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Update PlayerTransformSync.cs
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@ -284,7 +284,8 @@ namespace QSB.Player.TransformSync
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}
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public override bool IsReady
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=> Locator.GetPlayerTransform() != null;
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=> AttachedObject != null
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|| Locator.GetPlayerTransform() != null;
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public static PlayerTransformSync LocalInstance { get; private set; }
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