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remove logs
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@ -33,8 +33,6 @@ namespace QSB.ProbeSync.Events
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public override void OnReceiveRemote(bool server, EnumMessage<ProbeEvent> message)
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{
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DebugLog.DebugWrite($"recieve probe event type:{message.EnumValue} from:{message.AboutId}");
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var player = QSBPlayerManager.GetPlayer(message.AboutId);
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var probe = player.Probe;
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@ -34,39 +34,24 @@ namespace QSB.ProbeSync
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_attachedProbe.OnStartRetrieveProbe -= OnStartRetrieveProbe;
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}
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private void OnLaunchProbe()
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{
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DebugLog.DebugWrite($"LOCAL OnLaunchProbe");
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QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Launch);
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}
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private void OnLaunchProbe()
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=> QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Launch);
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private void OnAnchorProbe()
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{
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DebugLog.DebugWrite($"LOCAL OnAnchorProbe");
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QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Anchor);
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}
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private void OnAnchorProbe()
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=> QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Anchor);
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private void OnUnanchorProbe()
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{
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DebugLog.DebugWrite($"LOCAL OnUnanchorProbe");
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QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Unanchor);
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}
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private void OnUnanchorProbe()
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=> QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Unanchor);
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private void OnRetrieveProbe()
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{
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DebugLog.DebugWrite($"LOCAL OnRetrieveProbe");
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QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Retrieve);
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}
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private void OnRetrieveProbe()
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=> QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Retrieve);
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private void OnProbeDestroyed()
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{
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DebugLog.DebugWrite($"LOCAL OnProbeDestroyed");
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QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Destroy);
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}
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private void OnProbeDestroyed()
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=> QSBEventManager.FireEvent(EventNames.QSBProbeEvent, ProbeEvent.Destroy);
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private void OnStartRetrieveProbe(float length)
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{
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DebugLog.DebugWrite($"LOCAL OnStartRetrieveProbe length:{length}");
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}
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}
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}
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@ -38,7 +38,6 @@ namespace QSB.ProbeSync
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break;
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}
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DebugLog.DebugWrite($"OnLaunchProbe");
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OnLaunchProbe();
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break;
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case ProbeEvent.Anchor:
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@ -48,7 +47,6 @@ namespace QSB.ProbeSync
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break;
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}
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DebugLog.DebugWrite($"OnAnchorProbe");
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OnAnchorProbe();
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break;
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case ProbeEvent.Unanchor:
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@ -62,11 +60,15 @@ namespace QSB.ProbeSync
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break;
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}
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DebugLog.DebugWrite($"OnRetrieveProbe");
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OnRetrieveProbe();
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break;
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case ProbeEvent.Destroy:
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DebugLog.DebugWrite($"OnDestroyProbe");
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if (OnProbeDestroyed == null)
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{
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DebugLog.ToConsole($"Warning - OnProbeDestroyed is null!", OWML.Common.MessageType.Warning);
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break;
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}
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OnProbeDestroyed();
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break;
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case ProbeEvent.Invalid:
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@ -15,7 +15,6 @@ namespace QSB.ProbeSync
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private void Awake()
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{
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DebugLog.DebugWrite("Awake");
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_probe = Resources.FindObjectsOfTypeAll<QSBProbe>().First(x => gameObject.transform.IsChildOf(x.transform));
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if (_probe == null)
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{
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@ -36,10 +35,7 @@ namespace QSB.ProbeSync
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_probe.OnStartRetrieveProbe -= OnStartRetrieve;
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}
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private void OnLaunch()
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{
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_flightLoopAudio.FadeIn(0.1f, true, true, 1f);
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}
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private void OnLaunch() => _flightLoopAudio.FadeIn(0.1f, true, true, 1f);
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private void OnAnchor()
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{
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@ -57,14 +53,10 @@ namespace QSB.ProbeSync
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_anchorAudio.PlayOneShot(AudioType.ToolProbeAttach, 1f);
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}
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private void OnUnanchor()
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{
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_flightLoopAudio.FadeIn(0.5f, false, false, 1f);
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}
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private void OnUnanchor()
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=> _flightLoopAudio.FadeIn(0.5f, false, false, 1f);
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private void OnStartRetrieve(float retrieveLength)
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{
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_flightLoopAudio.FadeOut(retrieveLength, OWAudioSource.FadeOutCompleteAction.STOP, 0f);
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}
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private void OnStartRetrieve(float retrieveLength)
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=> _flightLoopAudio.FadeOut(retrieveLength, OWAudioSource.FadeOutCompleteAction.STOP, 0f);
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}
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}
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@ -22,7 +22,6 @@ namespace QSB.ProbeSync
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private void Awake()
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{
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DebugLog.DebugWrite($"Awake");
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_probe = Resources.FindObjectsOfTypeAll<QSBProbe>().First(x => gameObject.transform.IsChildOf(x.transform));
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if (_probe == null)
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{
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@ -37,7 +36,6 @@ namespace QSB.ProbeSync
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private void Start()
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{
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DebugLog.DebugWrite($"Start");
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if (_emissiveRenderer != null)
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{
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_emissiveRenderer.SetEmissiveScale(0f);
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@ -50,7 +48,6 @@ namespace QSB.ProbeSync
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private void OnDestroy()
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{
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DebugLog.DebugWrite($"OnDestroy");
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_probe.OnAnchorProbe -= OnProbeAnchorToSurface;
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_probe.OnStartRetrieveProbe -= OnStartRetrieveProbe;
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_probe.OnRetrieveProbe -= OnFinishRetrieveProbe;
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@ -86,7 +83,6 @@ namespace QSB.ProbeSync
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private void FadeTo(float fade, float duration)
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{
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DebugLog.DebugWrite($"Fade to {fade} in {duration}");
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_startFadeTime = Time.time;
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_fadeDuration = duration;
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_startFade = _fadeFraction;
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@ -96,7 +92,7 @@ namespace QSB.ProbeSync
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private void OnProbeAnchorToSurface()
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{
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DebugLog.DebugWrite($"OnProbeAnchorToSurface");
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//TODO : look at this
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//if (!_probe.IsRetrieving())
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//{
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_light.GetLight().enabled = true;
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@ -105,15 +101,11 @@ namespace QSB.ProbeSync
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//}
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}
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private void OnStartRetrieveProbe(float retrieveLength)
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{
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DebugLog.DebugWrite($"OnStartRetrieveProbe");
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FadeTo(0f, retrieveLength);
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}
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private void OnStartRetrieveProbe(float retrieveLength)
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=> FadeTo(0f, retrieveLength);
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private void OnFinishRetrieveProbe()
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{
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DebugLog.DebugWrite($"OnFinishRetrieveProbe");
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_light.GetLight().enabled = false;
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_light.range = 0f;
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_fadeFraction = 0f;
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@ -17,7 +17,6 @@ namespace QSB.ProbeSync
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private void Awake()
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{
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DebugLog.DebugWrite("Awake");
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_probe = Resources.FindObjectsOfTypeAll<QSBProbe>().First(x => gameObject.transform.IsChildOf(x.transform));
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if (_probe == null)
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{
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@ -35,7 +34,6 @@ namespace QSB.ProbeSync
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private void OnDestroy()
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{
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DebugLog.DebugWrite("OnDestroy");
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_probe.OnLaunchProbe -= OnLaunch;
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_probe.OnAnchorProbe -= OnAnchorOrRetrieve;
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_probe.OnRetrieveProbe -= OnAnchorOrRetrieve;
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@ -51,7 +49,6 @@ namespace QSB.ProbeSync
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private void StartFadeIn()
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{
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DebugLog.DebugWrite("StartFadeIn");
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if (!enabled)
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{
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_light.GetLight().enabled = true;
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@ -63,7 +60,6 @@ namespace QSB.ProbeSync
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private void OnLaunch()
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{
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DebugLog.DebugWrite("OnLaunch");
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if (_id == ProbeCamera.ID.Forward)
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{
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StartFadeIn();
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@ -74,7 +70,6 @@ namespace QSB.ProbeSync
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private void OnAnchorOrRetrieve()
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{
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DebugLog.DebugWrite("OnAnchorOrRetrieve");
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_light.GetLight().enabled = false;
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enabled = false;
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_inFlight = false;
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@ -42,7 +42,6 @@ namespace QSB.Tools
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public static void CreateProbe(Transform newProbe, PlayerInfo player)
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{
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DebugLog.DebugWrite($"Added QSBProbe");
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var qsbProbe = newProbe.gameObject.AddComponent<QSBProbe>();
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player.Probe = qsbProbe;
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