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todo
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@ -12,6 +12,9 @@ using UnityEngine;
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namespace QSB.QuantumSync.WorldObjects;
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namespace QSB.QuantumSync.WorldObjects;
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/// <summary>
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/// TODO: just use OnSectorOccupantsUpdated instead of this shape bullshit
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/// </summary>
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internal abstract class QSBQuantumObject<T> : WorldObject<T>, IQSBQuantumObject
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internal abstract class QSBQuantumObject<T> : WorldObject<T>, IQSBQuantumObject
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where T : QuantumObject
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where T : QuantumObject
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{
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{
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