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https://github.com/misternebula/quantum-space-buddies.git
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Merge branch 'dev' into hud
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commit
4a51b91fb0
@ -43,8 +43,21 @@ public static class QSBLocalization
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return;
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}
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// just use the system language until the profile is loaded and does SetLanguage
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// hack to stop things from breaking
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Current = _translations[0];
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{
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var language = TextTranslation.Get().GetSystemLanguage();
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DebugLog.DebugWrite($"Language changed to {language}");
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var newTranslation = _translations.FirstOrDefault(x => x.Language == language);
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if (newTranslation == default)
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{
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DebugLog.ToConsole($"Error - Could not find translation for language {language}! Defaulting to English.");
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newTranslation = _translations.First(x => x.Language == TextTranslation.Language.ENGLISH);
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}
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Current = newTranslation;
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}
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TextTranslation.Get().OnLanguageChanged += OnLanguageChanged;
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}
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@ -70,6 +70,15 @@ internal class TimeSyncUI : MonoBehaviour, IAddComponentOnStart
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enabled = true;
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_canvas.enabled = true;
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Canvas.willRenderCanvases += OnWillRenderCanvases;
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// silly hack that shouldnt be in the ui component but oh well
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Locator.GetPlayerTransform().GetComponent<PlayerResources>()._invincible = true;
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Locator.GetDeathManager()._invincible = true;
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var shipTransform = Locator.GetShipTransform();
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if (shipTransform)
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{
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shipTransform.GetComponentInChildren<ShipDamageController>()._invincible = true;
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}
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}
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private void EndTimeSync()
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@ -78,6 +87,15 @@ internal class TimeSyncUI : MonoBehaviour, IAddComponentOnStart
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enabled = false;
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_canvas.enabled = false;
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Canvas.willRenderCanvases -= OnWillRenderCanvases;
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// silly hack that shouldnt be in the ui component but oh well
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Locator.GetPlayerTransform().GetComponent<PlayerResources>()._invincible = false;
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Locator.GetDeathManager()._invincible = false;
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var shipTransform = Locator.GetShipTransform();
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if (shipTransform)
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{
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shipTransform.GetComponentInChildren<ShipDamageController>()._invincible = false;
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}
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}
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private void OnWillRenderCanvases()
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@ -133,4 +151,4 @@ internal class TimeSyncUI : MonoBehaviour, IAddComponentOnStart
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_text.text = text;
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}
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}
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}
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@ -41,7 +41,7 @@
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"GalaxyMapEveryoneNotPresent": "现在还不是时候。需要所有人见证这个时刻。",
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"YouAreDead": "你死了。",
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"WaitingForRespawn": "等待某人将你复活……",
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"WaitingForAllToDie": "等待{0}死亡……",
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"WaitingForAllToDie": "等待剩余{0}人死亡……",
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"AttachToShip": "固定在飞船上",
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"DetachFromShip": "取消固定",
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"DeathMessages": {
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@ -123,4 +123,4 @@
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"{0}被电梯挤扁了"
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]
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}
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}
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}
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@ -16,19 +16,20 @@ public static class DebugLog
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public static void ToConsole(string message, MessageType type = MessageType.Message)
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{
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if (QSBCore.Helper == null)
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{
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// yes i know this is only meant for OWML, but it's useful as a backup
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ModConsole.OwmlConsole.WriteLine(message, type, GetCallingType());
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return;
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}
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if (QSBCore.DebugSettings.InstanceIdInLogs)
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{
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message = $"[{ProcessInstanceId}] " + message;
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}
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QSBCore.Helper.Console.WriteLine(message, type, GetCallingType());
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if (QSBCore.Helper == null)
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{
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// yes i know this is only meant for OWML, but it's useful as a backup
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ModConsole.OwmlConsole.WriteLine(message, type, GetCallingType());
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}
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else
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{
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QSBCore.Helper.Console.WriteLine(message, type, GetCallingType());
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}
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}
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public static void ToHud(string message)
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@ -50,13 +51,6 @@ public static class DebugLog
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public static void DebugWrite(string message, MessageType type = MessageType.Message)
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{
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if (QSBCore.Helper == null)
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{
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// yes i know this is only meant for OWML, but it's useful as a backup
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ModConsole.OwmlConsole.WriteLine(message, type, GetCallingType());
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return;
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}
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if (QSBCore.DebugSettings.DebugMode)
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{
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ToConsole(message, type);
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@ -67,6 +61,6 @@ public static class DebugLog
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new StackTrace(2) // skip this function and calling function
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.GetFrames()!
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.Select(x => x.GetMethod().DeclaringType!)
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.First(x => x != typeof(DebugLog) && !x.IsDefined(typeof(CompilerGeneratedAttribute)))
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.First(x => x != typeof(DebugLog) && !x.IsDefined(typeof(CompilerGeneratedAttribute), true))
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.Name;
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}
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