BuildWorldObjects: wait

This commit is contained in:
JohnCorby 2022-08-29 20:54:59 -07:00
parent 96de0f9685
commit 6ccb8c0058

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@ -49,6 +49,10 @@ public static class QSBWorldSync
await UniTask.WaitUntil(() => PlayerTransformSync.LocalInstance, cancellationToken: _cts.Token);
}
// let nh do things first :)
// makin it nice and long to be safe
await UniTask.DelayFrame(100, cancellationToken: _cts.Token);
GameInit();
foreach (var manager in Managers)