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comment out for now
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@ -60,15 +60,17 @@ public class QSBAlarmTotem : WorldObject<AlarmTotem>
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if (!enabled)
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{
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AttachedObject._pulseLightController.SetIntensity(0f);
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AttachedObject._simTotemMaterials[0] = AttachedObject._origSimEyeMaterial;
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AttachedObject._simTotemRenderer.sharedMaterials = AttachedObject._simTotemMaterials;
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AttachedObject._simVisionConeRenderer.SetColor(AttachedObject._simVisionConeRenderer.GetOriginalColor());
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AttachedObject._pulseLightController.SetIntensity(0f);
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/*
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if (AttachedObject._isPlayerVisible)
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{
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AttachedObject._isPlayerVisible = false;
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Locator.GetAlarmSequenceController().DecreaseAlarmCounter();
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}
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*/
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}
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}
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}
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