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QSBDreamLanternController: no need to do await base.Init(ct);
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@ -12,8 +12,6 @@ public class QSBDreamLanternController : WorldObject<DreamLanternController>
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public override async UniTask Init(CancellationToken ct)
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{
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await base.Init(ct);
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// Ghosts don't have the item and instead the effects are controlled by GhostEffects
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if (!IsGhostLantern)
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{
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