whoops im treating bools as triggers

This commit is contained in:
Mister_Nebula 2022-08-13 20:11:48 +01:00
parent 568c5baeae
commit 4ac662b6ae

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@ -176,12 +176,12 @@ public class AnimationSync : PlayerSyncObject
// Avoids "jumping" when putting on suit
if (VisibleAnimator != null)
{
VisibleAnimator.SetTrigger("Grounded");
VisibleAnimator.SetBool("Grounded", true);
}
if (InvisibleAnimator != null)
{
InvisibleAnimator.SetTrigger("Grounded");
InvisibleAnimator.SetBool("Grounded", true);
}
if (NetworkAnimator == null)