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remove the todo since we cant do that unfortunately
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@ -16,7 +16,6 @@ namespace QSB.EchoesOfTheEye.LightSensorSync;
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/// <summary>
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/// stores a bit of extra data needed for player light sensor sync
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/// todo you might be able to remove when you simplify light sensor after the fake sector thingy
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/// </summary>
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[RequireComponent(typeof(SingleLightSensor))]
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public class QSBPlayerLightSensor : MonoBehaviour
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@ -14,9 +14,6 @@ using System.Threading;
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namespace QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
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/// <summary>
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/// todo: simplify this after we do fake sectors (we dont need to store a list, we can just do it locally and then sync if it's disabled)
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/// </summary>
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internal class QSBLightSensor : WorldObject<SingleLightSensor>
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{
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internal bool _locallyIlluminated;
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