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@ -13,9 +13,10 @@ using UnityEngine;
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namespace QSB.EchoesOfTheEye.LightSensorSync;
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/// <summary>
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/// only purpose is to handle initial state sync
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/// only purpose is to handle initial state sync.
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///
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/// we don't have to worry about start illuminated or sectors
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/// we don't have to worry about start illuminated or sectors.
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/// authority is always given to local player light sensor.
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///
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/// 2 uses:
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/// - AlarmTotem.CheckPlayerVisible
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