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https://github.com/misternebula/quantum-space-buddies.git
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cleanup
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parent
a707d5f9e0
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@ -89,25 +89,22 @@ namespace QSB.ConversationSync
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public void DisplayPlayerConversationBox(uint playerId, string text)
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{
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Destroy(PlayerRegistry.GetPlayer(playerId).CurrentDialogueBox);
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if (playerId == PlayerRegistry.LocalPlayerId)
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{
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DebugLog.ToConsole("Error - Cannot display conversation box for local player!", MessageType.Error);
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return;
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}
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var newBox = Instantiate(BoxPrefab);
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newBox.SetActive(false);
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newBox.transform.parent = PlayerRegistry.GetPlayer(playerId).Body.transform;
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newBox.transform.localPosition = new Vector3(0, 25, 0);
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newBox.transform.rotation = PlayerRegistry.GetPlayer(playerId).Body.transform.rotation;
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var lookAt = newBox.AddComponent<FaceActiveCamera>();
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lookAt.SetValue("_useLookAt", false);
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lookAt.SetValue("_localFacingVector", Vector3.back);
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lookAt.SetValue("_localRotationAxis", Vector3.up);
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newBox.GetComponent<Text>().text = text;
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newBox.SetActive(true);
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PlayerRegistry.GetPlayer(playerId).CurrentDialogueBox = newBox;
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var player = PlayerRegistry.GetPlayer(playerId);
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// Destroy old box if it exists
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var playerBox = player.CurrentDialogueBox;
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if (playerBox != null)
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{
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Destroy(playerBox);
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}
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PlayerRegistry.GetPlayer(playerId).CurrentDialogueBox = CreateBox(player.Body.transform, 25, text);
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}
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public void DisplayCharacterConversationBox(int index, string text)
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@ -117,6 +114,8 @@ namespace QSB.ConversationSync
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DebugLog.ToConsole($"Error - Tried to display character conversation box for id {index}! (Doesn't exist!)", MessageType.Error);
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return;
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}
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// Remove old box if it exists
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var oldDialogueTree = WorldRegistry.OldDialogueTrees[index];
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if (BoxMappings.ContainsKey(oldDialogueTree))
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{
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@ -124,19 +123,23 @@ namespace QSB.ConversationSync
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BoxMappings.Remove(oldDialogueTree);
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}
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BoxMappings.Add(oldDialogueTree, CreateBox(oldDialogueTree.gameObject.transform, 2, text));
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}
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private GameObject CreateBox(Transform parent, float vertOffset, string text)
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{
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var newBox = Instantiate(BoxPrefab);
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newBox.SetActive(false);
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newBox.transform.parent = oldDialogueTree.gameObject.transform;
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newBox.transform.localPosition = new Vector3(0, 2, 0);
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newBox.transform.rotation = oldDialogueTree.gameObject.transform.rotation;
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newBox.transform.parent = parent;
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newBox.transform.localPosition = new Vector3(0, vertOffset, 0);
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newBox.transform.rotation = parent.rotation;
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var lookAt = newBox.AddComponent<FaceActiveCamera>();
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lookAt.SetValue("_useLookAt", false);
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lookAt.SetValue("_localFacingVector", Vector3.back);
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lookAt.SetValue("_localRotationAxis", Vector3.up);
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newBox.GetComponent<Text>().text = text;
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newBox.SetActive(true);
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BoxMappings.Add(oldDialogueTree, newBox);
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return newBox;
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}
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}
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}
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