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api stufz
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31
QSB/API/AddonDataManager.cs
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31
QSB/API/AddonDataManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.API;
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public static class AddonDataManager
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{
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private static Dictionary<string, (Type objectType, dynamic action)> _handlerDict = new();
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public static void OnReceiveDataMessage(string messageType, object data)
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{
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DebugLog.DebugWrite($"Received data message of message type \"{messageType}\"!");
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if (!_handlerDict.ContainsKey(messageType))
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{
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return;
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}
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_handlerDict[messageType].action(Convert.ChangeType(data, _handlerDict[messageType].objectType));
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}
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public static void RegisterHandler<T>(string messageType, Action<T> handler)
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{
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DebugLog.DebugWrite($"Registering handler for \"{messageType}\" with type of {typeof(T).Name}");
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_handlerDict.Add(messageType, (typeof(T), handler));
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}
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}
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14
QSB/API/IQSBAPI.cs
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14
QSB/API/IQSBAPI.cs
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using System;
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namespace QSB.API;
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internal interface IQSBAPI
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{
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uint GetLocalPlayerID();
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void SetCustomData<T>(uint playerId, string key, T data);
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T GetCustomData<T>(uint playerId, string key);
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void SendMessage<T>(string messageType, T data);
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void RegisterHandler<T>(string messageType, Action<T> action);
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}
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38
QSB/API/Messages/AddonDataMessage.cs
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38
QSB/API/Messages/AddonDataMessage.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using System.Threading.Tasks;
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using QSB.Messaging;
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namespace QSB.API.Messages;
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public class AddonDataMessage : QSBMessage<(string messageType, byte[] data)>
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{
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public AddonDataMessage(string messageType, object data) : base((messageType, ObjectToByteArray(data))) {}
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private static byte[] ObjectToByteArray(object obj)
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{
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var bf = new BinaryFormatter();
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using var ms = new MemoryStream();
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bf.Serialize(ms, obj);
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return ms.ToArray();
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}
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private static object ByteArrayToObject(byte[] arrBytes)
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{
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using var memStream = new MemoryStream();
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var binForm = new BinaryFormatter();
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memStream.Write(arrBytes, 0, arrBytes.Length);
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memStream.Seek(0, SeekOrigin.Begin);
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var obj = binForm.Deserialize(memStream);
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return obj;
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}
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public override void OnReceiveRemote()
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{
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var obj = ByteArrayToObject(Data.data);
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AddonDataManager.OnReceiveDataMessage(Data.messageType, obj);
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}
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}
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28
QSB/API/QSBAPI.cs
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28
QSB/API/QSBAPI.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using QSB.API.Messages;
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.API;
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internal class QSBAPI : IQSBAPI
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{
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public uint GetLocalPlayerID() => QSBPlayerManager.LocalPlayerId;
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public void SetCustomData<T>(uint playerId, string key, T data) => QSBPlayerManager.GetPlayer(playerId).SetCustomData(key, data);
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public T GetCustomData<T>(uint playerId, string key) => QSBPlayerManager.GetPlayer(playerId).GetCustomData<T>(key);
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public void SendMessage<T>(string messageType, T data)
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{
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new AddonDataMessage(messageType, data).Send();
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}
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public void RegisterHandler<T>(string messageType, Action<T> action)
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{
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AddonDataManager.RegisterHandler(messageType, action);
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}
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}
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@ -68,6 +68,7 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.457" IncludeAssets="compile" />
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<PackageReference Include="OWML" Version="2.9.3" IncludeAssets="compile" />
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<Reference Include="..\Mirror\*.dll" />
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@ -16,6 +16,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using QSB.API;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@ -86,6 +87,8 @@ public class QSBCore : ModBehaviour
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"PacificEngine.OW_Randomizer",
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};
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public override object GetApi() => new QSBAPI();
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private static void DetermineGameVendor()
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{
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var gameAssemblyTypes = typeof(AstroObject).Assembly.GetTypes();
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