Ship rotational source was 2D

This commit is contained in:
Nick 2022-08-28 16:35:52 -04:00
parent 88def3d21f
commit 4fd8f40667

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@ -139,8 +139,9 @@ internal class ShipManager : WorldObjectManager
QSBWorldSync.Init<QSBShipDetachableModule, ShipDetachableModule>();
QSBWorldSync.Init<QSBShipDetachableLeg, ShipDetachableLeg>();
// Make sure ignition source is 3D
// Make sure all relevant audio sources are 3D
QSBWorldSync.GetUnityObject<ShipThrusterAudio>()._ignitionSource.spatialBlend = 1f;
QSBWorldSync.GetUnityObject<ShipThrusterAudio>()._rotationalSource.spatialBlend = 1f;
}
public override void UnbuildWorldObjects()