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Ship rotational source was 2D
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@ -139,8 +139,9 @@ internal class ShipManager : WorldObjectManager
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QSBWorldSync.Init<QSBShipDetachableModule, ShipDetachableModule>();
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QSBWorldSync.Init<QSBShipDetachableLeg, ShipDetachableLeg>();
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// Make sure ignition source is 3D
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// Make sure all relevant audio sources are 3D
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QSBWorldSync.GetUnityObject<ShipThrusterAudio>()._ignitionSource.spatialBlend = 1f;
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QSBWorldSync.GetUnityObject<ShipThrusterAudio>()._rotationalSource.spatialBlend = 1f;
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}
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public override void UnbuildWorldObjects()
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