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BuildWorldObjects: wait
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@ -49,6 +49,10 @@ public static class QSBWorldSync
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await UniTask.WaitUntil(() => PlayerTransformSync.LocalInstance, cancellationToken: _cts.Token);
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}
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// let nh do things first :)
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// makin it nice and long to be safe
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await UniTask.DelayFrame(100, cancellationToken: _cts.Token);
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GameInit();
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foreach (var manager in Managers)
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