mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-25 15:35:22 +00:00
Merge pull request #335 from misternebula/village-satellite-sync
Village satellite sync
This commit is contained in:
commit
5826404701
@ -52,8 +52,9 @@
|
||||
<Reference Include="Unity.Cecil.Pdb">
|
||||
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2017.4.33f1\Editor\Data\Managed\Unity.Cecil.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.UNetWeaver">
|
||||
<HintPath>..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2017.4.33f1\Editor\Data\Managed\Unity.UNetWeaver.dll</HintPath>
|
||||
<Reference Include="Unity.UNetWeaver, Version=1.0.7209.2424, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>lib\Unity.UNetWeaver.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@ -68,5 +69,8 @@
|
||||
<Compile Include="Weaver.cs" />
|
||||
<Compile Include="WeaverLists.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="lib\Unity.UNetWeaver.dll" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
BIN
QNetWeaver/lib/Unity.UNetWeaver.dll
Normal file
BIN
QNetWeaver/lib/Unity.UNetWeaver.dll
Normal file
Binary file not shown.
@ -89,5 +89,8 @@
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||||
public static string QSBDebugEvent = "QSBDebugEvent";
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public static string QSBEnterNomaiHeadZone = "QSBEnterNomaiHeadZone";
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public static string QSBExitNomaiHeadZone = "QSBExitNomaiHeadZone";
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public static string QSBEnterSatelliteCamera = "QSBEnterSatelliteCamera";
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public static string QSBExitSatelliteCamera = "QSBExitSatelliteCamera";
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public static string QSBSatelliteSnapshot = "QSBSatelliteSnapshot";
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}
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}
|
@ -6,6 +6,8 @@
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* MISC.
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*/
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DebugEvent,
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SatelliteProjector,
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SatelliteProjectorSnapshot,
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/*
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* SERVER EVENTS
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|
@ -15,6 +15,7 @@ using QSB.Player.Events;
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using QSB.ProbeSync.Events;
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using QSB.QuantumSync.Events;
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using QSB.RoastingSync.Events;
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using QSB.SatelliteSync.Events;
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using QSB.ShipSync.Events;
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using QSB.ShipSync.Events.Component;
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using QSB.ShipSync.Events.Hull;
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@ -69,6 +70,8 @@ namespace QSB.Events
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new ServerStateEvent(),
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new ClientStateEvent(),
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new DebugEvent(),
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new SatelliteProjectorEvent(),
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new SatelliteProjectorSnapshotEvent(),
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// World Objects
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new ElevatorEvent(),
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new GeyserEvent(),
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|
@ -16,6 +16,7 @@ using QSB.Player.Patches;
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using QSB.PoolSync.Patches;
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using QSB.QuantumSync.Patches;
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using QSB.RoastingSync.Patches;
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using QSB.SatelliteSync.Patches;
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using QSB.ShipSync.Patches;
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using QSB.StatueSync.Patches;
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using QSB.TimeSync.Patches;
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@ -67,7 +68,8 @@ namespace QSB.Patches
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new MapPatches(),
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new RespawnPatches(),
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new LauncherPatches(),
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new SolanumPatches()
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new SolanumPatches(),
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new SatelliteProjectorPatches()
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};
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TypeToInstance = new Dictionary<QSBPatchTypes, Harmony>
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|
@ -200,6 +200,10 @@
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<Compile Include="QuantumSync\QuantumManager.cs" />
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<Compile Include="QuantumSync\Patches\QuantumVisibilityPatches.cs" />
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<Compile Include="QuantumSync\Patches\ServerQuantumPatches.cs" />
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<Compile Include="SatelliteSync\Events\SatelliteProjectorEvent.cs" />
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<Compile Include="SatelliteSync\Events\SatelliteProjectorSnapshotEvent.cs" />
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<Compile Include="SatelliteSync\Patches\SatelliteProjectorPatches.cs" />
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<Compile Include="SatelliteSync\SatelliteProjectorManager.cs" />
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<Compile Include="SectorSync\TargetType.cs" />
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<Compile Include="ClientServerStateSync\Events\ServerStateEvent.cs" />
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<Compile Include="ClientServerStateSync\ServerState.cs" />
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|
@ -16,6 +16,7 @@ using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.PoolSync;
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using QSB.QuantumSync;
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using QSB.SatelliteSync;
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using QSB.SectorSync;
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using QSB.ShipSync;
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using QSB.StatueSync;
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@ -102,6 +103,7 @@ namespace QSB
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gameObject.AddComponent<DebugGUI>();
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gameObject.AddComponent<MenuManager>();
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gameObject.AddComponent<RespawnManager>();
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gameObject.AddComponent<SatelliteProjectorManager>();
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// WorldObject managers
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gameObject.AddComponent<QuantumManager>();
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|
42
QSB/SatelliteSync/Events/SatelliteProjectorEvent.cs
Normal file
42
QSB/SatelliteSync/Events/SatelliteProjectorEvent.cs
Normal file
@ -0,0 +1,42 @@
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using QSB.Events;
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using QSB.Messaging;
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namespace QSB.SatelliteSync.Events
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{
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class SatelliteProjectorEvent : QSBEvent<BoolMessage>
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{
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public override EventType Type => EventType.SatelliteProjector;
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public override void SetupListener()
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{
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GlobalMessenger.AddListener(EventNames.QSBEnterSatelliteCamera, () => Handler(true));
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GlobalMessenger.AddListener(EventNames.QSBExitSatelliteCamera, () => Handler(false));
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}
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public override void CloseListener()
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{
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GlobalMessenger.RemoveListener(EventNames.QSBEnterSatelliteCamera, () => Handler(true));
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GlobalMessenger.RemoveListener(EventNames.QSBExitSatelliteCamera, () => Handler(false));
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}
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private void Handler(bool usingProjector) => SendEvent(CreateMessage(usingProjector));
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private BoolMessage CreateMessage(bool usingProjector) => new BoolMessage
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{
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AboutId = LocalPlayerId,
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Value = usingProjector
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};
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public override void OnReceiveRemote(bool isHost, BoolMessage message)
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{
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if (message.Value)
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{
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SatelliteProjectorManager.Instance.RemoteEnter();
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}
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else
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{
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SatelliteProjectorManager.Instance.RemoteExit();
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}
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}
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}
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}
|
34
QSB/SatelliteSync/Events/SatelliteProjectorSnapshotEvent.cs
Normal file
34
QSB/SatelliteSync/Events/SatelliteProjectorSnapshotEvent.cs
Normal file
@ -0,0 +1,34 @@
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using QSB.Events;
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using QSB.Messaging;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace QSB.SatelliteSync.Events
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{
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class SatelliteProjectorSnapshotEvent : QSBEvent<BoolMessage>
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{
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public override EventType Type => EventType.SatelliteProjectorSnapshot;
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public override void SetupListener()
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{
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GlobalMessenger<bool>.AddListener(EventNames.QSBSatelliteSnapshot, (bool forward) => Handler(forward));
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}
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public override void CloseListener()
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{
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GlobalMessenger<bool>.RemoveListener(EventNames.QSBSatelliteSnapshot, (bool forward) => Handler(forward));
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}
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private void Handler(bool forward) => SendEvent(CreateMessage(forward));
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private BoolMessage CreateMessage(bool forward) => new BoolMessage
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{
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AboutId = LocalPlayerId,
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Value = forward
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};
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public override void OnReceiveRemote(bool isHost, BoolMessage message) => SatelliteProjectorManager.Instance.RemoteTakeSnapshot(message.Value);
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||||
}
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||||
}
|
62
QSB/SatelliteSync/Patches/SatelliteProjectorPatches.cs
Normal file
62
QSB/SatelliteSync/Patches/SatelliteProjectorPatches.cs
Normal file
@ -0,0 +1,62 @@
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using HarmonyLib;
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using QSB.Events;
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using QSB.Patches;
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using UnityEngine;
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namespace QSB.SatelliteSync.Patches
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{
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[HarmonyPatch]
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class SatelliteProjectorPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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|
||||
[HarmonyPrefix]
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[HarmonyPatch(typeof(SatelliteSnapshotController), nameof(SatelliteSnapshotController.OnPressInteract))]
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||||
public static bool UseProjector()
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{
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QSBEventManager.FireEvent(EventNames.QSBEnterSatelliteCamera);
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SatelliteSnapshotController), nameof(SatelliteSnapshotController.TurnOffProjector))]
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public static bool LeaveProjector()
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{
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QSBEventManager.FireEvent(EventNames.QSBExitSatelliteCamera);
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SatelliteSnapshotController), nameof(SatelliteSnapshotController.Update))]
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public static bool UpdateReplacement(SatelliteSnapshotController __instance)
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{
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if (!OWInput.IsInputMode(InputMode.SatelliteCam))
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{
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return false;
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}
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if (OWInput.IsNewlyPressed(InputLibrary.toolActionPrimary, InputMode.All))
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{
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QSBEventManager.FireEvent(EventNames.QSBSatelliteSnapshot, true);
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__instance._satelliteCamera.transform.localEulerAngles = __instance._initCamLocalRot;
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__instance.RenderSnapshot();
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return false;
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}
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if (__instance._allowRearview && OWInput.IsNewlyPressed(InputLibrary.toolActionSecondary, InputMode.All))
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{
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QSBEventManager.FireEvent(EventNames.QSBSatelliteSnapshot, false);
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__instance._satelliteCamera.transform.localEulerAngles = __instance._initCamLocalRot + new Vector3(0f, 180f, 0f);
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__instance.RenderSnapshot();
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return false;
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}
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if (OWInput.IsNewlyPressed(InputLibrary.cancel, InputMode.All))
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{
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__instance.TurnOffProjector();
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}
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return false;
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}
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}
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}
|
86
QSB/SatelliteSync/SatelliteProjectorManager.cs
Normal file
86
QSB/SatelliteSync/SatelliteProjectorManager.cs
Normal file
@ -0,0 +1,86 @@
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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namespace QSB.SatelliteSync
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{
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class SatelliteProjectorManager : MonoBehaviour
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{
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public static SatelliteProjectorManager Instance { get; private set; }
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public SatelliteSnapshotController Projector { get; private set; }
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public void Start()
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{
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Instance = this;
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QSBSceneManager.OnUniverseSceneLoaded += OnSceneLoaded;
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}
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public void OnDestroy()
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{
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QSBSceneManager.OnUniverseSceneLoaded -= OnSceneLoaded;
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}
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private void OnSceneLoaded(OWScene oldScene, OWScene newScene)
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{
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if (newScene == OWScene.SolarSystem)
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{
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Projector = Resources.FindObjectsOfTypeAll<SatelliteSnapshotController>().First();
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Projector._loopingSource.spatialBlend = 1f;
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Projector._oneShotSource.spatialBlend = 1f;
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}
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}
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public void RemoteEnter()
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{
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Projector.enabled = true;
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Projector._interactVolume.DisableInteraction();
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if (Projector._showSplashTexture)
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{
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Projector._splashObject.SetActive(false);
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Projector._diagramObject.SetActive(true);
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Projector._projectionScreen.gameObject.SetActive(false);
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}
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if (Projector._fadeLight != null)
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{
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Projector._fadeLight.StartFade(0f, 2f, 0f);
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}
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var audioClip = Projector._oneShotSource.PlayOneShot(AudioType.TH_ProjectorActivate, 1f);
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Projector._loopingSource.FadeIn(audioClip.length, false, false, 1f);
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}
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|
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public void RemoteExit()
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{
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Projector.enabled = false;
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Projector._interactVolume.EnableInteraction();
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Projector._interactVolume.ResetInteraction();
|
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if (Projector._showSplashTexture)
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{
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Projector._splashObject.SetActive(true);
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Projector._diagramObject.SetActive(false);
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Projector._projectionScreen.gameObject.SetActive(false);
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}
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if (Projector._fadeLight != null)
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{
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Projector._fadeLight.StartFade(Projector._initLightIntensity, 2f, 0f);
|
||||
}
|
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|
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var audioClip = Projector._oneShotSource.PlayOneShot(AudioType.TH_ProjectorStop, 1f);
|
||||
Projector._loopingSource.FadeOut(audioClip.length, OWAudioSource.FadeOutCompleteAction.STOP, 0f);
|
||||
}
|
||||
|
||||
public void RemoteTakeSnapshot(bool forward)
|
||||
{
|
||||
Projector._satelliteCamera.transform.localEulerAngles = forward
|
||||
? Projector._initCamLocalRot
|
||||
: Projector._initCamLocalRot + new Vector3(0f, 180f, 0f);
|
||||
|
||||
Projector.RenderSnapshot();
|
||||
}
|
||||
}
|
||||
}
|
@ -71,12 +71,20 @@ namespace QSB.Tools.ProbeLauncherTool.Patches
|
||||
// TODO : ehhhh idk about this. maybe copy each sound source so we have a 2d version (for local) and a 3d version (for remote)?
|
||||
// this would probably be a whole qsb version on it's own
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ProbeLauncherEffects), nameof(ProbeLauncherEffects.PlayRetrievalClip))]
|
||||
public static void ProbeLauncherEffects_PlayRetrievalClip(OWAudioSource ____owAudioSource) => ____owAudioSource.GetAudioSource().spatialBlend = 1f;
|
||||
public static bool ProbeLauncherEffects_PlayRetrievalClip(OWAudioSource ____owAudioSource)
|
||||
{
|
||||
____owAudioSource.GetAudioSource().spatialBlend = 1f;
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ProbeLauncherEffects), nameof(ProbeLauncherEffects.PlayLaunchClip))]
|
||||
public static void ProbeLauncherEffects_PlayLaunchClip(OWAudioSource ____owAudioSource) => ____owAudioSource.GetAudioSource().spatialBlend = 1f;
|
||||
public static bool ProbeLauncherEffects_PlayLaunchClip(OWAudioSource ____owAudioSource)
|
||||
{
|
||||
____owAudioSource.GetAudioSource().spatialBlend = 1f;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
"settings": {
|
||||
"defaultServerIP": "localhost",
|
||||
"port": 7777,
|
||||
"debugMode": false,
|
||||
"debugMode": true,
|
||||
"showLinesInDebug": false
|
||||
}
|
||||
}
|
@ -1,36 +1,41 @@
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using QSB.Patches;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace QSBTests
|
||||
{
|
||||
[TestClass]
|
||||
public class PatchTests
|
||||
{
|
||||
//[TestMethod]
|
||||
//public void CheckUnreferencedPatches()
|
||||
//{
|
||||
// var qsbAssembly = Assembly.Load("QSB");
|
||||
// var allPatchTypes = qsbAssembly
|
||||
// .GetTypes()
|
||||
// .Where(x => typeof(QSBPatch).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
|
||||
[TestMethod]
|
||||
public void CheckUnreferencedPatches()
|
||||
{
|
||||
var qsbAssembly = Assembly.Load("QSB");
|
||||
var allPatchTypes = qsbAssembly
|
||||
.GetTypes()
|
||||
.Where(x => typeof(QSBPatch).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
|
||||
|
||||
// QSBPatchManager.Init();
|
||||
// var patchInstances = (List<QSBPatch>)typeof(QSBPatchManager)
|
||||
// .GetField("_patchList", BindingFlags.NonPublic | BindingFlags.Static)
|
||||
// .GetValue(typeof(QSBPatchManager));
|
||||
QSBPatchManager.Init();
|
||||
var patchInstances = (List<QSBPatch>)typeof(QSBPatchManager)
|
||||
.GetField("_patchList", BindingFlags.NonPublic | BindingFlags.Static)
|
||||
.GetValue(typeof(QSBPatchManager));
|
||||
|
||||
// var failedTypes = new List<Type>();
|
||||
// foreach (var type in allPatchTypes)
|
||||
// {
|
||||
// if (!patchInstances.Any(x => x.GetType() == type))
|
||||
// {
|
||||
// failedTypes.Add(type);
|
||||
// }
|
||||
// }
|
||||
var failedTypes = new List<Type>();
|
||||
foreach (var type in allPatchTypes)
|
||||
{
|
||||
if (!patchInstances.Any(x => x.GetType() == type))
|
||||
{
|
||||
failedTypes.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
// if (failedTypes.Count > 0)
|
||||
// {
|
||||
// Assert.Fail(string.Join(", ", failedTypes.Select(x => x.Name)));
|
||||
// }
|
||||
//}
|
||||
if (failedTypes.Count > 0)
|
||||
{
|
||||
Assert.Fail(string.Join(", ", failedTypes.Select(x => x.Name)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,8 +52,9 @@
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.Networking.dll</HintPath>
|
||||
<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
|
22
README.md
22
README.md
@ -91,10 +91,10 @@ QSB relies on exact orders of objects found using Resources.FindObjectsOfTypeAll
|
||||
| Quantum objects | Yes |
|
||||
| Repairing ship parts | Yes |
|
||||
| Repairing "satellite" parts | No |
|
||||
| Ship | Kinda of |
|
||||
| Ship | Yes |
|
||||
| Ship log | Yes |
|
||||
| Solanum | No |
|
||||
| Timber Hearth satellite | No |
|
||||
| Solanum | Yes |
|
||||
| Timber Hearth satellite | Yes |
|
||||
| Tornadoes | No |
|
||||
|
||||
QSB also changes some mechanics of the base game, to better fit a multiplayer experience. These include :
|
||||
@ -137,19 +137,15 @@ Note - _nebula has no idea how Hamachi works and has never used it, so don't ask
|
||||
## Playing as a client
|
||||
|
||||
- Run the game.
|
||||
- You'll see some new buttons on the top left.
|
||||
- Replace `localhost` with the server's public IP address.
|
||||
- Press "Connect". You can join servers in the menu or in-game, but it is recommended to join in the main menu.
|
||||
- If you see "Stop", you are connected.
|
||||
- If it stops at "Connecting to..." then you or the host has issues with their firewall/router/other.
|
||||
- On the title/pause menu, select "MULTIPLAYER (CONNECT)".
|
||||
- Enter the public IP address of the host.
|
||||
- Hit connect, and pray.
|
||||
|
||||
## Playing as a host
|
||||
|
||||
- Open port `7777` on your router.
|
||||
- Run the game.
|
||||
- You'll see some new buttons on the top left.
|
||||
- Press "Host". This can be done in-game or in the menu, but it is recommened to start servers in the menu.
|
||||
- If you now see the "Stop" button, you are hosting.
|
||||
- On the title/pause menu, select "MULTIPLAYER (HOST)".
|
||||
- Give your external IPv4 address to your clients ([like what you see here](http://whatismyip.host/)).
|
||||
|
||||
## Development Setup
|
||||
@ -160,10 +156,10 @@ Note - _nebula has no idea how Hamachi works and has never used it, so don't ask
|
||||
- Open the file `QSB/QSB.csproj.user` in your favorite text editor
|
||||
- Edit the entry `<GameDir>` to point to the directory where Outer Wilds is installed
|
||||
- Edit the entry `<OwmlDir>` to point to your OWML directory (it is installed inside the Mod Manager directory)
|
||||
- Do the same for QuantumUNET/QuantumUNET.csproj.user
|
||||
- Do the same for `QuantumUNET/QuantumUNET.csproj.user` and `QSBTests/QSBTests.csproj.user`
|
||||
- Open the project solution file `QSB.sln` in Visual Studio
|
||||
- If needed, right click `References` in the Solution Explorer > Manage NuGet Packages > Update OWML to fix missing references
|
||||
- Run this to stop tracking QSB.csproj.user: ```git update-index --skip-worktree QSB/QSB.csproj.user```
|
||||
- Run this to stop tracking QSB.csproj.user: ```git update-index --skip-worktree QSB/QSB.csproj.user``` (and do the same for the other .user files)
|
||||
|
||||
To fix the references, right click "References" in the Solution Explorer > "Add Reference", and add all the missing DLLs (references with yellow warning icon). You can find these DLLs in the game's directory (`OuterWilds\OuterWilds_Data\Managed`);
|
||||
|
||||
|
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Reference in New Issue
Block a user