diff --git a/SteamTransport/Server.cs b/SteamTransport/Server.cs index 0b57e0c6..4facab67 100644 --- a/SteamTransport/Server.cs +++ b/SteamTransport/Server.cs @@ -132,7 +132,7 @@ public class Server var result = SteamNetworkingSockets.CloseConnection(conn, 0, "disconnected by server", false); if (result != true) { - _transport.Log($"[warn] flush {conn.ToDebugString()} returned {result}"); + _transport.Log($"[warn] close {conn.ToDebugString()} returned {result}"); } _conns.Remove(conn); // its not an error for us to disconnect a client intentionally