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fix sector bug
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7214cd5073
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@ -14,6 +14,15 @@ namespace QSB.SectorSync
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private SectorDetector _sectorDetector;
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private void OnDestroy()
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{
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if (_sectorDetector != null)
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{
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_sectorDetector.OnEnterSector -= AddSector;
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_sectorDetector.OnExitSector -= RemoveSector;
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}
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}
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public void SetSectorDetector(SectorDetector detector)
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{
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if (_sectorDetector != null)
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@ -47,6 +47,10 @@ namespace QSB.TransformSync
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Destroy(SyncedTransform.gameObject);
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}
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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if (SectorSync != null)
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{
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Destroy(SectorSync);
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}
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}
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private void OnSceneLoaded(OWScene scene, bool isInUniverse) =>
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