkIdentity))
|
||||
{
|
||||
networkIdentity.SetDynamicAssetId(assetId);
|
||||
}
|
||||
@ -1569,15 +1448,9 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public static void Destroy(GameObject obj)
|
||||
{
|
||||
DestroyObject(obj);
|
||||
}
|
||||
public static void Destroy(GameObject obj) => DestroyObject(obj);
|
||||
|
||||
public static void UnSpawn(GameObject obj)
|
||||
{
|
||||
UnSpawnObject(obj);
|
||||
}
|
||||
public static void UnSpawn(GameObject obj) => UnSpawnObject(obj);
|
||||
|
||||
internal bool InvokeBytes(QSBULocalConnectionToServer conn, byte[] buffer, int numBytes, int channelId)
|
||||
{
|
||||
@ -1625,15 +1498,9 @@ namespace QuantumUNET
|
||||
return result;
|
||||
}
|
||||
|
||||
public static GameObject FindLocalObject(NetworkInstanceId netId)
|
||||
{
|
||||
return instance.m_NetworkScene.FindLocalObject(netId);
|
||||
}
|
||||
public static GameObject FindLocalObject(NetworkInstanceId netId) => instance.m_NetworkScene.FindLocalObject(netId);
|
||||
|
||||
private static bool ValidateSceneObject(QSBNetworkIdentity netId)
|
||||
{
|
||||
return netId.gameObject.hideFlags != HideFlags.NotEditable && netId.gameObject.hideFlags != HideFlags.HideAndDontSave && !netId.SceneId.IsEmpty();
|
||||
}
|
||||
private static bool ValidateSceneObject(QSBNetworkIdentity netId) => netId.gameObject.hideFlags != HideFlags.NotEditable && netId.gameObject.hideFlags != HideFlags.HideAndDontSave && !netId.SceneId.IsEmpty();
|
||||
|
||||
public static bool SpawnObjects()
|
||||
{
|
||||
@ -1684,7 +1551,7 @@ namespace QuantumUNET
|
||||
{
|
||||
var crcmessage = new QSBCRCMessage();
|
||||
var list = new List<QSBCRCMessageEntry>();
|
||||
foreach (string text in QSBNetworkCRC.singleton.scripts.Keys)
|
||||
foreach (var text in QSBNetworkCRC.singleton.scripts.Keys)
|
||||
{
|
||||
list.Add(new QSBCRCMessageEntry
|
||||
{
|
||||
@ -1733,35 +1600,17 @@ namespace QuantumUNET
|
||||
m_Server = server;
|
||||
}
|
||||
|
||||
public override void OnConnectError(int connectionId, byte error)
|
||||
{
|
||||
m_Server.GenerateConnectError((int)error);
|
||||
}
|
||||
public override void OnConnectError(int connectionId, byte error) => m_Server.GenerateConnectError(error);
|
||||
|
||||
public override void OnDataError(QSBNetworkConnection conn, byte error)
|
||||
{
|
||||
m_Server.GenerateDataError(conn, (int)error);
|
||||
}
|
||||
public override void OnDataError(QSBNetworkConnection conn, byte error) => m_Server.GenerateDataError(conn, error);
|
||||
|
||||
public override void OnDisconnectError(QSBNetworkConnection conn, byte error)
|
||||
{
|
||||
m_Server.GenerateDisconnectError(conn, (int)error);
|
||||
}
|
||||
public override void OnDisconnectError(QSBNetworkConnection conn, byte error) => m_Server.GenerateDisconnectError(conn, error);
|
||||
|
||||
public override void OnConnected(QSBNetworkConnection conn)
|
||||
{
|
||||
m_Server.OnConnected(conn);
|
||||
}
|
||||
public override void OnConnected(QSBNetworkConnection conn) => m_Server.OnConnected(conn);
|
||||
|
||||
public override void OnDisconnected(QSBNetworkConnection conn)
|
||||
{
|
||||
m_Server.OnDisconnected(conn);
|
||||
}
|
||||
public override void OnDisconnected(QSBNetworkConnection conn) => m_Server.OnDisconnected(conn);
|
||||
|
||||
public override void OnData(QSBNetworkConnection conn, int receivedSize, int channelId)
|
||||
{
|
||||
m_Server.OnData(conn, receivedSize, channelId);
|
||||
}
|
||||
public override void OnData(QSBNetworkConnection conn, int receivedSize, int channelId) => m_Server.OnData(conn, receivedSize, channelId);
|
||||
|
||||
private QSBNetworkServer m_Server;
|
||||
}
|
||||
|
@ -12,112 +12,43 @@ namespace QuantumUNET
|
||||
{
|
||||
public QSBNetworkServerSimple()
|
||||
{
|
||||
this.m_ConnectionsReadOnly = new ReadOnlyCollection<QSBNetworkConnection>(this.m_Connections);
|
||||
connections = new ReadOnlyCollection<QSBNetworkConnection>(m_Connections);
|
||||
}
|
||||
|
||||
public int listenPort
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_ListenPort;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_ListenPort = value;
|
||||
}
|
||||
}
|
||||
public int listenPort { get; set; }
|
||||
|
||||
public int serverHostId
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_ServerHostId;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_ServerHostId = value;
|
||||
}
|
||||
}
|
||||
public int serverHostId { get; set; } = -1;
|
||||
|
||||
public HostTopology hostTopology
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_HostTopology;
|
||||
}
|
||||
}
|
||||
public HostTopology hostTopology { get; private set; }
|
||||
|
||||
public bool useWebSockets
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_UseWebSockets;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_UseWebSockets = value;
|
||||
}
|
||||
}
|
||||
public bool useWebSockets { get; set; }
|
||||
|
||||
public ReadOnlyCollection<QSBNetworkConnection> connections
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_ConnectionsReadOnly;
|
||||
}
|
||||
}
|
||||
public ReadOnlyCollection<QSBNetworkConnection> connections { get; }
|
||||
|
||||
public Dictionary<short, QSBNetworkMessageDelegate> handlers
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_MessageHandlers.GetHandlers();
|
||||
}
|
||||
}
|
||||
public Dictionary<short, QSBNetworkMessageDelegate> handlers => m_MessageHandlers.GetHandlers();
|
||||
|
||||
public byte[] messageBuffer
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_MsgBuffer;
|
||||
}
|
||||
}
|
||||
public byte[] messageBuffer { get; private set; } = null;
|
||||
|
||||
public NetworkReader messageReader
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_MsgReader;
|
||||
}
|
||||
}
|
||||
public NetworkReader messageReader { get; private set; } = null;
|
||||
|
||||
public Type networkConnectionClass
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_NetworkConnectionClass;
|
||||
}
|
||||
}
|
||||
public Type networkConnectionClass { get; private set; } = typeof(QSBNetworkConnection);
|
||||
|
||||
public void SetNetworkConnectionClass<T>() where T : QSBNetworkConnection
|
||||
{
|
||||
this.m_NetworkConnectionClass = typeof(T);
|
||||
}
|
||||
public void SetNetworkConnectionClass<T>() where T : QSBNetworkConnection => networkConnectionClass = typeof(T);
|
||||
|
||||
public virtual void Initialize()
|
||||
{
|
||||
if (!this.m_Initialized)
|
||||
if (!m_Initialized)
|
||||
{
|
||||
this.m_Initialized = true;
|
||||
m_Initialized = true;
|
||||
NetworkTransport.Init();
|
||||
this.m_MsgBuffer = new byte[65535];
|
||||
this.m_MsgReader = new NetworkReader(this.m_MsgBuffer);
|
||||
if (this.m_HostTopology == null)
|
||||
messageBuffer = new byte[65535];
|
||||
messageReader = new NetworkReader(messageBuffer);
|
||||
if (hostTopology == null)
|
||||
{
|
||||
ConnectionConfig connectionConfig = new ConnectionConfig();
|
||||
var connectionConfig = new ConnectionConfig();
|
||||
connectionConfig.AddChannel(QosType.ReliableSequenced);
|
||||
connectionConfig.AddChannel(QosType.Unreliable);
|
||||
this.m_HostTopology = new HostTopology(connectionConfig, 8);
|
||||
hostTopology = new HostTopology(connectionConfig, 8);
|
||||
}
|
||||
if (LogFilter.logDebug)
|
||||
{
|
||||
@ -128,30 +59,30 @@ namespace QuantumUNET
|
||||
|
||||
public bool Configure(ConnectionConfig config, int maxConnections)
|
||||
{
|
||||
HostTopology topology = new HostTopology(config, maxConnections);
|
||||
return this.Configure(topology);
|
||||
var topology = new HostTopology(config, maxConnections);
|
||||
return Configure(topology);
|
||||
}
|
||||
|
||||
public bool Configure(HostTopology topology)
|
||||
{
|
||||
this.m_HostTopology = topology;
|
||||
hostTopology = topology;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Listen(string ipAddress, int serverListenPort)
|
||||
{
|
||||
this.Initialize();
|
||||
this.m_ListenPort = serverListenPort;
|
||||
if (this.m_UseWebSockets)
|
||||
Initialize();
|
||||
listenPort = serverListenPort;
|
||||
if (useWebSockets)
|
||||
{
|
||||
this.m_ServerHostId = NetworkTransport.AddWebsocketHost(this.m_HostTopology, serverListenPort, ipAddress);
|
||||
serverHostId = NetworkTransport.AddWebsocketHost(hostTopology, serverListenPort, ipAddress);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_ServerHostId = NetworkTransport.AddHost(this.m_HostTopology, serverListenPort, ipAddress);
|
||||
serverHostId = NetworkTransport.AddHost(hostTopology, serverListenPort, ipAddress);
|
||||
}
|
||||
bool result;
|
||||
if (this.m_ServerHostId == -1)
|
||||
if (serverHostId == -1)
|
||||
{
|
||||
result = false;
|
||||
}
|
||||
@ -164,7 +95,7 @@ namespace QuantumUNET
|
||||
"NetworkServerSimple listen: ",
|
||||
ipAddress,
|
||||
":",
|
||||
this.m_ListenPort
|
||||
listenPort
|
||||
}));
|
||||
}
|
||||
result = true;
|
||||
@ -172,26 +103,23 @@ namespace QuantumUNET
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool Listen(int serverListenPort)
|
||||
{
|
||||
return this.Listen(serverListenPort, this.m_HostTopology);
|
||||
}
|
||||
public bool Listen(int serverListenPort) => Listen(serverListenPort, hostTopology);
|
||||
|
||||
public bool Listen(int serverListenPort, HostTopology topology)
|
||||
{
|
||||
this.m_HostTopology = topology;
|
||||
this.Initialize();
|
||||
this.m_ListenPort = serverListenPort;
|
||||
if (this.m_UseWebSockets)
|
||||
hostTopology = topology;
|
||||
Initialize();
|
||||
listenPort = serverListenPort;
|
||||
if (useWebSockets)
|
||||
{
|
||||
this.m_ServerHostId = NetworkTransport.AddWebsocketHost(this.m_HostTopology, serverListenPort);
|
||||
serverHostId = NetworkTransport.AddWebsocketHost(hostTopology, serverListenPort);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_ServerHostId = NetworkTransport.AddHost(this.m_HostTopology, serverListenPort);
|
||||
serverHostId = NetworkTransport.AddHost(hostTopology, serverListenPort);
|
||||
}
|
||||
bool result;
|
||||
if (this.m_ServerHostId == -1)
|
||||
if (serverHostId == -1)
|
||||
{
|
||||
result = false;
|
||||
}
|
||||
@ -199,7 +127,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (LogFilter.logDebug)
|
||||
{
|
||||
Debug.Log("NetworkServerSimple listen " + this.m_ListenPort);
|
||||
Debug.Log("NetworkServerSimple listen " + listenPort);
|
||||
}
|
||||
result = true;
|
||||
}
|
||||
@ -208,19 +136,18 @@ namespace QuantumUNET
|
||||
|
||||
public void ListenRelay(string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId)
|
||||
{
|
||||
this.Initialize();
|
||||
this.m_ServerHostId = NetworkTransport.AddHost(this.m_HostTopology, this.listenPort);
|
||||
Initialize();
|
||||
serverHostId = NetworkTransport.AddHost(hostTopology, listenPort);
|
||||
if (LogFilter.logDebug)
|
||||
{
|
||||
Debug.Log("Server Host Slot Id: " + this.m_ServerHostId);
|
||||
Debug.Log("Server Host Slot Id: " + serverHostId);
|
||||
}
|
||||
this.Update();
|
||||
byte b;
|
||||
NetworkTransport.ConnectAsNetworkHost(this.m_ServerHostId, relayIp, relayPort, netGuid, sourceId, nodeId, out b);
|
||||
this.m_RelaySlotId = 0;
|
||||
Update();
|
||||
NetworkTransport.ConnectAsNetworkHost(serverHostId, relayIp, relayPort, netGuid, sourceId, nodeId, out var b);
|
||||
m_RelaySlotId = 0;
|
||||
if (LogFilter.logDebug)
|
||||
{
|
||||
Debug.Log("Relay Slot Id: " + this.m_RelaySlotId);
|
||||
Debug.Log("Relay Slot Id: " + m_RelaySlotId);
|
||||
}
|
||||
}
|
||||
|
||||
@ -230,35 +157,23 @@ namespace QuantumUNET
|
||||
{
|
||||
Debug.Log("NetworkServerSimple stop ");
|
||||
}
|
||||
NetworkTransport.RemoveHost(this.m_ServerHostId);
|
||||
this.m_ServerHostId = -1;
|
||||
NetworkTransport.RemoveHost(serverHostId);
|
||||
serverHostId = -1;
|
||||
}
|
||||
|
||||
internal void RegisterHandlerSafe(short msgType, QSBNetworkMessageDelegate handler)
|
||||
{
|
||||
m_MessageHandlers.RegisterHandlerSafe(msgType, handler);
|
||||
}
|
||||
internal void RegisterHandlerSafe(short msgType, QSBNetworkMessageDelegate handler) => m_MessageHandlers.RegisterHandlerSafe(msgType, handler);
|
||||
|
||||
public void RegisterHandler(short msgType, QSBNetworkMessageDelegate handler)
|
||||
{
|
||||
this.m_MessageHandlers.RegisterHandler(msgType, handler);
|
||||
}
|
||||
public void RegisterHandler(short msgType, QSBNetworkMessageDelegate handler) => m_MessageHandlers.RegisterHandler(msgType, handler);
|
||||
|
||||
public void UnregisterHandler(short msgType)
|
||||
{
|
||||
this.m_MessageHandlers.UnregisterHandler(msgType);
|
||||
}
|
||||
public void UnregisterHandler(short msgType) => m_MessageHandlers.UnregisterHandler(msgType);
|
||||
|
||||
public void ClearHandlers()
|
||||
{
|
||||
this.m_MessageHandlers.ClearMessageHandlers();
|
||||
}
|
||||
public void ClearHandlers() => m_MessageHandlers.ClearMessageHandlers();
|
||||
|
||||
public void UpdateConnections()
|
||||
{
|
||||
for (int i = 0; i < this.m_Connections.Count; i++)
|
||||
for (var i = 0; i < m_Connections.Count; i++)
|
||||
{
|
||||
QSBNetworkConnection networkConnection = this.m_Connections[i];
|
||||
var networkConnection = m_Connections[i];
|
||||
if (networkConnection != null)
|
||||
{
|
||||
networkConnection.FlushChannels();
|
||||
@ -268,13 +183,12 @@ namespace QuantumUNET
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (this.m_ServerHostId != -1)
|
||||
if (serverHostId != -1)
|
||||
{
|
||||
NetworkEventType networkEventType;
|
||||
if (this.m_RelaySlotId != -1)
|
||||
if (m_RelaySlotId != -1)
|
||||
{
|
||||
byte b;
|
||||
networkEventType = NetworkTransport.ReceiveRelayEventFromHost(this.m_ServerHostId, out b);
|
||||
networkEventType = NetworkTransport.ReceiveRelayEventFromHost(serverHostId, out var b);
|
||||
if (networkEventType != NetworkEventType.Nothing)
|
||||
{
|
||||
if (LogFilter.logDebug)
|
||||
@ -299,17 +213,13 @@ namespace QuantumUNET
|
||||
}
|
||||
do
|
||||
{
|
||||
byte b;
|
||||
int connectionId;
|
||||
int channelId;
|
||||
int receivedSize;
|
||||
networkEventType = NetworkTransport.ReceiveFromHost(this.m_ServerHostId, out connectionId, out channelId, this.m_MsgBuffer, this.m_MsgBuffer.Length, out receivedSize, out b);
|
||||
networkEventType = NetworkTransport.ReceiveFromHost(serverHostId, out var connectionId, out var channelId, messageBuffer, messageBuffer.Length, out var receivedSize, out var b);
|
||||
if (networkEventType != NetworkEventType.Nothing)
|
||||
{
|
||||
Debug.Log(string.Concat(new object[]
|
||||
{
|
||||
"Server event: host=",
|
||||
this.m_ServerHostId,
|
||||
serverHostId,
|
||||
" event=",
|
||||
networkEventType,
|
||||
" error=",
|
||||
@ -319,15 +229,15 @@ namespace QuantumUNET
|
||||
switch (networkEventType)
|
||||
{
|
||||
case NetworkEventType.DataEvent:
|
||||
this.HandleData(connectionId, channelId, receivedSize, b);
|
||||
HandleData(connectionId, channelId, receivedSize, b);
|
||||
break;
|
||||
|
||||
case NetworkEventType.ConnectEvent:
|
||||
this.HandleConnect(connectionId, b);
|
||||
HandleConnect(connectionId, b);
|
||||
break;
|
||||
|
||||
case NetworkEventType.DisconnectEvent:
|
||||
this.HandleDisconnect(connectionId, b);
|
||||
HandleDisconnect(connectionId, b);
|
||||
break;
|
||||
|
||||
case NetworkEventType.Nothing:
|
||||
@ -342,39 +252,39 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
while (networkEventType != NetworkEventType.Nothing);
|
||||
this.UpdateConnections();
|
||||
UpdateConnections();
|
||||
}
|
||||
}
|
||||
|
||||
public QSBNetworkConnection FindConnection(int connectionId)
|
||||
{
|
||||
QSBNetworkConnection result;
|
||||
if (connectionId < 0 || connectionId >= this.m_Connections.Count)
|
||||
if (connectionId < 0 || connectionId >= m_Connections.Count)
|
||||
{
|
||||
result = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = this.m_Connections[connectionId];
|
||||
result = m_Connections[connectionId];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool SetConnectionAtIndex(QSBNetworkConnection conn)
|
||||
{
|
||||
while (this.m_Connections.Count <= conn.connectionId)
|
||||
while (m_Connections.Count <= conn.connectionId)
|
||||
{
|
||||
this.m_Connections.Add(null);
|
||||
m_Connections.Add(null);
|
||||
}
|
||||
bool result;
|
||||
if (this.m_Connections[conn.connectionId] != null)
|
||||
if (m_Connections[conn.connectionId] != null)
|
||||
{
|
||||
result = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Connections[conn.connectionId] = conn;
|
||||
conn.SetHandlers(this.m_MessageHandlers);
|
||||
m_Connections[conn.connectionId] = conn;
|
||||
conn.SetHandlers(m_MessageHandlers);
|
||||
result = true;
|
||||
}
|
||||
return result;
|
||||
@ -383,13 +293,13 @@ namespace QuantumUNET
|
||||
public bool RemoveConnectionAtIndex(int connectionId)
|
||||
{
|
||||
bool result;
|
||||
if (connectionId < 0 || connectionId >= this.m_Connections.Count)
|
||||
if (connectionId < 0 || connectionId >= m_Connections.Count)
|
||||
{
|
||||
result = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Connections[connectionId] = null;
|
||||
m_Connections[connectionId] = null;
|
||||
result = true;
|
||||
}
|
||||
return result;
|
||||
@ -403,26 +313,21 @@ namespace QuantumUNET
|
||||
}
|
||||
if (error != 0)
|
||||
{
|
||||
this.OnConnectError(connectionId, error);
|
||||
OnConnectError(connectionId, error);
|
||||
}
|
||||
else
|
||||
{
|
||||
string networkAddress;
|
||||
int num;
|
||||
NetworkID networkID;
|
||||
NodeID nodeID;
|
||||
byte lastError;
|
||||
NetworkTransport.GetConnectionInfo(this.m_ServerHostId, connectionId, out networkAddress, out num, out networkID, out nodeID, out lastError);
|
||||
QSBNetworkConnection networkConnection = (QSBNetworkConnection)Activator.CreateInstance(this.m_NetworkConnectionClass);
|
||||
networkConnection.SetHandlers(this.m_MessageHandlers);
|
||||
networkConnection.Initialize(networkAddress, this.m_ServerHostId, connectionId, this.m_HostTopology);
|
||||
NetworkTransport.GetConnectionInfo(serverHostId, connectionId, out var networkAddress, out var num, out var networkID, out var nodeID, out var lastError);
|
||||
var networkConnection = (QSBNetworkConnection)Activator.CreateInstance(networkConnectionClass);
|
||||
networkConnection.SetHandlers(m_MessageHandlers);
|
||||
networkConnection.Initialize(networkAddress, serverHostId, connectionId, hostTopology);
|
||||
networkConnection.LastError = (NetworkError)lastError;
|
||||
while (this.m_Connections.Count <= connectionId)
|
||||
while (m_Connections.Count <= connectionId)
|
||||
{
|
||||
this.m_Connections.Add(null);
|
||||
m_Connections.Add(null);
|
||||
}
|
||||
this.m_Connections[connectionId] = networkConnection;
|
||||
this.OnConnected(networkConnection);
|
||||
m_Connections[connectionId] = networkConnection;
|
||||
OnConnected(networkConnection);
|
||||
}
|
||||
}
|
||||
|
||||
@ -432,7 +337,7 @@ namespace QuantumUNET
|
||||
{
|
||||
Debug.Log("NetworkServerSimple disconnect client:" + connectionId);
|
||||
}
|
||||
QSBNetworkConnection networkConnection = this.FindConnection(connectionId);
|
||||
var networkConnection = FindConnection(connectionId);
|
||||
if (networkConnection != null)
|
||||
{
|
||||
networkConnection.LastError = (NetworkError)error;
|
||||
@ -440,7 +345,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (error != 6)
|
||||
{
|
||||
this.m_Connections[connectionId] = null;
|
||||
m_Connections[connectionId] = null;
|
||||
if (LogFilter.logError)
|
||||
{
|
||||
Debug.LogError(string.Concat(new object[]
|
||||
@ -451,23 +356,23 @@ namespace QuantumUNET
|
||||
(NetworkError)error
|
||||
}));
|
||||
}
|
||||
this.OnDisconnectError(networkConnection, error);
|
||||
OnDisconnectError(networkConnection, error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
networkConnection.Disconnect();
|
||||
this.m_Connections[connectionId] = null;
|
||||
m_Connections[connectionId] = null;
|
||||
if (LogFilter.logDebug)
|
||||
{
|
||||
Debug.Log("Server lost client:" + connectionId);
|
||||
}
|
||||
this.OnDisconnected(networkConnection);
|
||||
OnDisconnected(networkConnection);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleData(int connectionId, int channelId, int receivedSize, byte error)
|
||||
{
|
||||
QSBNetworkConnection networkConnection = this.FindConnection(connectionId);
|
||||
var networkConnection = FindConnection(connectionId);
|
||||
if (networkConnection == null)
|
||||
{
|
||||
if (LogFilter.logError)
|
||||
@ -480,19 +385,19 @@ namespace QuantumUNET
|
||||
networkConnection.LastError = (NetworkError)error;
|
||||
if (error != 0)
|
||||
{
|
||||
this.OnDataError(networkConnection, error);
|
||||
OnDataError(networkConnection, error);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_MsgReader.SeekZero();
|
||||
this.OnData(networkConnection, receivedSize, channelId);
|
||||
messageReader.SeekZero();
|
||||
OnData(networkConnection, receivedSize, channelId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendBytesTo(int connectionId, byte[] bytes, int numBytes, int channelId)
|
||||
{
|
||||
QSBNetworkConnection networkConnection = this.FindConnection(connectionId);
|
||||
var networkConnection = FindConnection(connectionId);
|
||||
if (networkConnection != null)
|
||||
{
|
||||
networkConnection.SendBytes(bytes, numBytes, channelId);
|
||||
@ -501,7 +406,7 @@ namespace QuantumUNET
|
||||
|
||||
public void SendWriterTo(int connectionId, QSBNetworkWriter writer, int channelId)
|
||||
{
|
||||
QSBNetworkConnection networkConnection = this.FindConnection(connectionId);
|
||||
var networkConnection = FindConnection(connectionId);
|
||||
if (networkConnection != null)
|
||||
{
|
||||
networkConnection.SendWriter(writer, channelId);
|
||||
@ -510,19 +415,19 @@ namespace QuantumUNET
|
||||
|
||||
public void Disconnect(int connectionId)
|
||||
{
|
||||
QSBNetworkConnection networkConnection = this.FindConnection(connectionId);
|
||||
var networkConnection = FindConnection(connectionId);
|
||||
if (networkConnection != null)
|
||||
{
|
||||
networkConnection.Disconnect();
|
||||
this.m_Connections[connectionId] = null;
|
||||
m_Connections[connectionId] = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DisconnectAllConnections()
|
||||
{
|
||||
for (int i = 0; i < this.m_Connections.Count; i++)
|
||||
for (var i = 0; i < m_Connections.Count; i++)
|
||||
{
|
||||
QSBNetworkConnection networkConnection = this.m_Connections[i];
|
||||
var networkConnection = m_Connections[i];
|
||||
if (networkConnection != null)
|
||||
{
|
||||
networkConnection.Disconnect();
|
||||
@ -531,58 +436,21 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnConnectError(int connectionId, byte error)
|
||||
{
|
||||
Debug.LogError("OnConnectError error:" + error);
|
||||
}
|
||||
public virtual void OnConnectError(int connectionId, byte error) => Debug.LogError("OnConnectError error:" + error);
|
||||
|
||||
public virtual void OnDataError(QSBNetworkConnection conn, byte error)
|
||||
{
|
||||
Debug.LogError("OnDataError error:" + error);
|
||||
}
|
||||
public virtual void OnDataError(QSBNetworkConnection conn, byte error) => Debug.LogError("OnDataError error:" + error);
|
||||
|
||||
public virtual void OnDisconnectError(QSBNetworkConnection conn, byte error)
|
||||
{
|
||||
Debug.LogError("OnDisconnectError error:" + error);
|
||||
}
|
||||
public virtual void OnDisconnectError(QSBNetworkConnection conn, byte error) => Debug.LogError("OnDisconnectError error:" + error);
|
||||
|
||||
public virtual void OnConnected(QSBNetworkConnection conn)
|
||||
{
|
||||
conn.InvokeHandlerNoData(32);
|
||||
}
|
||||
public virtual void OnConnected(QSBNetworkConnection conn) => conn.InvokeHandlerNoData(32);
|
||||
|
||||
public virtual void OnDisconnected(QSBNetworkConnection conn)
|
||||
{
|
||||
conn.InvokeHandlerNoData(33);
|
||||
}
|
||||
public virtual void OnDisconnected(QSBNetworkConnection conn) => conn.InvokeHandlerNoData(33);
|
||||
|
||||
public virtual void OnData(QSBNetworkConnection conn, int receivedSize, int channelId)
|
||||
{
|
||||
conn.TransportReceive(this.m_MsgBuffer, receivedSize, channelId);
|
||||
}
|
||||
public virtual void OnData(QSBNetworkConnection conn, int receivedSize, int channelId) => conn.TransportReceive(messageBuffer, receivedSize, channelId);
|
||||
|
||||
private bool m_Initialized = false;
|
||||
|
||||
private int m_ListenPort;
|
||||
|
||||
private int m_ServerHostId = -1;
|
||||
|
||||
private int m_RelaySlotId = -1;
|
||||
|
||||
private bool m_UseWebSockets;
|
||||
|
||||
private byte[] m_MsgBuffer = null;
|
||||
|
||||
private NetworkReader m_MsgReader = null;
|
||||
|
||||
private Type m_NetworkConnectionClass = typeof(QSBNetworkConnection);
|
||||
|
||||
private HostTopology m_HostTopology;
|
||||
|
||||
private List<QSBNetworkConnection> m_Connections = new List<QSBNetworkConnection>();
|
||||
|
||||
private ReadOnlyCollection<QSBNetworkConnection> m_ConnectionsReadOnly;
|
||||
|
||||
private QSBNetworkMessageHandlers m_MessageHandlers = new QSBNetworkMessageHandlers();
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace QuantumUNET
|
||||
{
|
||||
public QSBNetworkWriter()
|
||||
{
|
||||
this.m_Buffer = new QSBNetBuffer();
|
||||
m_Buffer = new QSBNetBuffer();
|
||||
if (s_Encoding == null)
|
||||
{
|
||||
s_Encoding = new UTF8Encoding();
|
||||
@ -21,7 +21,7 @@ namespace QuantumUNET
|
||||
|
||||
public QSBNetworkWriter(byte[] buffer)
|
||||
{
|
||||
this.m_Buffer = new QSBNetBuffer(buffer);
|
||||
m_Buffer = new QSBNetBuffer(buffer);
|
||||
if (s_Encoding == null)
|
||||
{
|
||||
s_Encoding = new UTF8Encoding();
|
||||
@ -29,62 +29,50 @@ namespace QuantumUNET
|
||||
}
|
||||
}
|
||||
|
||||
public short Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return (short)this.m_Buffer.Position;
|
||||
}
|
||||
}
|
||||
public short Position => (short)m_Buffer.Position;
|
||||
|
||||
public byte[] ToArray()
|
||||
{
|
||||
byte[] array = new byte[this.m_Buffer.AsArraySegment().Count];
|
||||
Array.Copy(this.m_Buffer.AsArraySegment().Array, array, this.m_Buffer.AsArraySegment().Count);
|
||||
var array = new byte[m_Buffer.AsArraySegment().Count];
|
||||
Array.Copy(m_Buffer.AsArraySegment().Array, array, m_Buffer.AsArraySegment().Count);
|
||||
return array;
|
||||
}
|
||||
|
||||
public byte[] AsArray()
|
||||
{
|
||||
return this.AsArraySegment().Array;
|
||||
}
|
||||
public byte[] AsArray() => AsArraySegment().Array;
|
||||
|
||||
internal ArraySegment<byte> AsArraySegment()
|
||||
{
|
||||
return this.m_Buffer.AsArraySegment();
|
||||
}
|
||||
internal ArraySegment<byte> AsArraySegment() => m_Buffer.AsArraySegment();
|
||||
|
||||
public void WritePackedUInt32(uint value)
|
||||
{
|
||||
if (value <= 240U)
|
||||
{
|
||||
this.Write((byte)value);
|
||||
Write((byte)value);
|
||||
}
|
||||
else if (value <= 2287U)
|
||||
{
|
||||
this.Write((byte)((value - 240U) / 256U + 241U));
|
||||
this.Write((byte)((value - 240U) % 256U));
|
||||
Write((byte)(((value - 240U) / 256U) + 241U));
|
||||
Write((byte)((value - 240U) % 256U));
|
||||
}
|
||||
else if (value <= 67823U)
|
||||
{
|
||||
this.Write(249);
|
||||
this.Write((byte)((value - 2288U) / 256U));
|
||||
this.Write((byte)((value - 2288U) % 256U));
|
||||
Write(249);
|
||||
Write((byte)((value - 2288U) / 256U));
|
||||
Write((byte)((value - 2288U) % 256U));
|
||||
}
|
||||
else if (value <= 16777215U)
|
||||
{
|
||||
this.Write(250);
|
||||
this.Write((byte)(value & 255U));
|
||||
this.Write((byte)(value >> 8 & 255U));
|
||||
this.Write((byte)(value >> 16 & 255U));
|
||||
Write(250);
|
||||
Write((byte)(value & 255U));
|
||||
Write((byte)((value >> 8) & 255U));
|
||||
Write((byte)((value >> 16) & 255U));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Write(251);
|
||||
this.Write((byte)(value & 255U));
|
||||
this.Write((byte)(value >> 8 & 255U));
|
||||
this.Write((byte)(value >> 16 & 255U));
|
||||
this.Write((byte)(value >> 24 & 255U));
|
||||
Write(251);
|
||||
Write((byte)(value & 255U));
|
||||
Write((byte)((value >> 8) & 255U));
|
||||
Write((byte)((value >> 16) & 255U));
|
||||
Write((byte)((value >> 24) & 255U));
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,168 +80,129 @@ namespace QuantumUNET
|
||||
{
|
||||
if (value <= 240UL)
|
||||
{
|
||||
this.Write((byte)value);
|
||||
Write((byte)value);
|
||||
}
|
||||
else if (value <= 2287UL)
|
||||
{
|
||||
this.Write((byte)((value - 240UL) / 256UL + 241UL));
|
||||
this.Write((byte)((value - 240UL) % 256UL));
|
||||
Write((byte)(((value - 240UL) / 256UL) + 241UL));
|
||||
Write((byte)((value - 240UL) % 256UL));
|
||||
}
|
||||
else if (value <= 67823UL)
|
||||
{
|
||||
this.Write(249);
|
||||
this.Write((byte)((value - 2288UL) / 256UL));
|
||||
this.Write((byte)((value - 2288UL) % 256UL));
|
||||
Write(249);
|
||||
Write((byte)((value - 2288UL) / 256UL));
|
||||
Write((byte)((value - 2288UL) % 256UL));
|
||||
}
|
||||
else if (value <= 16777215UL)
|
||||
{
|
||||
this.Write(250);
|
||||
this.Write((byte)(value & 255UL));
|
||||
this.Write((byte)(value >> 8 & 255UL));
|
||||
this.Write((byte)(value >> 16 & 255UL));
|
||||
Write(250);
|
||||
Write((byte)(value & 255UL));
|
||||
Write((byte)((value >> 8) & 255UL));
|
||||
Write((byte)((value >> 16) & 255UL));
|
||||
}
|
||||
else if (value <= uint.MaxValue)
|
||||
{
|
||||
this.Write(251);
|
||||
this.Write((byte)(value & 255UL));
|
||||
this.Write((byte)(value >> 8 & 255UL));
|
||||
this.Write((byte)(value >> 16 & 255UL));
|
||||
this.Write((byte)(value >> 24 & 255UL));
|
||||
Write(251);
|
||||
Write((byte)(value & 255UL));
|
||||
Write((byte)((value >> 8) & 255UL));
|
||||
Write((byte)((value >> 16) & 255UL));
|
||||
Write((byte)((value >> 24) & 255UL));
|
||||
}
|
||||
else if (value <= 1099511627775UL)
|
||||
{
|
||||
this.Write(252);
|
||||
this.Write((byte)(value & 255UL));
|
||||
this.Write((byte)(value >> 8 & 255UL));
|
||||
this.Write((byte)(value >> 16 & 255UL));
|
||||
this.Write((byte)(value >> 24 & 255UL));
|
||||
this.Write((byte)(value >> 32 & 255UL));
|
||||
Write(252);
|
||||
Write((byte)(value & 255UL));
|
||||
Write((byte)((value >> 8) & 255UL));
|
||||
Write((byte)((value >> 16) & 255UL));
|
||||
Write((byte)((value >> 24) & 255UL));
|
||||
Write((byte)((value >> 32) & 255UL));
|
||||
}
|
||||
else if (value <= 281474976710655UL)
|
||||
{
|
||||
this.Write(253);
|
||||
this.Write((byte)(value & 255UL));
|
||||
this.Write((byte)(value >> 8 & 255UL));
|
||||
this.Write((byte)(value >> 16 & 255UL));
|
||||
this.Write((byte)(value >> 24 & 255UL));
|
||||
this.Write((byte)(value >> 32 & 255UL));
|
||||
this.Write((byte)(value >> 40 & 255UL));
|
||||
Write(253);
|
||||
Write((byte)(value & 255UL));
|
||||
Write((byte)((value >> 8) & 255UL));
|
||||
Write((byte)((value >> 16) & 255UL));
|
||||
Write((byte)((value >> 24) & 255UL));
|
||||
Write((byte)((value >> 32) & 255UL));
|
||||
Write((byte)((value >> 40) & 255UL));
|
||||
}
|
||||
else if (value <= 72057594037927935UL)
|
||||
{
|
||||
this.Write(254);
|
||||
this.Write((byte)(value & 255UL));
|
||||
this.Write((byte)(value >> 8 & 255UL));
|
||||
this.Write((byte)(value >> 16 & 255UL));
|
||||
this.Write((byte)(value >> 24 & 255UL));
|
||||
this.Write((byte)(value >> 32 & 255UL));
|
||||
this.Write((byte)(value >> 40 & 255UL));
|
||||
this.Write((byte)(value >> 48 & 255UL));
|
||||
Write(254);
|
||||
Write((byte)(value & 255UL));
|
||||
Write((byte)((value >> 8) & 255UL));
|
||||
Write((byte)((value >> 16) & 255UL));
|
||||
Write((byte)((value >> 24) & 255UL));
|
||||
Write((byte)((value >> 32) & 255UL));
|
||||
Write((byte)((value >> 40) & 255UL));
|
||||
Write((byte)((value >> 48) & 255UL));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Write(byte.MaxValue);
|
||||
this.Write((byte)(value & 255UL));
|
||||
this.Write((byte)(value >> 8 & 255UL));
|
||||
this.Write((byte)(value >> 16 & 255UL));
|
||||
this.Write((byte)(value >> 24 & 255UL));
|
||||
this.Write((byte)(value >> 32 & 255UL));
|
||||
this.Write((byte)(value >> 40 & 255UL));
|
||||
this.Write((byte)(value >> 48 & 255UL));
|
||||
this.Write((byte)(value >> 56 & 255UL));
|
||||
Write(byte.MaxValue);
|
||||
Write((byte)(value & 255UL));
|
||||
Write((byte)((value >> 8) & 255UL));
|
||||
Write((byte)((value >> 16) & 255UL));
|
||||
Write((byte)((value >> 24) & 255UL));
|
||||
Write((byte)((value >> 32) & 255UL));
|
||||
Write((byte)((value >> 40) & 255UL));
|
||||
Write((byte)((value >> 48) & 255UL));
|
||||
Write((byte)((value >> 56) & 255UL));
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(NetworkInstanceId value)
|
||||
{
|
||||
this.WritePackedUInt32(value.Value);
|
||||
}
|
||||
public void Write(NetworkInstanceId value) => WritePackedUInt32(value.Value);
|
||||
|
||||
public void Write(NetworkSceneId value)
|
||||
{
|
||||
this.WritePackedUInt32(value.Value);
|
||||
}
|
||||
public void Write(NetworkSceneId value) => WritePackedUInt32(value.Value);
|
||||
|
||||
public void Write(char value)
|
||||
{
|
||||
this.m_Buffer.WriteByte((byte)value);
|
||||
}
|
||||
public void Write(char value) => m_Buffer.WriteByte((byte)value);
|
||||
|
||||
public void Write(byte value)
|
||||
{
|
||||
this.m_Buffer.WriteByte(value);
|
||||
}
|
||||
public void Write(byte value) => m_Buffer.WriteByte(value);
|
||||
|
||||
public void Write(sbyte value)
|
||||
{
|
||||
this.m_Buffer.WriteByte((byte)value);
|
||||
}
|
||||
public void Write(sbyte value) => m_Buffer.WriteByte((byte)value);
|
||||
|
||||
public void Write(short value)
|
||||
{
|
||||
this.m_Buffer.WriteByte2((byte)(value & 255), (byte)(value >> 8 & 255));
|
||||
}
|
||||
public void Write(short value) => m_Buffer.WriteByte2((byte)(value & 255), (byte)((value >> 8) & 255));
|
||||
|
||||
public void Write(ushort value)
|
||||
{
|
||||
this.m_Buffer.WriteByte2((byte)(value & 255), (byte)(value >> 8 & 255));
|
||||
}
|
||||
public void Write(ushort value) => m_Buffer.WriteByte2((byte)(value & 255), (byte)((value >> 8) & 255));
|
||||
|
||||
public void Write(int value)
|
||||
{
|
||||
this.m_Buffer.WriteByte4((byte)(value & 255), (byte)(value >> 8 & 255), (byte)(value >> 16 & 255), (byte)(value >> 24 & 255));
|
||||
}
|
||||
public void Write(int value) => m_Buffer.WriteByte4((byte)(value & 255), (byte)((value >> 8) & 255), (byte)((value >> 16) & 255), (byte)((value >> 24) & 255));
|
||||
|
||||
public void Write(uint value)
|
||||
{
|
||||
this.m_Buffer.WriteByte4((byte)(value & 255U), (byte)(value >> 8 & 255U), (byte)(value >> 16 & 255U), (byte)(value >> 24 & 255U));
|
||||
}
|
||||
public void Write(uint value) => m_Buffer.WriteByte4((byte)(value & 255U), (byte)((value >> 8) & 255U), (byte)((value >> 16) & 255U), (byte)((value >> 24) & 255U));
|
||||
|
||||
public void Write(long value)
|
||||
{
|
||||
this.m_Buffer.WriteByte8((byte)(value & 255L), (byte)(value >> 8 & 255L), (byte)(value >> 16 & 255L), (byte)(value >> 24 & 255L), (byte)(value >> 32 & 255L), (byte)(value >> 40 & 255L), (byte)(value >> 48 & 255L), (byte)(value >> 56 & 255L));
|
||||
}
|
||||
public void Write(long value) => m_Buffer.WriteByte8((byte)(value & 255L), (byte)((value >> 8) & 255L), (byte)((value >> 16) & 255L), (byte)((value >> 24) & 255L), (byte)((value >> 32) & 255L), (byte)((value >> 40) & 255L), (byte)((value >> 48) & 255L), (byte)((value >> 56) & 255L));
|
||||
|
||||
public void Write(ulong value)
|
||||
{
|
||||
this.m_Buffer.WriteByte8((byte)(value & 255UL), (byte)(value >> 8 & 255UL), (byte)(value >> 16 & 255UL), (byte)(value >> 24 & 255UL), (byte)(value >> 32 & 255UL), (byte)(value >> 40 & 255UL), (byte)(value >> 48 & 255UL), (byte)(value >> 56 & 255UL));
|
||||
}
|
||||
public void Write(ulong value) => m_Buffer.WriteByte8((byte)(value & 255UL), (byte)((value >> 8) & 255UL), (byte)((value >> 16) & 255UL), (byte)((value >> 24) & 255UL), (byte)((value >> 32) & 255UL), (byte)((value >> 40) & 255UL), (byte)((value >> 48) & 255UL), (byte)((value >> 56) & 255UL));
|
||||
|
||||
public void Write(float value)
|
||||
{
|
||||
m_Buffer.WriteBytes(BitConverter.GetBytes(value), 4);
|
||||
}
|
||||
public void Write(float value) => m_Buffer.WriteBytes(BitConverter.GetBytes(value), 4);
|
||||
|
||||
public void Write(double value)
|
||||
{
|
||||
m_Buffer.WriteBytes(BitConverter.GetBytes(value), 8);
|
||||
}
|
||||
public void Write(double value) => m_Buffer.WriteBytes(BitConverter.GetBytes(value), 8);
|
||||
|
||||
public void Write(decimal value)
|
||||
{
|
||||
int[] bits = decimal.GetBits(value);
|
||||
this.Write(bits[0]);
|
||||
this.Write(bits[1]);
|
||||
this.Write(bits[2]);
|
||||
this.Write(bits[3]);
|
||||
var bits = decimal.GetBits(value);
|
||||
Write(bits[0]);
|
||||
Write(bits[1]);
|
||||
Write(bits[2]);
|
||||
Write(bits[3]);
|
||||
}
|
||||
|
||||
public void Write(string value)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
this.m_Buffer.WriteByte2(0, 0);
|
||||
m_Buffer.WriteByte2(0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
int byteCount = s_Encoding.GetByteCount(value);
|
||||
var byteCount = s_Encoding.GetByteCount(value);
|
||||
if (byteCount >= 32768)
|
||||
{
|
||||
throw new IndexOutOfRangeException("Serialize(string) too long: " + value.Length);
|
||||
}
|
||||
this.Write((ushort)byteCount);
|
||||
int bytes = s_Encoding.GetBytes(value, 0, value.Length, s_StringWriteBuffer, 0);
|
||||
this.m_Buffer.WriteBytes(s_StringWriteBuffer, (ushort)bytes);
|
||||
Write((ushort)byteCount);
|
||||
var bytes = s_Encoding.GetBytes(value, 0, value.Length, s_StringWriteBuffer, 0);
|
||||
m_Buffer.WriteBytes(s_StringWriteBuffer, (ushort)bytes);
|
||||
}
|
||||
}
|
||||
|
||||
@ -261,11 +210,11 @@ namespace QuantumUNET
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
this.m_Buffer.WriteByte(1);
|
||||
m_Buffer.WriteByte(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Buffer.WriteByte(0);
|
||||
m_Buffer.WriteByte(0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -280,7 +229,7 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Buffer.WriteBytes(buffer, (ushort)count);
|
||||
m_Buffer.WriteBytes(buffer, (ushort)count);
|
||||
}
|
||||
}
|
||||
|
||||
@ -295,7 +244,7 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Buffer.WriteBytesAtOffset(buffer, (ushort)offset, (ushort)count);
|
||||
m_Buffer.WriteBytesAtOffset(buffer, (ushort)offset, (ushort)count);
|
||||
}
|
||||
}
|
||||
|
||||
@ -303,7 +252,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (buffer == null || count == 0)
|
||||
{
|
||||
this.Write(0);
|
||||
Write(0);
|
||||
}
|
||||
else if (count > 65535)
|
||||
{
|
||||
@ -314,8 +263,8 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Write((ushort)count);
|
||||
this.m_Buffer.WriteBytes(buffer, (ushort)count);
|
||||
Write((ushort)count);
|
||||
m_Buffer.WriteBytes(buffer, (ushort)count);
|
||||
}
|
||||
}
|
||||
|
||||
@ -323,7 +272,7 @@ namespace QuantumUNET
|
||||
{
|
||||
if (buffer == null)
|
||||
{
|
||||
this.Write(0);
|
||||
Write(0);
|
||||
}
|
||||
else if (buffer.Length > 65535)
|
||||
{
|
||||
@ -334,125 +283,125 @@ namespace QuantumUNET
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Write((ushort)buffer.Length);
|
||||
this.m_Buffer.WriteBytes(buffer, (ushort)buffer.Length);
|
||||
Write((ushort)buffer.Length);
|
||||
m_Buffer.WriteBytes(buffer, (ushort)buffer.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(Vector2 value)
|
||||
{
|
||||
this.Write(value.x);
|
||||
this.Write(value.y);
|
||||
Write(value.x);
|
||||
Write(value.y);
|
||||
}
|
||||
|
||||
public void Write(Vector3 value)
|
||||
{
|
||||
this.Write(value.x);
|
||||
this.Write(value.y);
|
||||
this.Write(value.z);
|
||||
Write(value.x);
|
||||
Write(value.y);
|
||||
Write(value.z);
|
||||
}
|
||||
|
||||
public void Write(Vector4 value)
|
||||
{
|
||||
this.Write(value.x);
|
||||
this.Write(value.y);
|
||||
this.Write(value.z);
|
||||
this.Write(value.w);
|
||||
Write(value.x);
|
||||
Write(value.y);
|
||||
Write(value.z);
|
||||
Write(value.w);
|
||||
}
|
||||
|
||||
public void Write(Color value)
|
||||
{
|
||||
this.Write(value.r);
|
||||
this.Write(value.g);
|
||||
this.Write(value.b);
|
||||
this.Write(value.a);
|
||||
Write(value.r);
|
||||
Write(value.g);
|
||||
Write(value.b);
|
||||
Write(value.a);
|
||||
}
|
||||
|
||||
public void Write(Color32 value)
|
||||
{
|
||||
this.Write(value.r);
|
||||
this.Write(value.g);
|
||||
this.Write(value.b);
|
||||
this.Write(value.a);
|
||||
Write(value.r);
|
||||
Write(value.g);
|
||||
Write(value.b);
|
||||
Write(value.a);
|
||||
}
|
||||
|
||||
public void Write(Quaternion value)
|
||||
{
|
||||
this.Write(value.x);
|
||||
this.Write(value.y);
|
||||
this.Write(value.z);
|
||||
this.Write(value.w);
|
||||
Write(value.x);
|
||||
Write(value.y);
|
||||
Write(value.z);
|
||||
Write(value.w);
|
||||
}
|
||||
|
||||
public void Write(Rect value)
|
||||
{
|
||||
this.Write(value.xMin);
|
||||
this.Write(value.yMin);
|
||||
this.Write(value.width);
|
||||
this.Write(value.height);
|
||||
Write(value.xMin);
|
||||
Write(value.yMin);
|
||||
Write(value.width);
|
||||
Write(value.height);
|
||||
}
|
||||
|
||||
public void Write(Plane value)
|
||||
{
|
||||
this.Write(value.normal);
|
||||
this.Write(value.distance);
|
||||
Write(value.normal);
|
||||
Write(value.distance);
|
||||
}
|
||||
|
||||
public void Write(Ray value)
|
||||
{
|
||||
this.Write(value.direction);
|
||||
this.Write(value.origin);
|
||||
Write(value.direction);
|
||||
Write(value.origin);
|
||||
}
|
||||
|
||||
public void Write(Matrix4x4 value)
|
||||
{
|
||||
this.Write(value.m00);
|
||||
this.Write(value.m01);
|
||||
this.Write(value.m02);
|
||||
this.Write(value.m03);
|
||||
this.Write(value.m10);
|
||||
this.Write(value.m11);
|
||||
this.Write(value.m12);
|
||||
this.Write(value.m13);
|
||||
this.Write(value.m20);
|
||||
this.Write(value.m21);
|
||||
this.Write(value.m22);
|
||||
this.Write(value.m23);
|
||||
this.Write(value.m30);
|
||||
this.Write(value.m31);
|
||||
this.Write(value.m32);
|
||||
this.Write(value.m33);
|
||||
Write(value.m00);
|
||||
Write(value.m01);
|
||||
Write(value.m02);
|
||||
Write(value.m03);
|
||||
Write(value.m10);
|
||||
Write(value.m11);
|
||||
Write(value.m12);
|
||||
Write(value.m13);
|
||||
Write(value.m20);
|
||||
Write(value.m21);
|
||||
Write(value.m22);
|
||||
Write(value.m23);
|
||||
Write(value.m30);
|
||||
Write(value.m31);
|
||||
Write(value.m32);
|
||||
Write(value.m33);
|
||||
}
|
||||
|
||||
public void Write(NetworkHash128 value)
|
||||
{
|
||||
this.Write(value.i0);
|
||||
this.Write(value.i1);
|
||||
this.Write(value.i2);
|
||||
this.Write(value.i3);
|
||||
this.Write(value.i4);
|
||||
this.Write(value.i5);
|
||||
this.Write(value.i6);
|
||||
this.Write(value.i7);
|
||||
this.Write(value.i8);
|
||||
this.Write(value.i9);
|
||||
this.Write(value.i10);
|
||||
this.Write(value.i11);
|
||||
this.Write(value.i12);
|
||||
this.Write(value.i13);
|
||||
this.Write(value.i14);
|
||||
this.Write(value.i15);
|
||||
Write(value.i0);
|
||||
Write(value.i1);
|
||||
Write(value.i2);
|
||||
Write(value.i3);
|
||||
Write(value.i4);
|
||||
Write(value.i5);
|
||||
Write(value.i6);
|
||||
Write(value.i7);
|
||||
Write(value.i8);
|
||||
Write(value.i9);
|
||||
Write(value.i10);
|
||||
Write(value.i11);
|
||||
Write(value.i12);
|
||||
Write(value.i13);
|
||||
Write(value.i14);
|
||||
Write(value.i15);
|
||||
}
|
||||
|
||||
public void Write(NetworkIdentity value)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
this.WritePackedUInt32(0U);
|
||||
WritePackedUInt32(0U);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Write(value.netId);
|
||||
Write(value.netId);
|
||||
}
|
||||
}
|
||||
|
||||
@ -460,14 +409,14 @@ namespace QuantumUNET
|
||||
{
|
||||
if (value == null || value.gameObject == null)
|
||||
{
|
||||
this.WritePackedUInt32(0U);
|
||||
WritePackedUInt32(0U);
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkIdentity component = value.gameObject.GetComponent<NetworkIdentity>();
|
||||
var component = value.gameObject.GetComponent<NetworkIdentity>();
|
||||
if (component != null)
|
||||
{
|
||||
this.Write(component.netId);
|
||||
Write(component.netId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -475,7 +424,7 @@ namespace QuantumUNET
|
||||
{
|
||||
Debug.LogWarning("NetworkWriter " + value + " has no NetworkIdentity");
|
||||
}
|
||||
this.WritePackedUInt32(0U);
|
||||
WritePackedUInt32(0U);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -484,14 +433,14 @@ namespace QuantumUNET
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
this.WritePackedUInt32(0U);
|
||||
WritePackedUInt32(0U);
|
||||
}
|
||||
else
|
||||
{
|
||||
QSBNetworkIdentity component = value.GetComponent<QSBNetworkIdentity>();
|
||||
var component = value.GetComponent<QSBNetworkIdentity>();
|
||||
if (component != null)
|
||||
{
|
||||
this.Write(component.NetId);
|
||||
Write(component.NetId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -499,32 +448,23 @@ namespace QuantumUNET
|
||||
{
|
||||
Debug.LogWarning("NetworkWriter " + value + " has no NetworkIdentity");
|
||||
}
|
||||
this.WritePackedUInt32(0U);
|
||||
WritePackedUInt32(0U);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(QSBMessageBase msg)
|
||||
{
|
||||
msg.Serialize(this);
|
||||
}
|
||||
public void Write(QSBMessageBase msg) => msg.Serialize(this);
|
||||
|
||||
public void SeekZero()
|
||||
{
|
||||
this.m_Buffer.SeekZero();
|
||||
}
|
||||
public void SeekZero() => m_Buffer.SeekZero();
|
||||
|
||||
public void StartMessage(short msgType)
|
||||
{
|
||||
this.SeekZero();
|
||||
this.m_Buffer.WriteByte2(0, 0);
|
||||
this.Write(msgType);
|
||||
SeekZero();
|
||||
m_Buffer.WriteByte2(0, 0);
|
||||
Write(msgType);
|
||||
}
|
||||
|
||||
public void FinishMessage()
|
||||
{
|
||||
this.m_Buffer.FinishMessage();
|
||||
}
|
||||
public void FinishMessage() => m_Buffer.FinishMessage();
|
||||
|
||||
private const int k_MaxStringLength = 32768;
|
||||
|
||||
|
@ -12,20 +12,11 @@ namespace QuantumUNET
|
||||
m_LocalServer = localServer;
|
||||
}
|
||||
|
||||
public override bool Send(short msgType, QSBMessageBase msg)
|
||||
{
|
||||
return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, 0);
|
||||
}
|
||||
public override bool Send(short msgType, QSBMessageBase msg) => m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, 0);
|
||||
|
||||
public override bool SendUnreliable(short msgType, QSBMessageBase msg)
|
||||
{
|
||||
return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, 1);
|
||||
}
|
||||
public override bool SendUnreliable(short msgType, QSBMessageBase msg) => m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, 1);
|
||||
|
||||
public override bool SendByChannel(short msgType, QSBMessageBase msg, int channelId)
|
||||
{
|
||||
return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, channelId);
|
||||
}
|
||||
public override bool SendByChannel(short msgType, QSBMessageBase msg, int channelId) => m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, channelId);
|
||||
|
||||
public override bool SendBytes(byte[] bytes, int numBytes, int channelId)
|
||||
{
|
||||
@ -45,10 +36,7 @@ namespace QuantumUNET
|
||||
return result;
|
||||
}
|
||||
|
||||
public override bool SendWriter(QSBNetworkWriter writer, int channelId)
|
||||
{
|
||||
return m_LocalServer.InvokeBytes(this, writer.AsArray(), (int)((short)writer.AsArray().Length), channelId);
|
||||
}
|
||||
public override bool SendWriter(QSBNetworkWriter writer, int channelId) => m_LocalServer.InvokeBytes(this, writer.AsArray(), (short)writer.AsArray().Length, channelId);
|
||||
|
||||
public override void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user