mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-04 03:39:55 +00:00
Merge branch 'dev' of https://github.com/Raicuparta/quantum-space-buddies into dev
This commit is contained in:
commit
4f5663bfc9
@ -15,7 +15,7 @@ namespace QSB.DeathSync
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} },
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{ DeathType.Impact, new[]
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{
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"{0} forgot what retro thrusters were",
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"{0} forgot to use retro-rockets",
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"{0} bonked into the ground too hard",
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"{0} went splat"
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} },
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@ -25,23 +25,25 @@ namespace QSB.DeathSync
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"{0} forgot how to breathe",
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"{0} forgot to check their oxygen meter",
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"{0} lacked oxygen",
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"{0} attempted to photosynthesise"
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"{0} didn't need air anyway"
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} },
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{ DeathType.Energy, new[]
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{
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"{0} was cooked",
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"{0} failed the Hotshot achievement",
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"{0} forgot to install AC unit"
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"{0} forgot to install an AC unit",
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"{0} got too hot"
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} },
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{ DeathType.Supernova, new[]
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{
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"{0} ran out of time",
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"{0} vaporized",
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"{0} got vaporized",
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"{0} lost track of time",
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"{0} got front row seats to the supernova",
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"{0} heard the End of Times music",
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"{0} watched the sun go kaboom",
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"{0} became cosmic marshmallow"
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"{0} became cosmic marshmallow",
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"{0} photosynthesized too much"
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} },
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{ DeathType.Digestion, new[]
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{
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@ -1,8 +1,8 @@
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using OWML.ModHelper.Events;
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using OWML.Common;
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using OWML.ModHelper.Events;
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using QSB.Events;
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using System.Linq;
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using OWML.Common;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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namespace QSB.DeathSync
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@ -23,7 +23,7 @@ namespace QSB.ElevatorSync
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_elevators = Resources.FindObjectsOfTypeAll<Elevator>().ToList();
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for (var id = 0; id < _elevators.Count; id++)
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{
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var qsbElevator = new QSBElevator();
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var qsbElevator = WorldRegistry.GetObject<QSBElevator>(id) ?? new QSBElevator();
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qsbElevator.Init(_elevators[id], id);
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WorldRegistry.AddObject(qsbElevator);
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}
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@ -1,4 +1,8 @@
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using QSB.Messaging;
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using OWML.Common;
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using QSB.Messaging;
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using QSB.TransformSync;
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using QSB.Utility;
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using System.Linq;
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namespace QSB.Events
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{
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@ -26,8 +30,24 @@ namespace QSB.Events
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public override void OnServerReceive(ToggleMessage message)
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{
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DebugLog.DebugWrite($"[S] Get ready event from {message.FromId}", MessageType.Success);
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if (message.FromId == PlayerRegistry.LocalPlayerId)
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{
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return;
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}
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PlayerRegistry.GetPlayer(message.AboutId).IsReady = message.ToggleValue;
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PlayerState.LocalInstance.Send();
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}
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public override void OnReceiveRemote(ToggleMessage message)
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{
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DebugLog.DebugWrite($"Get ready event from {message.FromId}", MessageType.Success);
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foreach (var item in PlayerRegistry.GetSyncObjects<TransformSync.TransformSync>()
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.Where(x => x != null && x.IsReady && x.ReferenceSector != null && x.PlayerId == LocalPlayerId))
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{
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DebugLog.DebugWrite($"* Sending sector for netid {item.netId.Value}...");
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GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, item.netId.Value, item.ReferenceSector);
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}
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}
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}
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}
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@ -28,11 +28,12 @@ namespace QSB.Events
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public override void OnServerReceive(PlayerMessage message)
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{
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DebugLog.DebugWrite($"Server get state request from {message.FromId}");
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DebugLog.DebugWrite($"[S] Get state request from {message.FromId}");
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PlayerState.LocalInstance.Send();
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foreach (var item in PlayerRegistry.GetSyncObjects<TransformSync.TransformSync>()
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.Where(x => x != null && x.IsReady && x.ReferenceSector != null))
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{
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DebugLog.DebugWrite($"* Sending sector for netid {item.netId.Value}...");
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GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, item.netId.Value, item.ReferenceSector);
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}
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}
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@ -18,7 +18,7 @@ namespace QSB.GeyserSync
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var geyserControllers = Resources.FindObjectsOfTypeAll<GeyserController>();
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for (var id = 0; id < geyserControllers.Length; id++)
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{
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var qsbGeyser = new QSBGeyser();
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var qsbGeyser = WorldRegistry.GetObject<QSBGeyser>(id) ?? new QSBGeyser();
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qsbGeyser.Init(geyserControllers[id], id);
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WorldRegistry.AddObject(qsbGeyser);
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}
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@ -53,7 +53,8 @@ namespace QSB
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Translator?.ChangeEquipState(FlagsHelper.IsSet(State, State.Translator));
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ProbeLauncher?.ChangeEquipState(FlagsHelper.IsSet(State, State.ProbeLauncher));
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Signalscope?.ChangeEquipState(FlagsHelper.IsSet(State, State.Signalscope));
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PlayerRegistry.GetSyncObject<AnimationSync>(NetId)?.SetSuitState(FlagsHelper.IsSet(State, State.Suit));
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QSB.Helper.Events.Unity.RunWhen(() => PlayerRegistry.GetSyncObject<AnimationSync>(NetId) != null,
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() => PlayerRegistry.GetSyncObject<AnimationSync>(NetId).SetSuitState(FlagsHelper.IsSet(State, State.Suit)));
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}
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public bool GetState(State state)
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@ -44,11 +44,13 @@ namespace QSB
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public static void HandleFullStateMessage(PlayerStateMessage message)
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{
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DebugLog.DebugWrite($"Handle full state message");
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DebugLog.DebugWrite($"Handle full state message for player {message.AboutId}");
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var player = GetPlayer(message.AboutId);
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player.Name = message.PlayerName;
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player.IsReady = message.PlayerReady;
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DebugLog.DebugWrite($"* Is ready? : {player.IsReady}");
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player.State = message.PlayerState;
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DebugLog.DebugWrite($"* Suit is on? : {FlagsHelper.IsSet(player.State, State.Suit)}");
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//DebugLog.DebugWrite($"Updating state of player {player.NetId} to : {Environment.NewLine}" +
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// $"{DebugLog.GenerateTable(Enum.GetNames(typeof(State)).ToList(), FlagsHelper.FlagsToListSet(player.State))}");
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if (LocalPlayer.IsReady)
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@ -142,7 +142,7 @@ namespace QSB
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Destroy(GetComponent<RespawnOnDeath>());
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Destroy(GetComponent<PreventShipDestruction>());
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EventList.Reset();
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DebugLog.ToConsole("Server stopped!", MessageType.Info);
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DebugLog.ToConsole("[S] Server stopped!", MessageType.Info);
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PlayerRegistry.PlayerList.ForEach(player => player.HudMarker?.Remove());
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NetworkServer.connections.ToList().ForEach(CleanupConnection);
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base.OnStopServer();
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@ -1,6 +1,7 @@
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using OWML.ModHelper.Events;
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using QSB.DeathSync;
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using QSB.Events;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine.Networking;
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@ -75,6 +76,7 @@ namespace QSB.TimeSync
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private void Init()
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{
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DebugLog.DebugWrite("WakeUpSync init - Request state!");
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GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
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_state = State.Loaded;
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gameObject.AddComponent<PreserveTimeScale>();
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@ -165,6 +167,7 @@ namespace QSB.TimeSync
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_isFirstFastForward = false;
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Physics.SyncTransforms();
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SpinnerUI.Hide();
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DebugLog.DebugWrite("ResetTimeScale - Request state!");
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FindObjectOfType<SleepTimerUI>().Invoke("OnEndFastForward");
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GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
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RespawnOnDeath.Instance.Init();
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@ -1,5 +1,6 @@
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using QSB.Events;
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using QSB.Tools;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.TransformSync
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@ -23,6 +24,7 @@ namespace QSB.TransformSync
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Player.IsReady = true;
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GlobalMessenger<bool>.FireEvent(EventNames.QSBPlayerReady, true);
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DebugLog.DebugWrite("PlayerCameraSync init done - Request state!");
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GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
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return body;
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@ -38,7 +38,7 @@ namespace QSB.TransformSync
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{
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return;
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}
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_markerLabel = _player.Name;
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_markerLabel = _player.Name.ToUpper();
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_isReady = false;
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base.InitCanvasMarker();
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@ -26,7 +26,7 @@ namespace QSB.TransformSync
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var sectors = Resources.FindObjectsOfTypeAll<Sector>().ToList();
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for (var id = 0; id < sectors.Count; id++)
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{
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var qsbSector = new QSBSector();
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var qsbSector = WorldRegistry.GetObject<QSBSector>(id) ?? new QSBSector();
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qsbSector.Init(sectors[id], id);
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WorldRegistry.AddObject(qsbSector);
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}
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@ -18,7 +18,7 @@ namespace QSB.Utility
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{
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return;
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}
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var data = new NotificationData(NotificationTarget.Player, message);
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var data = new NotificationData(NotificationTarget.Player, message.ToUpper());
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NotificationManager.SharedInstance.PostNotification(data);
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}
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@ -9,6 +9,10 @@ namespace QSB.WorldSync
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public static void AddObject(WorldObject worldObject)
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{
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if (_worldObjects.Contains(worldObject))
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{
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return;
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}
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_worldObjects.Add(worldObject);
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}
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@ -4,6 +4,6 @@
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"name": "Quantum Space Buddies",
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"description": "Adds online multiplayer to the game.",
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"uniqueName": "Raicuparta.QuantumSpaceBuddies",
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"version": "0.5.0",
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"version": "0.5.1",
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"owmlVersion": "0.7.3"
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}
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