This commit is contained in:
Mister_Nebula 2021-12-15 21:11:30 +00:00
parent 5982de7e7d
commit 430e61a401
6 changed files with 5 additions and 46 deletions

View File

@ -1,10 +1,4 @@
using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace QSB.Audio
{
@ -12,7 +6,6 @@ namespace QSB.Audio
{
public static QSBPlayerAudioController InitRemote(Transform playerBody)
{
DebugLog.DebugWrite($"InitRemote {playerBody.name}");
var REMOTE_Audio_Player = new GameObject("REMOTE_Audio_Player");
REMOTE_Audio_Player.transform.parent = playerBody;
REMOTE_Audio_Player.transform.localPosition = Vector3.zero;

View File

@ -1,11 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace QSB.Audio
namespace QSB.Audio
{
internal class QSBJetpackThrusterAudio : QSBThrusterAudio
{

View File

@ -1,32 +1,14 @@
using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace QSB.Audio
{
public class QSBPlayerAudioController : MonoBehaviour
{
//public OWAudioSource _oneShotSource;
public OWAudioSource _oneShotExternalSource;
//public OWAudioSource _mapTrackSource;
public OWAudioSource _repairToolSource;
//public OWAudioSource _translatorSource;
//public OWAudioSource _damageAudioSource;
//public OWAudioSource _damageAudioSourceExternal;
//public OWAudioSource _notificationAudio;
//public OWAudioSource _fluidVolumeSource;
//public OWAudioSource _forceVolumeAudio;
//public OWAudioSource _oxygenLeakSource;
//public OWAudioSource _recorderLoopSource;
//public NomaiTextRevealAudioController[] _nomaiTextAudioControllers;
private void Start()
{
DebugLog.DebugWrite($"START");
_oneShotExternalSource = CreateBaseAudio(transform, "OneShotAudio_PlayerExternal", false, 0, 1, AudioType.None, OWAudioMixer.TrackName.Player_External, false);
_repairToolSource = CreateBaseAudio(transform, "RepairToolAudio", true, 128, 0.5f, AudioType.None, OWAudioMixer.TrackName.Player_External, false);
@ -62,7 +44,6 @@ namespace QSB.Audio
OWAudioMixer.TrackName track,
bool randomize)
{
DebugLog.DebugWrite($"createBaseAudio {name}");
var go = new GameObject(name);
go.transform.parent = parent;
go.transform.localPosition = Vector3.zero;

View File

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace QSB.Audio
{

View File

@ -11,8 +11,6 @@ namespace QSB.Tools.ProbeLauncherTool
public void RetrieveProbe(bool playEffects)
{
DebugLog.DebugWrite($"{Player.PlayerId} retrieveProbe");
if (Effects._owAudioSource == null)
{
Effects._owAudioSource = Player.AudioController._repairToolSource;
@ -28,7 +26,6 @@ namespace QSB.Tools.ProbeLauncherTool
public void LaunchProbe()
{
DebugLog.DebugWrite($"{Player.PlayerId} launchProbe");
PreLaunchProbeProxy.SetActive(false);
if (Effects._owAudioSource == null)

View File

@ -1,6 +1,6 @@
{
"debugMode": true,
"drawLines": true,
"drawLines": false,
"showQuantumVisibilityObjects": false,
"showQuantumDebugBoxes": false,
"avoidTimeSync": false,