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whoops im treating bools as triggers
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@ -176,12 +176,12 @@ public class AnimationSync : PlayerSyncObject
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// Avoids "jumping" when putting on suit
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if (VisibleAnimator != null)
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{
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VisibleAnimator.SetTrigger("Grounded");
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VisibleAnimator.SetBool("Grounded", true);
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}
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if (InvisibleAnimator != null)
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{
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InvisibleAnimator.SetTrigger("Grounded");
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InvisibleAnimator.SetBool("Grounded", true);
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}
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if (NetworkAnimator == null)
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