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Update README.md
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README.md
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README.md
@ -31,19 +31,18 @@
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## Playing as a client
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- Run `OWML.Launcher.exe` to start the game;
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- Run the game;
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- You'll see some new buttons on the top left;
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- Replace `localhost` with the server's IP address;
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- Press "LAN Client(C)";
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- Press "LAN Client(C). You can join servers in the menu or in-game, but it is recommended to join in the main menu.";
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- If you see "Stop (X)", you are connected.
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## Playing as a host
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- Open port `7777` on your router;
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- Run `OWML.Launcher.exe` to start the game;
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- Run the game;
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- You'll see some new buttons on the top left;
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- Don't start the game (expedition) before starting the server;
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- Press "LAN Host(H)";
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- Press "LAN Host(H)". This can be done in-game or in the menu, but it is recommened to start servers in the menu.;
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- If you now see the "Stop (X)" button, you are serving;
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- Give your external IPv4 address to your clients ([like what you see here](http://whatismyip.host/)).
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@ -66,11 +65,13 @@ If for some reason none of this is working, you might have to set everything man
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- To fix the references, right*click "References" in the Solution Explorer > "Add Reference", and add all the missing DLLs (references with yellow warning icon). You can find these DLLs in the game's directory (`OuterWilds\OuterWilds_Data\Managed`);
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- If Visual Studio isn't able to automatically copy the files, you'll have to copy the built dlls manually to OWML.
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Refer to this repo's wiki for documentation on core QSB design specifications and mechanics.
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## Authors
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- [Mister_Nebula](https://github.com/misternebula) - Current lead
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- [AmazingAlek](https://github.com/amazingalek)
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- [Raicuparta](https://github.com/Raicuparta)
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- [Mister_Nebula](https://github.com/misternebula) - Developer of v0.3 onwards
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- [AmazingAlek](https://github.com/amazingalek) - On-and-off developer and sometimes code tidyer
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- [Raicuparta](https://github.com/Raicuparta) - Developer of v0.1 - v0.2
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## Help / Discuss development / Whatever
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