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use dynamic font
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@ -22,9 +22,8 @@ namespace QSB.ConversationSync
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Instance = this;
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_boxPrefab = QSBCore.ConversationAssetBundle.LoadAsset<GameObject>("assets/dialoguebubble.prefab");
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// BUG : make dynamic so it can be different sizes!
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// the dynamic font seems to be super lo-res at this size...?
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var font = (Font)Resources.Load(@"fonts\english - latin\spacemono-bold");
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var font = (Font)Resources.Load(@"fonts\english - latin\spacemono-regular_dynamic");
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if (font == null)
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{
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DebugLog.ToConsole("Error - Font is null!", MessageType.Error);
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