DebugGui: tweak

This commit is contained in:
JohnCorby 2022-04-07 10:57:32 -07:00
parent 52edab64c4
commit 705b4d8dfd

View File

@ -81,6 +81,12 @@ internal class DebugGUI : MonoBehaviour, IAddComponentOnStart
return;
}
DrawGui();
DrawWorldObjectLabels();
}
private static void DrawGui()
{
guiGUIStyle.normal.textColor = Color.white;
GUI.contentColor = Color.white;
@ -89,12 +95,6 @@ internal class DebugGUI : MonoBehaviour, IAddComponentOnStart
column3Offset = 10f;
column4Offset = 10f;
DrawGui();
DrawWorldObjectLabels();
}
private static void DrawGui()
{
#region Column1 - Server data
WriteLine(1, $"FPS : {Mathf.Round(1f / Time.smoothDeltaTime)}");
@ -271,11 +271,6 @@ internal class DebugGUI : MonoBehaviour, IAddComponentOnStart
foreach (var obj in QSBWorldSync.GetWorldObjects())
{
if (obj.AttachedObject == null)
{
return;
}
if (obj.ShouldDisplayDebug())
{
DrawLabel(obj.AttachedObject.transform, obj.ReturnLabel());
@ -294,11 +289,6 @@ internal class DebugGUI : MonoBehaviour, IAddComponentOnStart
foreach (var obj in QSBWorldSync.GetWorldObjects())
{
if (obj.AttachedObject == null)
{
return;
}
if (obj.ShouldDisplayDebug())
{
obj.DisplayLines();