diff --git a/QSB/Events/PlayerJoinEvent.cs b/QSB/Events/PlayerJoinEvent.cs index 6089ca9a..2e387bc0 100644 --- a/QSB/Events/PlayerJoinEvent.cs +++ b/QSB/Events/PlayerJoinEvent.cs @@ -17,7 +17,6 @@ namespace QSB.Events { var player = PlayerRegistry.CreatePlayer(message.SenderId); player.Name = message.PlayerName; - player.IsReady = true; DebugLog.ToAll($"{player.Name} joined!"); } @@ -25,7 +24,6 @@ namespace QSB.Events { var player = PlayerRegistry.CreatePlayer(PlayerTransformSync.LocalInstance.netId.Value); player.Name = message.PlayerName; - player.IsReady = true; DebugLog.ToAll($"Connected to server as {player.Name}."); } } diff --git a/QSB/PlayerRegistry.cs b/QSB/PlayerRegistry.cs index 3695e103..65684525 100644 --- a/QSB/PlayerRegistry.cs +++ b/QSB/PlayerRegistry.cs @@ -48,11 +48,7 @@ namespace QSB public static void HandleFullStateMessage(FullStateMessage message) { var player = GetPlayer(message.SenderId) ?? CreatePlayer(message.SenderId); - DebugLog.ToConsole($"Player Id {message.SenderId} ----------------", OWML.Common.MessageType.Info); player.Name = message.PlayerName; - DebugLog.ToConsole($"Name : {player.Name}", OWML.Common.MessageType.Info); - player.IsReady = message.IsReady; - DebugLog.ToConsole($"IsReady : {player.IsReady}", OWML.Common.MessageType.Info); } public static TransformSync.TransformSync GetTransformSync(uint id)