diff --git a/QSB/ClientServerStateSync/ServerStateManager.cs b/QSB/ClientServerStateSync/ServerStateManager.cs index 53fea2ee..78e29965 100644 --- a/QSB/ClientServerStateSync/ServerStateManager.cs +++ b/QSB/ClientServerStateSync/ServerStateManager.cs @@ -131,21 +131,6 @@ internal class ServerStateManager : MonoBehaviour return; } - if (_currentState == ServerState.NotLoaded - && QSBSceneManager.IsInUniverse - && QSBPlayerManager.LocalPlayer.State is ClientState.AliveInSolarSystem or ClientState.AliveInEye) - { - switch (QSBSceneManager.CurrentScene) - { - case OWScene.SolarSystem: - new ServerStateMessage(ServerState.InSolarSystem).Send(); - break; - case OWScene.EyeOfTheUniverse: - new ServerStateMessage(ServerState.InEye).Send(); - break; - } - } - if (_currentState == ServerState.WaitingForAllPlayersToReady) { if (QSBPlayerManager.PlayerList.All(x