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TryGetWorldObject
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@ -269,6 +269,26 @@ public static class QSBWorldSync
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return (TWorldObject)worldObject;
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}
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public static bool TryGetWorldObject<TWorldObject>(this MonoBehaviour unityObject, out TWorldObject worldObject)
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where TWorldObject : IWorldObject
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{
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if (!unityObject)
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{
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DebugLog.ToConsole($"Error - Trying to run GetWorldFromUnity with a null unity object! TWorldObject:{typeof(TWorldObject).Name}, TUnityObject:NULL, Stacktrace:\r\n{Environment.StackTrace}", MessageType.Error);
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worldObject = default;
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return false;
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}
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if (!UnityObjectsToWorldObjects.TryGetValue(unityObject, out var iWorldObject))
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{
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worldObject = default;
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return false;
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}
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worldObject = (TWorldObject)iWorldObject;
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return true;
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}
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/// <summary>
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/// not deterministic across platforms.
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/// iterates thru all objects and throws error if there isn't exactly 1.
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