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im dumb
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@ -207,7 +207,7 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
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}
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});
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private static int _assetId = 2; // 1 is the player
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private static uint _assetId = 2; // 1 is the player
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/// create a new network prefab from the network object prefab template.
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/// this works by calling Unload(false) and then reloading the AssetBundle,
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