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https://github.com/misternebula/quantum-space-buddies.git
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cleanup
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parent
5b8072891e
commit
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@ -1,15 +1,12 @@
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using QSB.TransformSync;
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using QSB.TransformSync;
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using QSB.Utility;
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using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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namespace QSB.OrbSync.TransformSync
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namespace QSB.OrbSync.TransformSync
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{
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{
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class OrbNetworkTransform : UnparentedBaseTransformSync
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internal class OrbNetworkTransform : UnparentedBaseTransformSync
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{
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{
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public static List<OrbNetworkTransform> OrbTransformSyncs = new List<OrbNetworkTransform>();
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public static List<OrbNetworkTransform> OrbTransformSyncs = new List<OrbNetworkTransform>();
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@ -4,10 +4,7 @@ using QSB.Player.TransformSync;
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using QSB.Utility;
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using QSB.Utility;
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using QuantumUNET.Components;
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using QuantumUNET.Components;
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using QuantumUNET.Transport;
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using QuantumUNET.Transport;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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namespace QSB.TransformSync
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namespace QSB.TransformSync
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@ -1,5 +1,4 @@
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using QSB.SectorSync.WorldObjects;
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using QSB.Utility;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine;
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namespace QSB.TransformSync
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namespace QSB.TransformSync
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@ -4,10 +4,7 @@ using QSB.Player.TransformSync;
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using QSB.Utility;
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using QSB.Utility;
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using QuantumUNET.Components;
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using QuantumUNET.Components;
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using QuantumUNET.Transport;
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using QuantumUNET.Transport;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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namespace QSB.TransformSync
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namespace QSB.TransformSync
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