mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-04 02:47:22 +00:00
use net sdk project
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parent
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<?xml version="1.0" encoding="utf-8"?>
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</PropertyGroup>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<Reference Include="Mirror">
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<HintPath>..\Mirror\Mirror.dll</HintPath>
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<Reference Include="Mirror.Authenticators">
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<HintPath>E:\Epic\Epic Games\OuterWilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Compile Include="LegacyClient.cs" />
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<Compile Include="LegacyServer.cs" />
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<Compile Include="NextClient.cs" />
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<Compile Include="NextCommon.cs" />
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<Compile Include="NextServer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<ItemGroup>
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<PackageReference Include="Facepunch.Steamworks">
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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