diff --git a/QSB/EchoesOfTheEye/RaftSync/TransformSync/RaftTransformSync.cs b/QSB/EchoesOfTheEye/RaftSync/TransformSync/RaftTransformSync.cs
index f7a3d9ed..8cb1c579 100644
--- a/QSB/EchoesOfTheEye/RaftSync/TransformSync/RaftTransformSync.cs
+++ b/QSB/EchoesOfTheEye/RaftSync/TransformSync/RaftTransformSync.cs
@@ -11,10 +11,6 @@ namespace QSB.EchoesOfTheEye.RaftSync.TransformSync;
public class RaftTransformSync : UnsectoredRigidbodySync, ILinkedNetworkBehaviour
{
private bool ShouldMovePlayer =>
- (
- Locator.GetPlayerController().GetGroundBody() == null ||
- Locator.GetPlayerController().GetGroundBody() == AttachedRigidbody
- ) &&
Vector3.Distance(AttachedTransform.position, Locator.GetPlayerBody().GetPosition()) < 10;
protected override bool UseInterpolation => !ShouldMovePlayer;
diff --git a/QSB/QuantumSync/WorldObjects/QSBQuantumObject.cs b/QSB/QuantumSync/WorldObjects/QSBQuantumObject.cs
index e59c954d..3a200154 100644
--- a/QSB/QuantumSync/WorldObjects/QSBQuantumObject.cs
+++ b/QSB/QuantumSync/WorldObjects/QSBQuantumObject.cs
@@ -14,9 +14,9 @@ using UnityEngine;
namespace QSB.QuantumSync.WorldObjects;
///
-/// TODO: just use OnSectorOccupantsUpdated instead of this shape bullshit
-///
/// TODO: make it part of the ad-hoc owner interface
+///
+/// TODO: make it so only players in the sector (which sector?) are checked for visibility
///
internal abstract class QSBQuantumObject : WorldObject, IQSBQuantumObject
where T : QuantumObject
diff --git a/QSB/ShipSync/TransformSync/ShipTransformSync.cs b/QSB/ShipSync/TransformSync/ShipTransformSync.cs
index 5bd46328..70695377 100644
--- a/QSB/ShipSync/TransformSync/ShipTransformSync.cs
+++ b/QSB/ShipSync/TransformSync/ShipTransformSync.cs
@@ -1,3 +1,5 @@
+using QSB.HUD;
+using QSB.Player;
using QSB.Syncs.Sectored.Rigidbodies;
using QSB.Utility;
using UnityEngine;
@@ -124,10 +126,7 @@ public class ShipTransformSync : SectoredRigidbodySync
private bool ShouldMovePlayer =>
- (
- Locator.GetPlayerController().GetGroundBody() == null ||
- Locator.GetPlayerController().GetGroundBody() == AttachedRigidbody
- ) &&
- Vector3.Distance(AttachedTransform.position, Locator.GetPlayerBody().GetPosition()) < 100;
+ QSBPlayerManager.LocalPlayer.HUDBox.PlanetIcon == HUDIcon.SPACE // huge hack, idc
+ && Vector3.Distance(AttachedTransform.position, Locator.GetPlayerBody().GetPosition()) < 100;
protected override bool UseInterpolation => !ShouldMovePlayer;
}