update copyright stuff

This commit is contained in:
Mister_Nebula 2022-11-01 22:49:55 +00:00
parent 769e0a177e
commit 4975b25905
4 changed files with 15 additions and 0 deletions

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@ -1,6 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>EpicTransport</RootNamespace>
<Company>Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes</Company>
<Copyright>Copyright © Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes 2020-2022</Copyright>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" IncludeAssets="compile" />

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@ -1,6 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<Copyright>Copyright © Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes 2020-2022</Copyright>
<Company>Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes</Company>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" IncludeAssets="compile" />

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@ -1,6 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<Copyright>Copyright © Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes 2020-2022</Copyright>
<Company>Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes</Company>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" />

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@ -22,6 +22,11 @@
<PropertyGroup>
<UnityDllsDir Condition="Exists('$(UnityAssetsDir)')">$(UnityAssetsDir)\Dlls</UnityDllsDir>
<LangVersion>latest</LangVersion>
<Company>Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes</Company>
<Copyright>Copyright © Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes 2020-2022</Copyright>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/misternebula/quantum-space-buddies</RepositoryUrl>
<PackageProjectUrl>https://outerwildsmods.com/mods/quantumspacebuddies/</PackageProjectUrl>
</PropertyGroup>
<Target Name="copy dlls to unity" AfterTargets="PostBuildEvent" Condition="Exists('$(UnityDllsDir)')">
<ItemGroup>
@ -33,6 +38,10 @@
</Target>
<ItemGroup>
<None Include="..\README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="default-config.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>