slight slight cleanup

This commit is contained in:
Will Corby 2022-01-02 23:53:38 -08:00
parent 3a6a3240e6
commit 58e1c70c33

View File

@ -60,7 +60,7 @@ namespace QSB.QuantumSync.WorldObjects
{ {
if (shape is BoxShape boxShape) if (shape is BoxShape boxShape)
{ {
var newCube = UnityEngine.Object.Instantiate(cube); var newCube = Object.Instantiate(cube);
newCube.transform.parent = shape.transform; newCube.transform.parent = shape.transform;
newCube.transform.localPosition = Vector3.zero; newCube.transform.localPosition = Vector3.zero;
newCube.transform.localRotation = Quaternion.Euler(0, 0, 0); newCube.transform.localRotation = Quaternion.Euler(0, 0, 0);
@ -68,7 +68,7 @@ namespace QSB.QuantumSync.WorldObjects
} }
else if (shape is SphereShape sphereShape) else if (shape is SphereShape sphereShape)
{ {
var newSphere = UnityEngine.Object.Instantiate(sphere); var newSphere = Object.Instantiate(sphere);
newSphere.transform.parent = shape.transform; newSphere.transform.parent = shape.transform;
newSphere.transform.localPosition = Vector3.zero; newSphere.transform.localPosition = Vector3.zero;
newSphere.transform.localRotation = Quaternion.Euler(0, 0, 0); newSphere.transform.localRotation = Quaternion.Euler(0, 0, 0);
@ -204,7 +204,6 @@ namespace QSB.QuantumSync.WorldObjects
return; return;
} }
var id = ObjectId;
// send event to other players that we're releasing authority // send event to other players that we're releasing authority
((IQSBQuantumObject)this).SendMessage(new QuantumAuthorityMessage(0u)); ((IQSBQuantumObject)this).SendMessage(new QuantumAuthorityMessage(0u));
} }