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nre fix and cleanup
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@ -36,7 +36,8 @@ namespace QSB.TransformSync
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var transformSync = PlayerRegistry.GetTransformSync(message.SenderId);
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var transformSync = PlayerRegistry.GetTransformSync(message.SenderId);
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DebugLog.ToScreen($"{transformSync.GetType().Name} of ID {message.SenderId} set to {message.SectorName}");
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DebugLog.ToScreen($"{transformSync.GetType().Name} of ID {message.SenderId} set to {message.SectorName}");
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transformSync.SetReference(sector);
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UnityHelper.Instance.RunWhen(() => transformSync.SyncedTransform != null,
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() => transformSync.SetReference(sector));
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}
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}
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}
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}
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@ -11,7 +11,6 @@ namespace QSB.TransformSync
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private const float SmoothTime = 0.1f;
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private const float SmoothTime = 0.1f;
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private bool _isInitialized;
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private bool _isInitialized;
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private Transform _previousTransform;
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public Transform SyncedTransform { get; private set; }
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public Transform SyncedTransform { get; private set; }
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public Sector ReferenceSector { get; set; }
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public Sector ReferenceSector { get; set; }
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@ -103,12 +102,8 @@ namespace QSB.TransformSync
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public void SetReference(Sector sector)
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public void SetReference(Sector sector)
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{
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{
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ReferenceSector = sector;
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ReferenceSector = sector;
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_positionSmoothVelocity = Vector3.zero;
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_rotationSmoothVelocity = Quaternion.identity;
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SyncedTransform.parent = ReferenceSector.transform;
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SyncedTransform.parent = ReferenceSector.transform;
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var difference = sector.transform.position - SyncedTransform.parent.position;
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SyncedTransform.localPosition += sector.transform.position - SyncedTransform.parent.position;
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SyncedTransform.parent = ReferenceSector.transform;
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SyncedTransform.localPosition = SyncedTransform.localPosition + difference;
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transform.position = ReferenceSector.transform.InverseTransformPoint(SyncedTransform.position);
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transform.position = ReferenceSector.transform.InverseTransformPoint(SyncedTransform.position);
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transform.rotation = ReferenceSector.transform.InverseTransformRotation(SyncedTransform.rotation);
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transform.rotation = ReferenceSector.transform.InverseTransformRotation(SyncedTransform.rotation);
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}
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}
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