diff --git a/QSB/EchoesOfTheEye/LightSensorSync/Patches/LightSensorPatches.cs b/QSB/EchoesOfTheEye/LightSensorSync/Patches/LightSensorPatches.cs index 820eff80..5754b892 100644 --- a/QSB/EchoesOfTheEye/LightSensorSync/Patches/LightSensorPatches.cs +++ b/QSB/EchoesOfTheEye/LightSensorSync/Patches/LightSensorPatches.cs @@ -72,7 +72,7 @@ internal class LightSensorPatches : QSBPatch } else { - var player = QSBPlayerManager.PlayerList.First(x => x.FlashLight == (QSBFlashlight)source); + var player = QSBPlayerManager.PlayerList.First(x => x.FlashLight == (QSBFlashlight)source /*bug ??? always invalid cast*/); var position = player.Camera.transform.position; var to = __instance.transform.position - position;