This commit is contained in:
Mister_Nebula 2021-12-15 21:11:30 +00:00
parent 5982de7e7d
commit 430e61a401
6 changed files with 5 additions and 46 deletions

View File

@ -1,10 +1,4 @@
using QSB.Utility; using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace QSB.Audio namespace QSB.Audio
{ {
@ -12,7 +6,6 @@ namespace QSB.Audio
{ {
public static QSBPlayerAudioController InitRemote(Transform playerBody) public static QSBPlayerAudioController InitRemote(Transform playerBody)
{ {
DebugLog.DebugWrite($"InitRemote {playerBody.name}");
var REMOTE_Audio_Player = new GameObject("REMOTE_Audio_Player"); var REMOTE_Audio_Player = new GameObject("REMOTE_Audio_Player");
REMOTE_Audio_Player.transform.parent = playerBody; REMOTE_Audio_Player.transform.parent = playerBody;
REMOTE_Audio_Player.transform.localPosition = Vector3.zero; REMOTE_Audio_Player.transform.localPosition = Vector3.zero;

View File

@ -1,11 +1,4 @@
using System; namespace QSB.Audio
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace QSB.Audio
{ {
internal class QSBJetpackThrusterAudio : QSBThrusterAudio internal class QSBJetpackThrusterAudio : QSBThrusterAudio
{ {

View File

@ -1,32 +1,14 @@
using QSB.Utility; using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace QSB.Audio namespace QSB.Audio
{ {
public class QSBPlayerAudioController : MonoBehaviour public class QSBPlayerAudioController : MonoBehaviour
{ {
//public OWAudioSource _oneShotSource;
public OWAudioSource _oneShotExternalSource; public OWAudioSource _oneShotExternalSource;
//public OWAudioSource _mapTrackSource;
public OWAudioSource _repairToolSource; public OWAudioSource _repairToolSource;
//public OWAudioSource _translatorSource;
//public OWAudioSource _damageAudioSource;
//public OWAudioSource _damageAudioSourceExternal;
//public OWAudioSource _notificationAudio;
//public OWAudioSource _fluidVolumeSource;
//public OWAudioSource _forceVolumeAudio;
//public OWAudioSource _oxygenLeakSource;
//public OWAudioSource _recorderLoopSource;
//public NomaiTextRevealAudioController[] _nomaiTextAudioControllers;
private void Start() private void Start()
{ {
DebugLog.DebugWrite($"START");
_oneShotExternalSource = CreateBaseAudio(transform, "OneShotAudio_PlayerExternal", false, 0, 1, AudioType.None, OWAudioMixer.TrackName.Player_External, false); _oneShotExternalSource = CreateBaseAudio(transform, "OneShotAudio_PlayerExternal", false, 0, 1, AudioType.None, OWAudioMixer.TrackName.Player_External, false);
_repairToolSource = CreateBaseAudio(transform, "RepairToolAudio", true, 128, 0.5f, AudioType.None, OWAudioMixer.TrackName.Player_External, false); _repairToolSource = CreateBaseAudio(transform, "RepairToolAudio", true, 128, 0.5f, AudioType.None, OWAudioMixer.TrackName.Player_External, false);
@ -62,7 +44,6 @@ namespace QSB.Audio
OWAudioMixer.TrackName track, OWAudioMixer.TrackName track,
bool randomize) bool randomize)
{ {
DebugLog.DebugWrite($"createBaseAudio {name}");
var go = new GameObject(name); var go = new GameObject(name);
go.transform.parent = parent; go.transform.parent = parent;
go.transform.localPosition = Vector3.zero; go.transform.localPosition = Vector3.zero;

View File

@ -1,9 +1,4 @@
using System; using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace QSB.Audio namespace QSB.Audio
{ {

View File

@ -11,8 +11,6 @@ namespace QSB.Tools.ProbeLauncherTool
public void RetrieveProbe(bool playEffects) public void RetrieveProbe(bool playEffects)
{ {
DebugLog.DebugWrite($"{Player.PlayerId} retrieveProbe");
if (Effects._owAudioSource == null) if (Effects._owAudioSource == null)
{ {
Effects._owAudioSource = Player.AudioController._repairToolSource; Effects._owAudioSource = Player.AudioController._repairToolSource;
@ -28,7 +26,6 @@ namespace QSB.Tools.ProbeLauncherTool
public void LaunchProbe() public void LaunchProbe()
{ {
DebugLog.DebugWrite($"{Player.PlayerId} launchProbe");
PreLaunchProbeProxy.SetActive(false); PreLaunchProbeProxy.SetActive(false);
if (Effects._owAudioSource == null) if (Effects._owAudioSource == null)

View File

@ -1,6 +1,6 @@
{ {
"debugMode": true, "debugMode": true,
"drawLines": true, "drawLines": false,
"showQuantumVisibilityObjects": false, "showQuantumVisibilityObjects": false,
"showQuantumDebugBoxes": false, "showQuantumDebugBoxes": false,
"avoidTimeSync": false, "avoidTimeSync": false,