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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-03-09 22:14:26 +00:00
spawn with server authority so orbs dont do a little trolling
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parent
a75ecf143e
commit
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@ -1,4 +1,5 @@
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using QSB.Anglerfish.TransformSync;
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using QSB.Anglerfish.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync;
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using QuantumUNET;
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using QuantumUNET;
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using UnityEngine;
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using UnityEngine;
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@ -17,7 +18,7 @@ namespace QSB.Anglerfish.WorldObjects
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{
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{
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if (QSBCore.IsHost)
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if (QSBCore.IsHost)
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{
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{
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QNetworkServer.Spawn(Object.Instantiate(QSBNetworkManager.Instance.AnglerPrefab));
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Object.Instantiate(QSBNetworkManager.Instance.AnglerPrefab).SpawnWithServerAuthority();
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}
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}
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StartDelayedReady();
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StartDelayedReady();
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@ -1,4 +1,5 @@
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using QSB.JellyfishSync.TransformSync;
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using QSB.JellyfishSync.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QSB.WorldSync;
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using QuantumUNET;
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using QuantumUNET;
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using UnityEngine;
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using UnityEngine;
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@ -16,7 +17,7 @@ namespace QSB.JellyfishSync.WorldObjects
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if (QSBCore.IsHost)
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if (QSBCore.IsHost)
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{
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{
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QNetworkServer.Spawn(Object.Instantiate(QSBNetworkManager.Instance.JellyfishPrefab));
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Object.Instantiate(QSBNetworkManager.Instance.JellyfishPrefab).SpawnWithServerAuthority();
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}
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}
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StartDelayedReady();
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StartDelayedReady();
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@ -14,7 +14,7 @@ namespace QSB.OrbSync.WorldObjects
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{
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{
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if (QSBCore.IsHost)
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if (QSBCore.IsHost)
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{
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{
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QNetworkServer.Spawn(Object.Instantiate(QSBNetworkManager.Instance.OrbPrefab));
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Object.Instantiate(QSBNetworkManager.Instance.OrbPrefab).SpawnWithServerAuthority();
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}
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}
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StartDelayedReady();
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StartDelayedReady();
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@ -5,7 +5,7 @@ namespace QSB.Tools.TranslatorTool.TranslationSync
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{
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{
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internal class SpiralManager : WorldObjectManager
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internal class SpiralManager : WorldObjectManager
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{
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{
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public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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protected override void RebuildWorldObjects(OWScene scene)
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protected override void RebuildWorldObjects(OWScene scene)
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{
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{
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