fix QM patch (fixes solanum spirals??)

This commit is contained in:
Mister_Nebula 2021-10-29 22:17:13 +01:00
parent 21662c402a
commit 47e4a7401e

View File

@ -1,11 +1,8 @@
using HarmonyLib;
using OWML.Common;
using QSB.Events;
using QSB.Patches;
using QSB.Player;
using QSB.Utility;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace QSB.QuantumSync.Patches
@ -17,210 +14,198 @@ namespace QSB.QuantumSync.Patches
[HarmonyPrefix]
[HarmonyPatch(typeof(QuantumMoon), nameof(QuantumMoon.ChangeQuantumState))]
public static bool QuantumMoon_ChangeQuantumState(
QuantumMoon __instance,
ref bool __result,
bool skipInstantVisibilityCheck,
bool ____isPlayerInside,
bool ____hasSunCollapsed,
float ____playerWarpTime,
ref int ____stateIndex,
ref int ____collapseToIndex,
QuantumOrbit[] ____orbits,
float ____sphereCheckRadius,
VisibilityTracker ____visibilityTracker,
OWRigidbody ____moonBody,
ConstantForceDetector ____constantForceDetector,
ref bool ____useInitialMotion,
ref int ____lastStateIndex,
ref int[] ____stateSkipCounts,
AudioSignal ____quantumSignal,
ReferenceFrameVolume ____referenceFrameVolume,
GameObject[] ____deactivateAtEye
)
public static bool ChangeQuantumState(QuantumMoon __instance, bool skipInstantVisibilityCheck, ref bool __result)
{
if (!QSBCore.WorldObjectsReady)
{
return false;
}
var foundNewPosition = false;
var isVisibleOutput = QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)____visibilityTracker, skipInstantVisibilityCheck);
//var moonVisible = isVisibleOutput.First;
var moonVisiblePlayers = isVisibleOutput.Item2;
var inMoonPlayers = QSBPlayerManager.PlayerList.Where(x => x.IsInMoon);
if (inMoonPlayers == null)
{
DebugLog.ToConsole($"Warning - inMoonPlayers is null.", MessageType.Warning);
return false;
}
var inShrinePlayers = QSBPlayerManager.PlayerList.Where(x => x.IsInShrine);
if (inShrinePlayers == null)
{
DebugLog.ToConsole($"Warning - inShrinePlayers is null.", MessageType.Warning);
return false;
}
//var outMoonPlayers = QSBPlayerManager.PlayerList.Where(x => !x.IsInMoon);
var outShrinePlayers = QSBPlayerManager.PlayerList.Where(x => !x.IsInShrine);
if (outShrinePlayers == null)
{
DebugLog.ToConsole($"Warning - outShrinePlayers is null.", MessageType.Warning);
return false;
}
if (QuantumManager.Shrine == null)
{
DebugLog.ToConsole($"Warning - QuantumManager.Shrine is null.", MessageType.Warning);
return false;
}
var shrineLit = QuantumManager.Shrine.IsPlayerInDarkness();
var playersInQuantumMoon = QSBPlayerManager.PlayerList.Where(x => x.IsInMoon);
var isVisibleOutput = QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)__instance._visibilityTracker, skipInstantVisibilityCheck);
var shrineLit = QuantumManager.Shrine != null && QuantumManager.Shrine.IsPlayerInDarkness();
var playersInQuantumShrine = QSBPlayerManager.PlayerList.Where(x => x.IsInShrine);
var playersWhoCanSeeQuantumMoon = isVisibleOutput.Item2;
var playersNotInQuantumShrine = QSBPlayerManager.PlayerList.Where(x => !x.IsInShrine);
// If any of the players in the moon are not in the shrine
if (inMoonPlayers.Any(x => !x.IsInShrine))
if (playersInQuantumMoon.Any(x => !x.IsInShrine))
{
__result = false;
return false;
}
// If any of the players outside the shrine can see the moon
if (outShrinePlayers.Any(moonVisiblePlayers.Contains))
if (playersNotInQuantumShrine.Any(playersWhoCanSeeQuantumMoon.Contains))
{
__result = false;
return false;
}
// If there are players in the shrine and the shrine is not lit
if (inShrinePlayers.Count() != 0 && !shrineLit)
if (playersInQuantumShrine.Count() != 0 && !shrineLit)
{
__result = false;
return false;
}
var flag = false;
if (____isPlayerInside && ____hasSunCollapsed)
var anyPlayerInQM = playersInQuantumMoon.Any();
if (anyPlayerInQM && __instance._hasSunCollapsed)
{
__result = false;
return false;
}
if (Time.time - ____playerWarpTime < 1f)
if (Time.time - __instance._playerWarpTime < 1f)
{
__result = false;
return false;
}
if (____stateIndex == 5 && ____isPlayerInside && !__instance.IsPlayerEntangled())
if (__instance._stateIndex == 5 && anyPlayerInQM && !__instance.IsPlayerEntangled())
{
__result = false;
return false;
}
for (var i = 0; i < 10; i++)
for (int i = 0; i < 10; i++)
{
var stateIndex = (____collapseToIndex == -1) ? (int)__instance.GetType().GetMethod("GetRandomStateIndex", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null) : ____collapseToIndex;
var orbitIndex = -1;
for (var j = 0; j < ____orbits.Length; j++)
{
if (____orbits[j].GetStateIndex() == stateIndex)
{
orbitIndex = j;
break;
}
}
FindStateAndOrbit(__instance, out int stateIndex, out int orbitIndex);
if (orbitIndex == -1)
GetTargetPosition(__instance, stateIndex, orbitIndex, out float orbitRadius, out OWRigidbody bodyToOrbit, out Vector3 targetPosition, out Vector3 onUnitSphere);
if (!Physics.CheckSphere(targetPosition, __instance._sphereCheckRadius, OWLayerMask.physicalMask) || __instance._collapseToIndex != -1)
{
DebugLog.ToConsole($"Error - QM failed to find orbit for state {stateIndex}", MessageType.Error);
}
var orbitRadius = (orbitIndex == -1) ? 10000f : ____orbits[orbitIndex].GetOrbitRadius();
var owRigidbody = (orbitIndex == -1) ? Locator.GetAstroObject(AstroObject.Name.Sun).GetOWRigidbody() : ____orbits[orbitIndex].GetAttachedOWRigidbody();
var onUnitSphere = UnityEngine.Random.onUnitSphere;
if (stateIndex == 5)
{
onUnitSphere.y = 0f;
onUnitSphere.Normalize();
}
var position = (onUnitSphere * orbitRadius) + owRigidbody.GetWorldCenterOfMass();
if (!Physics.CheckSphere(position, ____sphereCheckRadius, OWLayerMask.physicalMask) || ____collapseToIndex != -1)
{
____visibilityTracker.transform.position = position;
__instance._visibilityTracker.transform.position = targetPosition;
if (!Physics.autoSyncTransforms)
{
Physics.SyncTransforms();
}
if (__instance.IsPlayerEntangled() || !QuantumManager.IsVisibleUsingCameraFrustum((ShapeVisibilityTracker)____visibilityTracker, skipInstantVisibilityCheck).Item1)
if (skipInstantVisibilityCheck || anyPlayerInQM || !__instance.CheckVisibilityInstantly())
{
____moonBody.transform.position = position;
if (!Physics.autoSyncTransforms)
{
Physics.SyncTransforms();
}
____visibilityTracker.transform.localPosition = Vector3.zero;
____constantForceDetector.AddConstantVolume(owRigidbody.GetAttachedGravityVolume(), true, true);
var velocity = owRigidbody.GetVelocity();
if (____useInitialMotion)
{
var initialMotion = owRigidbody.GetComponent<InitialMotion>();
velocity = (initialMotion == null) ? Vector3.zero : initialMotion.GetInitVelocity();
____useInitialMotion = false;
}
var orbitAngle = UnityEngine.Random.Range(0, 360);
____moonBody.SetVelocity(OWPhysics.CalculateOrbitVelocity(owRigidbody, ____moonBody, orbitAngle) + velocity);
____lastStateIndex = ____stateIndex;
____stateIndex = stateIndex;
____collapseToIndex = -1;
flag = true;
for (var k = 0; k < ____stateSkipCounts.Length; k++)
{
____stateSkipCounts[k] = (k != ____stateIndex) ? (____stateSkipCounts[k] + 1) : 0;
}
QSBEventManager.FireEvent(EventNames.QSBMoonStateChange, stateIndex, onUnitSphere, orbitAngle);
MoveMoon(__instance, targetPosition, bodyToOrbit, stateIndex, onUnitSphere, ref foundNewPosition);
break;
}
____visibilityTracker.transform.localPosition = Vector3.zero;
__instance._visibilityTracker.transform.localPosition = Vector3.zero;
}
else
{
DebugLog.ToConsole("Warning - Quantum moon orbit position occupied! Aborting collapse.", MessageType.Warning);
Debug.LogError("Quantum moon orbit position occupied! Aborting collapse.");
}
}
if (flag)
if (foundNewPosition)
{
if (____isPlayerInside)
{
__instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { ____stateIndex });
}
else
{
__instance.GetType().GetMethod("SetSurfaceState", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, new object[] { -1 });
____quantumSignal.SetSignalActivation(____stateIndex != 5, 2f);
}
____referenceFrameVolume.gameObject.SetActive(____stateIndex != 5);
____moonBody.SetIsTargetable(____stateIndex != 5);
for (var l = 0; l < ____deactivateAtEye.Length; l++)
{
____deactivateAtEye[l].SetActive(____stateIndex != 5);
}
GlobalMessenger<OWRigidbody>.FireEvent("QuantumMoonChangeState", ____moonBody);
DealWithNewPosition(__instance);
__result = true;
return false;
}
__result = false;
return false;
}
private static void GetTargetPosition(QuantumMoon __instance, int stateIndex, int orbitIndex, out float orbitRadius, out OWRigidbody bodyToOrbit, out Vector3 targetPosition, out Vector3 onUnitSphere)
{
orbitRadius = (orbitIndex != -1)
? __instance._orbits[orbitIndex].GetOrbitRadius()
: 10000f;
bodyToOrbit = (orbitIndex != -1)
? __instance._orbits[orbitIndex].GetAttachedOWRigidbody()
: Locator.GetAstroObject(AstroObject.Name.Sun).GetOWRigidbody();
onUnitSphere = UnityEngine.Random.onUnitSphere;
if (stateIndex == 5)
{
onUnitSphere.y = 0f;
onUnitSphere.Normalize();
}
targetPosition = (onUnitSphere * orbitRadius) + bodyToOrbit.GetWorldCenterOfMass();
}
private static void FindStateAndOrbit(QuantumMoon __instance, out int stateIndex, out int orbitIndex)
{
stateIndex = (__instance._collapseToIndex != -1)
? __instance._collapseToIndex
: __instance.GetRandomStateIndex();
orbitIndex = -1;
for (int j = 0; j < __instance._orbits.Length; j++)
{
if (__instance._orbits[j].GetStateIndex() == stateIndex)
{
orbitIndex = j;
break;
}
}
if (orbitIndex == -1)
{
Debug.LogError("QUANTUM MOON FAILED TO FIND ORBIT FOR STATE " + stateIndex);
}
}
private static void MoveMoon(QuantumMoon __instance, Vector3 targetPosition, OWRigidbody bodyToOrbit, int stateIndex, Vector3 onUnitSphere, ref bool foundNewPosition)
{
__instance._moonBody.transform.position = targetPosition;
if (!Physics.autoSyncTransforms)
{
Physics.SyncTransforms();
}
__instance._visibilityTracker.transform.localPosition = Vector3.zero;
__instance._constantForceDetector.AddConstantVolume(bodyToOrbit.GetAttachedGravityVolume(), true, true);
Vector3 bodyVelocity = bodyToOrbit.GetVelocity();
if (__instance._useInitialMotion)
{
InitialMotion component = bodyToOrbit.GetComponent<InitialMotion>();
bodyVelocity = (component != null)
? component.GetInitVelocity()
: Vector3.zero;
__instance._useInitialMotion = false;
}
var orbitAngle = Random.Range(0, 360);
__instance._moonBody.SetVelocity(OWPhysics.CalculateOrbitVelocity(bodyToOrbit, __instance._moonBody, orbitAngle) + bodyVelocity);
__instance._useInitialMotion = false;
__instance._lastStateIndex = __instance._stateIndex;
__instance._stateIndex = stateIndex;
__instance._collapseToIndex = -1;
foundNewPosition = true;
for (int k = 0; k < __instance._stateSkipCounts.Length; k++)
{
__instance._stateSkipCounts[k] = (k == __instance._stateIndex)
? 0
: (__instance._stateSkipCounts[k] + 1);
}
QSBEventManager.FireEvent(EventNames.QSBMoonStateChange, stateIndex, onUnitSphere, orbitAngle);
}
private static void DealWithNewPosition(QuantumMoon __instance)
{
if (__instance._isPlayerInside)
{
__instance.SetSurfaceState(__instance._stateIndex);
}
else
{
__instance.SetSurfaceState(-1);
__instance._quantumSignal.SetSignalActivation(__instance._stateIndex != 5, 2f);
}
__instance._referenceFrameVolume.gameObject.SetActive(__instance._stateIndex != 5);
__instance._moonBody.SetIsTargetable(__instance._stateIndex != 5);
for (int l = 0; l < __instance._deactivateAtEye.Length; l++)
{
__instance._deactivateAtEye[l].SetActive(__instance._stateIndex != 5);
}
GlobalMessenger<OWRigidbody>.FireEvent("QuantumMoonChangeState", __instance._moonBody);
}
}
}