This commit is contained in:
JohnCorby 2022-08-16 17:14:09 -07:00
parent ae36ecd8c4
commit 67313c8456

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@ -13,9 +13,10 @@ using UnityEngine;
namespace QSB.EchoesOfTheEye.LightSensorSync;
/// <summary>
/// only purpose is to handle initial state sync
/// only purpose is to handle initial state sync.
///
/// we don't have to worry about start illuminated or sectors
/// we don't have to worry about start illuminated or sectors.
/// authority is always given to local player light sensor.
///
/// 2 uses:
/// - AlarmTotem.CheckPlayerVisible