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fixed player conversation text being too high
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@ -91,7 +91,7 @@ namespace QSB.ConversationSync
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Destroy(playerBox);
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Destroy(playerBox);
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}
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}
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QSBPlayerManager.GetPlayer(playerId).CurrentDialogueBox = CreateBox(player.Body.transform, 25, text);
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QSBPlayerManager.GetPlayer(playerId).CurrentDialogueBox = CreateBox(player.Body.transform, 2, text);
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}
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}
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public void DisplayCharacterConversationBox(int index, string text)
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public void DisplayCharacterConversationBox(int index, string text)
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