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Update TransformSync.cs
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@ -32,7 +32,6 @@ namespace QSB.TransformSync
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protected override void OnDestroy()
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protected override void OnDestroy()
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{
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{
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base.OnDestroy();
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base.OnDestroy();
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DebugLog.DebugWrite($"destroy of {PlayerId}.{GetType().Name}");
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if (!HasAuthority && SyncedTransform != null)
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if (!HasAuthority && SyncedTransform != null)
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{
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{
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Destroy(SyncedTransform.gameObject);
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Destroy(SyncedTransform.gameObject);
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