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Update README.md
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README.md
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README.md
@ -62,19 +62,36 @@ QSB relies on exact orders of objects found using Resources.FindObjectsOfTypeAll
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**NomaiVR compatibility is currently not planned and likely will never happen, due to extensive changes needed to both mods for it to work.**
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**NomaiVR compatibility is currently not planned and likely will never happen, due to extensive changes needed to both mods for it to work.**
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### What is currently synced?
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### What is currently synced?
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QSB does not operate on a strict server-client relationship. Each player's game is left as a completely seperate game, and individual elemets are synced or patched so they can be controlled though network messages. Right now, the list of synced objects are :
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- Geysers
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| System / Mechanic | Synced? |
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- Elevators
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| :---: | :---: |
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- Nomai interface orbs
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| Anglerfish | No |
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- Player animations
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| Brittle Hollow fragments | No |
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- Player tools
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| Campfires | Yes |
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- Player ships
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| Conversations with NPCs | Yes |
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- Player probes
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| Discovering signals/frequencies | Yes |
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- NPC heads in conversations
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| Eye of the Universe ancient glade | No |
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- Ship log
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| Eye of the Universe instrument hunt | No |
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- Discovering frequencies / signals
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| Eye of the Universe jam session | No |
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- Nomai text (Spirals + Computers)
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| Eye of the Universe quantum lightning | No |
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- Picking up/dropping/socketing items
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| Geysers | Yes |
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| Items | Yes |
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| Jellyfish | No |
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| Marshmallow roasting | Yes |
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| Meteors | No |
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| Museum statue | Yes |
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| NPC animations | Kind of |
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| Nomai orbs | Yes |
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| Nomai shuttle | Kind of |
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| Orbital Probe Cannon (direction) | No |
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| Player animation | Kind of |
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| Player position | Yes |
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| Player tools | Yes |
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| Projection pools | Yes |
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| Quantum objects | Yes |
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| Ship log | Yes |
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| Timber Hearth satellite | No |
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| Tornadoes | No |
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QSB also changes some mechanics of the base game, to better fit a multiplayer experience. These include :
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QSB also changes some mechanics of the base game, to better fit a multiplayer experience. These include :
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- Adding dialogue boxes above NPC and player heads, so other players can "listen in" on conversations.
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- Adding dialogue boxes above NPC and player heads, so other players can "listen in" on conversations.
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