use net sdk project

This commit is contained in:
JohnCorby 2022-01-16 10:12:03 -08:00
parent 224698ee94
commit 502095b1d4

View File

@ -1,79 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C533C95D-F634-4221-99F6-3E59C2A45F90}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FizzyFacepunch</RootNamespace>
<AssemblyName>FizzyFacepunch</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<Reference Include="Mirror">
<HintPath>..\Mirror\Mirror.dll</HintPath>
</Reference>
<Reference Include="Mirror.Authenticators">
<HintPath>..\Mirror\Mirror.Authenticators.dll</HintPath>
</Reference>
<Reference Include="Mirror.Components">
<HintPath>..\Mirror\Mirror.Components.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>E:\Epic\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\Epic\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="../Mirror/*.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="BidirectionalDictionary.cs" />
<Compile Include="FizzyConnectionManager.cs" />
<Compile Include="FizzyFacepunch.cs" />
<Compile Include="FizzySocketManager.cs" />
<Compile Include="IClient.cs" />
<Compile Include="IServer.cs" />
<Compile Include="LegacyClient.cs" />
<Compile Include="LegacyCommon.cs" />
<Compile Include="LegacyServer.cs" />
<Compile Include="NextClient.cs" />
<Compile Include="NextCommon.cs" />
<Compile Include="NextServer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Facepunch.Steamworks">
<Version>2.3.3</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>