mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-06 18:40:47 +00:00
fixed and added stuff
This commit is contained in:
parent
af51ff4ddd
commit
6732b1aae8
@ -6,19 +6,19 @@ Hashes:
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@ -6,7 +6,7 @@ Hashes:
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@ -17,10 +17,10 @@ ClassTypes:
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@ -1,14 +1,16 @@
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|||||||
ManifestFileVersion: 0
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ManifestFileVersion: 0
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CRC: 1507627652
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CRC: 2593345828
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||||||
Hashes:
|
Hashes:
|
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AssetFileHash:
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AssetFileHash:
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|
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|
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ClassTypes:
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Script: {instanceID: 0}
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Script: {instanceID: 0}
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Script: {instanceID: 0}
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- Class: 91
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- Class: 91
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||||||
@ -24,6 +26,7 @@ Assets:
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- Assets/Riebeck/Riebeck_Playing.anim
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- Assets/Riebeck/Riebeck_Playing.anim
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- Assets/Chert/Chert_Chatter_Panicked.anim
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- Assets/Chert/Chert_Chatter_Panicked.anim
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- Assets/Chert/Chert_Chatter_Nervous.anim
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- Assets/Chert/Chert_Chatter_Nervous.anim
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- Assets/Chert/hourglasstwinsmeshescharacters2.asset
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- Assets/Riebeck/Playing_banjo.anim
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- Assets/Riebeck/Playing_banjo.anim
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- Assets/Riebeck/Playing_to_idle.anim
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- Assets/Riebeck/Playing_to_idle.anim
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- Assets/Chert/Chert_Dream.anim
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- Assets/Chert/Chert_Dream.anim
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@ -26,8 +26,6 @@ namespace QSB.Animation
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private RuntimeAnimatorController _feldsparController;
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private RuntimeAnimatorController _feldsparController;
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private RuntimeAnimatorController _gabbroController;
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private RuntimeAnimatorController _gabbroController;
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private RuntimeAnimatorController _riebeckController;
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private RuntimeAnimatorController _riebeckController;
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private RuntimeAnimatorController _solanumController;
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public AnimatorMirror Mirror { get; private set; }
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public AnimatorMirror Mirror { get; private set; }
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public AnimationType CurrentType = AnimationType.PlayerUnsuited;
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public AnimationType CurrentType = AnimationType.PlayerUnsuited;
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@ -218,9 +216,6 @@ namespace QSB.Animation
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case AnimationType.Riebeck:
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case AnimationType.Riebeck:
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controller = _riebeckController;
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controller = _riebeckController;
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break;
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break;
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case AnimationType.Solanum:
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controller = _solanumController;
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break;
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}
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}
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_anim.runtimeAnimatorController = controller;
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_anim.runtimeAnimatorController = controller;
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_bodyAnim.runtimeAnimatorController = controller;
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_bodyAnim.runtimeAnimatorController = controller;
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@ -8,7 +8,6 @@
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Gabbro,
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Gabbro,
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PlayerSuited,
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PlayerSuited,
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PlayerUnsuited,
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PlayerUnsuited,
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Riebeck,
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Riebeck
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Solanum
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using QSB.EventsCore;
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using QSB.EventsCore;
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using QSB.Instruments;
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using QSB.MessagesCore;
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using QSB.MessagesCore;
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using QSB.Player;
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using QSB.Player;
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@ -23,6 +24,7 @@ namespace QSB.Animation.Events
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public override void OnReceiveRemote(EnumMessage<AnimationType> message)
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public override void OnReceiveRemote(EnumMessage<AnimationType> message)
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{
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{
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QSBPlayerManager.GetPlayer(message.AboutId).Animator.SetAnimationType(message.Value);
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QSBPlayerManager.GetPlayer(message.AboutId).Animator.SetAnimationType(message.Value);
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QSBPlayerManager.GetSyncObject<InstrumentsManager>(message.AboutId).CheckInstrumentProps(message.Value);
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}
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}
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}
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}
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}
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}
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11
QSB/Animation/PlayerHeadRotationSync.cs
Normal file
11
QSB/Animation/PlayerHeadRotationSync.cs
Normal file
@ -0,0 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace QSB.Animation
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{
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class PlayerHeadRotationSync
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{
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}
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}
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@ -1,19 +1,22 @@
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using QSB.Animation;
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using OWML.Common;
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using QSB.Animation;
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using QSB.EventsCore;
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using QSB.EventsCore;
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using QSB.Instruments.QSBCamera;
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using QSB.Instruments.QSBCamera;
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using QSB.Player;
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using QSB.Player;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine;
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namespace QSB.Instruments
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namespace QSB.Instruments
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{
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{
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public class InstrumentsManager : MonoBehaviour
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public class InstrumentsManager : PlayerSyncObject
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{
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{
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public static InstrumentsManager Instance;
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private Transform rootObj;
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private AnimationType _savedType;
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private AnimationType _savedType;
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private GameObject ChertDrum;
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private void Awake()
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public void InitLocal(Transform root)
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{
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{
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Instance = this;
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rootObj = root;
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gameObject.AddComponent<CameraManager>();
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gameObject.AddComponent<CameraManager>();
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QSBInputManager.ChertTaunt += () => StartInstrument(AnimationType.Chert);
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QSBInputManager.ChertTaunt += () => StartInstrument(AnimationType.Chert);
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@ -21,35 +24,83 @@ namespace QSB.Instruments
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QSBInputManager.FeldsparTaunt += () => StartInstrument(AnimationType.Feldspar);
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QSBInputManager.FeldsparTaunt += () => StartInstrument(AnimationType.Feldspar);
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QSBInputManager.GabbroTaunt += () => StartInstrument(AnimationType.Gabbro);
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QSBInputManager.GabbroTaunt += () => StartInstrument(AnimationType.Gabbro);
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QSBInputManager.RiebeckTaunt += () => StartInstrument(AnimationType.Riebeck);
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QSBInputManager.RiebeckTaunt += () => StartInstrument(AnimationType.Riebeck);
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QSBInputManager.SolanumTaunt += () => StartInstrument(AnimationType.Solanum);
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QSBInputManager.ExitTaunt += () => ReturnToPlayer();
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QSBInputManager.ExitTaunt += () => ReturnToPlayer();
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QSB.Helper.Events.Unity.RunWhen(() => Locator.GetPlayerBody() != null, SetupInstruments);
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QSBPlayerManager.PlayerSyncObjects.Add(this);
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}
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public void InitRemote(Transform root)
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{
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rootObj = root;
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QSB.Helper.Events.Unity.RunWhen(() => Locator.GetPlayerBody() != null, SetupInstruments);
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QSBPlayerManager.PlayerSyncObjects.Add(this);
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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{
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{
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if (!isLocalPlayer)
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{
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return;
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}
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DebugLog.DebugWrite($"OnDestroy {PlayerId}");
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QSBInputManager.ChertTaunt -= () => StartInstrument(AnimationType.Chert);
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QSBInputManager.ChertTaunt -= () => StartInstrument(AnimationType.Chert);
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QSBInputManager.EskerTaunt -= () => StartInstrument(AnimationType.Esker);
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QSBInputManager.EskerTaunt -= () => StartInstrument(AnimationType.Esker);
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QSBInputManager.FeldsparTaunt -= () => StartInstrument(AnimationType.Feldspar);
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QSBInputManager.FeldsparTaunt -= () => StartInstrument(AnimationType.Feldspar);
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QSBInputManager.GabbroTaunt -= () => StartInstrument(AnimationType.Gabbro);
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QSBInputManager.GabbroTaunt -= () => StartInstrument(AnimationType.Gabbro);
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QSBInputManager.RiebeckTaunt -= () => StartInstrument(AnimationType.Riebeck);
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QSBInputManager.RiebeckTaunt -= () => StartInstrument(AnimationType.Riebeck);
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QSBInputManager.SolanumTaunt -= () => StartInstrument(AnimationType.Solanum);
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QSBInputManager.ExitTaunt -= () => ReturnToPlayer();
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QSBInputManager.ExitTaunt -= () => ReturnToPlayer();
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}
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}
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private void SetupInstruments()
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{
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DebugLog.DebugWrite($"Setup instruments {PlayerId}");
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var bundle = QSB.InstrumentAssetBundle;
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ChertDrum = MakeChertDrum(bundle);
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}
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// EyeCompatibility : Need to find right object.
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private GameObject MakeChertDrum(AssetBundle bundle)
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{
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var drum = new GameObject();
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var mf = drum.AddComponent<MeshFilter>();
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mf.sharedMesh = bundle.LoadAsset("assets/Chert/hourglasstwinsmeshescharacters2.asset") as Mesh;
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var mr = drum.AddComponent<MeshRenderer>();
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mr.sharedMaterial = GameObject.Find("NewDrum:polySurface2").GetComponent<MeshRenderer>().material;
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foreach (var item in mr.sharedMaterial.shaderKeywords)
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{
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DebugLog.DebugWrite(item);
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}
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drum.transform.parent = rootObj;
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drum.transform.rotation = rootObj.rotation;
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drum.transform.localPosition = Vector3.zero;
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drum.transform.localScale = new Vector3(16.0f, 16.5f, 16.0f);
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drum.SetActive(false);
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|
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|
return drum;
|
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|
}
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|
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public void StartInstrument(AnimationType type)
|
public void StartInstrument(AnimationType type)
|
||||||
{
|
{
|
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if (QSBPlayerManager.LocalPlayer.PlayingInstrument)
|
if (!isLocalPlayer)
|
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|
{
|
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DebugLog.DebugWrite("Error - Tried to start instrument on non-local player!", MessageType.Error);
|
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|
return;
|
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|
}
|
||||||
|
if (Player.PlayingInstrument || !Locator.GetPlayerController().IsGrounded())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
_savedType = QSBPlayerManager.LocalPlayer.Animator.CurrentType;
|
_savedType = Player.Animator.CurrentType;
|
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CameraManager.Instance.SwitchTo3rdPerson();
|
CameraManager.Instance.SwitchTo3rdPerson();
|
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SwitchToType(type);
|
SwitchToType(type);
|
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}
|
}
|
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|
|
||||||
public void ReturnToPlayer()
|
public void ReturnToPlayer()
|
||||||
{
|
{
|
||||||
if (!QSBPlayerManager.LocalPlayer.PlayingInstrument)
|
if (!Player.PlayingInstrument)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
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}
|
}
|
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@ -59,8 +110,24 @@ namespace QSB.Instruments
|
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|
|
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public void SwitchToType(AnimationType type)
|
public void SwitchToType(AnimationType type)
|
||||||
{
|
{
|
||||||
|
DebugLog.DebugWrite($"switch to type {type} player {PlayerId}");
|
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GlobalMessenger<uint, AnimationType>.FireEvent(EventNames.QSBChangeAnimType, QSBPlayerManager.LocalPlayerId, type);
|
GlobalMessenger<uint, AnimationType>.FireEvent(EventNames.QSBChangeAnimType, QSBPlayerManager.LocalPlayerId, type);
|
||||||
QSBPlayerManager.LocalPlayer.Animator.SetAnimationType(type);
|
QSBPlayerManager.LocalPlayer.Animator.SetAnimationType(type);
|
||||||
|
CheckInstrumentProps(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckInstrumentProps(AnimationType type)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case AnimationType.Chert:
|
||||||
|
ChertDrum.SetActive(true);
|
||||||
|
break;
|
||||||
|
case AnimationType.PlayerSuited:
|
||||||
|
case AnimationType.PlayerUnsuited:
|
||||||
|
ChertDrum.SetActive(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,20 +18,10 @@ namespace QSB.Instruments.QSBCamera
|
|||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
|
SetupCamera();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnSceneLoaded(OWScene scene, bool inUniverse)
|
private void SetupCamera()
|
||||||
{
|
|
||||||
if (!inUniverse)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
IsSetUp = false;
|
|
||||||
QSB.Helper.Events.Unity.RunWhen(() => Locator.GetPlayerCamera() != null && Locator.GetPlayerTransform() != null, Setup);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Setup()
|
|
||||||
{
|
{
|
||||||
CameraBase = new GameObject();
|
CameraBase = new GameObject();
|
||||||
CameraBase.SetActive(false);
|
CameraBase.SetActive(false);
|
||||||
@ -74,6 +64,8 @@ namespace QSB.Instruments.QSBCamera
|
|||||||
if (!IsSetUp)
|
if (!IsSetUp)
|
||||||
{
|
{
|
||||||
DebugLog.ToConsole("Warning - Camera not set up!", MessageType.Warning);
|
DebugLog.ToConsole("Warning - Camera not set up!", MessageType.Warning);
|
||||||
|
OWInput.ChangeInputMode(InputMode.None);
|
||||||
|
Mode = CameraMode.ThirdPerson;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (Mode == CameraMode.ThirdPerson)
|
if (Mode == CameraMode.ThirdPerson)
|
||||||
@ -103,6 +95,8 @@ namespace QSB.Instruments.QSBCamera
|
|||||||
if (!IsSetUp)
|
if (!IsSetUp)
|
||||||
{
|
{
|
||||||
DebugLog.ToConsole("Warning - Camera not set up!", MessageType.Warning);
|
DebugLog.ToConsole("Warning - Camera not set up!", MessageType.Warning);
|
||||||
|
OWInput.ChangeInputMode(InputMode.Character);
|
||||||
|
Mode = CameraMode.FirstPerson;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (Mode == CameraMode.FirstPerson)
|
if (Mode == CameraMode.FirstPerson)
|
||||||
@ -116,15 +110,5 @@ namespace QSB.Instruments.QSBCamera
|
|||||||
Camera.enabled = false;
|
Camera.enabled = false;
|
||||||
Mode = CameraMode.FirstPerson;
|
Mode = CameraMode.FirstPerson;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleViewMode()
|
|
||||||
{
|
|
||||||
if (Mode == CameraMode.FirstPerson)
|
|
||||||
{
|
|
||||||
SwitchTo3rdPerson();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
SwitchTo1stPerson();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@ namespace QSB.Player
|
|||||||
if (id == uint.MaxValue || id == 0U)
|
if (id == uint.MaxValue || id == 0U)
|
||||||
{
|
{
|
||||||
var stacktrace = new StackTrace();
|
var stacktrace = new StackTrace();
|
||||||
DebugLog.ToConsole($"GetPlayer() got uint.MaxValue or 0 - returning default. Ran from {stacktrace.GetFrame(1).GetMethod().DeclaringType.Name}.{stacktrace.GetFrame(1).GetMethod().Name}.", MessageType.Warning);
|
DebugLog.ToConsole($"GetPlayer() called with uint.MaxValue or 0 - returning default. Ran from {stacktrace.GetFrame(1).GetMethod().DeclaringType.Name}.{stacktrace.GetFrame(1).GetMethod().Name}.", MessageType.Warning);
|
||||||
return default;
|
return default;
|
||||||
}
|
}
|
||||||
var player = PlayerList.FirstOrDefault(x => x.PlayerId == id);
|
var player = PlayerList.FirstOrDefault(x => x.PlayerId == id);
|
||||||
|
@ -4,7 +4,6 @@ using OWML.ModHelper.Events;
|
|||||||
using QSB.ConversationSync;
|
using QSB.ConversationSync;
|
||||||
using QSB.ElevatorSync;
|
using QSB.ElevatorSync;
|
||||||
using QSB.GeyserSync;
|
using QSB.GeyserSync;
|
||||||
using QSB.Instruments;
|
|
||||||
using QSB.OrbSync;
|
using QSB.OrbSync;
|
||||||
using QSB.Patches;
|
using QSB.Patches;
|
||||||
using QSB.SectorSync;
|
using QSB.SectorSync;
|
||||||
@ -59,7 +58,6 @@ namespace QSB
|
|||||||
gameObject.AddComponent<OrbManager>();
|
gameObject.AddComponent<OrbManager>();
|
||||||
gameObject.AddComponent<QSBSectorManager>();
|
gameObject.AddComponent<QSBSectorManager>();
|
||||||
gameObject.AddComponent<ConversationManager>();
|
gameObject.AddComponent<ConversationManager>();
|
||||||
gameObject.AddComponent<InstrumentsManager>();
|
|
||||||
gameObject.AddComponent<QSBInputManager>();
|
gameObject.AddComponent<QSBInputManager>();
|
||||||
|
|
||||||
Helper.Events.Unity.RunWhen(() => PlayerData.IsLoaded(), RebuildSettingsSave);
|
Helper.Events.Unity.RunWhen(() => PlayerData.IsLoaded(), RebuildSettingsSave);
|
||||||
|
@ -80,8 +80,9 @@
|
|||||||
<Reference Include="System.Data.DataSetExtensions" />
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
<Reference Include="System.Data" />
|
<Reference Include="System.Data" />
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>E:\Epic\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
@ -90,10 +91,7 @@
|
|||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<SpecificVersion>False</SpecificVersion>
|
<SpecificVersion>False</SpecificVersion>
|
||||||
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
|
@ -7,12 +7,12 @@ namespace QSB
|
|||||||
public class QSBInputManager : MonoBehaviour
|
public class QSBInputManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static QSBInputManager Instance;
|
public static QSBInputManager Instance;
|
||||||
|
|
||||||
public static event InputEvent ChertTaunt;
|
public static event InputEvent ChertTaunt;
|
||||||
public static event InputEvent EskerTaunt;
|
public static event InputEvent EskerTaunt;
|
||||||
public static event InputEvent FeldsparTaunt;
|
|
||||||
public static event InputEvent GabbroTaunt;
|
|
||||||
public static event InputEvent RiebeckTaunt;
|
public static event InputEvent RiebeckTaunt;
|
||||||
public static event InputEvent SolanumTaunt;
|
public static event InputEvent GabbroTaunt;
|
||||||
|
public static event InputEvent FeldsparTaunt;
|
||||||
public static event InputEvent ExitTaunt;
|
public static event InputEvent ExitTaunt;
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
@ -24,6 +24,7 @@ namespace QSB
|
|||||||
{
|
{
|
||||||
if (Input.GetKey(KeyCode.T))
|
if (Input.GetKey(KeyCode.T))
|
||||||
{
|
{
|
||||||
|
// Listed order is from sun to dark bramble
|
||||||
if (Input.GetKeyDown(KeyCode.Alpha1))
|
if (Input.GetKeyDown(KeyCode.Alpha1))
|
||||||
{
|
{
|
||||||
ChertTaunt?.Invoke();
|
ChertTaunt?.Invoke();
|
||||||
@ -32,21 +33,17 @@ namespace QSB
|
|||||||
{
|
{
|
||||||
EskerTaunt?.Invoke();
|
EskerTaunt?.Invoke();
|
||||||
}
|
}
|
||||||
else if (Input.GetKeyDown(KeyCode.Alpha3))
|
else if (Input.GetKeyDown(KeyCode.Alpha5))
|
||||||
{
|
{
|
||||||
FeldsparTaunt?.Invoke();
|
RiebeckTaunt?.Invoke();
|
||||||
}
|
}
|
||||||
else if (Input.GetKeyDown(KeyCode.Alpha4))
|
else if (Input.GetKeyDown(KeyCode.Alpha4))
|
||||||
{
|
{
|
||||||
GabbroTaunt?.Invoke();
|
GabbroTaunt?.Invoke();
|
||||||
}
|
}
|
||||||
else if (Input.GetKeyDown(KeyCode.Alpha5))
|
else if (Input.GetKeyDown(KeyCode.Alpha3))
|
||||||
{
|
{
|
||||||
RiebeckTaunt?.Invoke();
|
FeldsparTaunt?.Invoke();
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.Alpha6))
|
|
||||||
{
|
|
||||||
SolanumTaunt?.Invoke();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@ using QSB.DeathSync;
|
|||||||
using QSB.ElevatorSync;
|
using QSB.ElevatorSync;
|
||||||
using QSB.EventsCore;
|
using QSB.EventsCore;
|
||||||
using QSB.GeyserSync;
|
using QSB.GeyserSync;
|
||||||
|
using QSB.Instruments;
|
||||||
using QSB.OrbSync;
|
using QSB.OrbSync;
|
||||||
using QSB.Patches;
|
using QSB.Patches;
|
||||||
using QSB.Player;
|
using QSB.Player;
|
||||||
@ -48,6 +49,7 @@ namespace QSB
|
|||||||
playerPrefab.AddComponent<PlayerTransformSync>();
|
playerPrefab.AddComponent<PlayerTransformSync>();
|
||||||
playerPrefab.AddComponent<AnimationSync>();
|
playerPrefab.AddComponent<AnimationSync>();
|
||||||
playerPrefab.AddComponent<WakeUpSync>();
|
playerPrefab.AddComponent<WakeUpSync>();
|
||||||
|
playerPrefab.AddComponent<InstrumentsManager>();
|
||||||
|
|
||||||
_shipPrefab = _assetBundle.LoadAsset<GameObject>("assets/networkship.prefab");
|
_shipPrefab = _assetBundle.LoadAsset<GameObject>("assets/networkship.prefab");
|
||||||
_shipPrefab.AddComponent<ShipTransformSync>();
|
_shipPrefab.AddComponent<ShipTransformSync>();
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using QSB.Animation;
|
using QSB.Animation;
|
||||||
|
using QSB.Instruments;
|
||||||
using QSB.Player;
|
using QSB.Player;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@ -28,6 +29,7 @@ namespace QSB.TransformSync
|
|||||||
var body = GetPlayerModel();
|
var body = GetPlayerModel();
|
||||||
|
|
||||||
GetComponent<AnimationSync>().InitLocal(body);
|
GetComponent<AnimationSync>().InitLocal(body);
|
||||||
|
GetComponent<InstrumentsManager>().InitLocal(body);
|
||||||
|
|
||||||
Player.Body = body.gameObject;
|
Player.Body = body.gameObject;
|
||||||
|
|
||||||
@ -39,6 +41,7 @@ namespace QSB.TransformSync
|
|||||||
var body = Instantiate(GetPlayerModel());
|
var body = Instantiate(GetPlayerModel());
|
||||||
|
|
||||||
GetComponent<AnimationSync>().InitRemote(body);
|
GetComponent<AnimationSync>().InitRemote(body);
|
||||||
|
GetComponent<InstrumentsManager>().InitRemote(body);
|
||||||
|
|
||||||
var marker = body.gameObject.AddComponent<PlayerHUDMarker>();
|
var marker = body.gameObject.AddComponent<PlayerHUDMarker>();
|
||||||
marker.Init(Player);
|
marker.Init(Player);
|
||||||
|
@ -9,7 +9,7 @@ namespace QSB.Utility
|
|||||||
{
|
{
|
||||||
public static void ToConsole(string message, MessageType type = MessageType.Message)
|
public static void ToConsole(string message, MessageType type = MessageType.Message)
|
||||||
{
|
{
|
||||||
// hack to make custom method name in owml log.
|
// make custom method name in owml log.
|
||||||
// i wrote the owml code for this so this is fine?? shut up i dont want to change owml
|
// i wrote the owml code for this so this is fine?? shut up i dont want to change owml
|
||||||
var console = (ModSocketOutput)QSB.Helper.Console;
|
var console = (ModSocketOutput)QSB.Helper.Console;
|
||||||
var method = console.GetType()
|
var method = console.GetType()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user