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## Playing as a client
- Run `OWML.Launcher.exe` to start the game;
- Run the game;
- You'll see some new buttons on the top left;
- Replace `localhost` with the server's IP address;
- Press "LAN Client(C)";
- Press "LAN Client(C). You can join servers in the menu or in-game, but it is recommended to join in the main menu.";
- If you see "Stop (X)", you are connected.
## Playing as a host
- Open port `7777` on your router;
- Run `OWML.Launcher.exe` to start the game;
- Run the game;
- You'll see some new buttons on the top left;
- Don't start the game (expedition) before starting the server;
- Press "LAN Host(H)";
- Press "LAN Host(H)". This can be done in-game or in the menu, but it is recommened to start servers in the menu.;
- If you now see the "Stop (X)" button, you are serving;
- Give your external IPv4 address to your clients ([like what you see here](http://whatismyip.host/)).
@ -66,11 +65,13 @@ If for some reason none of this is working, you might have to set everything man
- To fix the references, right*click "References" in the Solution Explorer > "Add Reference", and add all the missing DLLs (references with yellow warning icon). You can find these DLLs in the game's directory (`OuterWilds\OuterWilds_Data\Managed`);
- If Visual Studio isn't able to automatically copy the files, you'll have to copy the built dlls manually to OWML.
Refer to this repo's wiki for documentation on core QSB design specifications and mechanics.
## Authors
- [Mister_Nebula](https://github.com/misternebula) - Current lead
- [AmazingAlek](https://github.com/amazingalek)
- [Raicuparta](https://github.com/Raicuparta)
- [Mister_Nebula](https://github.com/misternebula) - Developer of v0.3 onwards
- [AmazingAlek](https://github.com/amazingalek) - On-and-off developer and sometimes code tidyer
- [Raicuparta](https://github.com/Raicuparta) - Developer of v0.1 - v0.2
## Help / Discuss development / Whatever